pokecrystal/maps/Route8.asm

200 lines
4.1 KiB
NASM

const_value set 2
const ROUTE8_BIKER1
const ROUTE8_BIKER2
const ROUTE8_BIKER3
const ROUTE8_SUPER_NERD1
const ROUTE8_SUPER_NERD2
const ROUTE8_FRUIT_TREE
Route8_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TrainerBikerDwayne:
trainer EVENT_BEAT_BIKER_DWAYNE, BIKER, DWAYNE, BikerDwayneSeenText, BikerDwayneBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext BikerDwayneAfterBattleText
waitbutton
closetext
end
TrainerBikerHarris:
trainer EVENT_BEAT_BIKER_HARRIS, BIKER, HARRIS, BikerHarrisSeenText, BikerHarrisBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext BikerHarrisAfterBattleText
waitbutton
closetext
end
TrainerBikerZeke:
trainer EVENT_BEAT_BIKER_ZEKE, BIKER, ZEKE, BikerZekeSeenText, BikerZekeBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext BikerZekeAfterBattleText
waitbutton
closetext
end
TrainerSupernerdSam:
trainer EVENT_BEAT_SUPER_NERD_SAM, SUPER_NERD, SAM, SupernerdSamSeenText, SupernerdSamBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SupernerdSamAfterBattleText
waitbutton
closetext
end
TrainerSupernerdTom:
trainer EVENT_BEAT_SUPER_NERD_TOM, SUPER_NERD, TOM, SupernerdTomSeenText, SupernerdTomBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext SupernerdTomAfterBattleText
waitbutton
closetext
end
Route8LockedDoor:
jumptext Route8LockedDoorText
Route8UndergroundPathSign:
jumptext Route8UndergroundPathSignText
FruitTreeScript_0x6c06c:
fruittree FRUITTREE_ROUTE_8
BikerDwayneSeenText:
text "We're the KANTO"
line "#MON FEDERATION"
cont "trainer group."
para "We'll drive you"
line "under our wheels!"
done
BikerDwayneBeatenText:
text "S-sorry!"
done
BikerDwayneAfterBattleText:
text "The KANTO #MON"
line "FEDERATION will"
cont "never fall!"
done
BikerHarrisSeenText:
text "The cops shut down"
line "our UNDERGROUND"
para "PATH! That really"
line "fries me!"
done
BikerHarrisBeatenText:
text "F-forgive me!"
done
BikerHarrisAfterBattleText:
text "Wiped out by some"
line "punk from JOHTO…"
done
BikerZekeSeenText:
text "We're the KANTO"
line "#MON FEDERA-"
cont "TION!"
cont "Right on!"
done
BikerZekeBeatenText:
text "Yikes! Sorry!"
done
BikerZekeAfterBattleText:
text "We'll try not to"
line "disturb anyone"
cont "from now on…"
done
SupernerdSamSeenText:
text "How does the MAG-"
line "NET TRAIN work?"
done
SupernerdSamBeatenText:
text "I just want to see"
line "the MAGNET TRAIN…"
done
SupernerdSamAfterBattleText:
text "The power of mag-"
line "nets is awesome!"
done
SupernerdTomSeenText:
text "Hm… You've got"
line "many GYM BADGES."
done
SupernerdTomBeatenText:
text "Just as I thought…"
line "You're tough!"
done
SupernerdTomAfterBattleText:
text "GYM BADGES give"
line "you advantages in"
cont "battles."
done
Route8LockedDoorText:
text "It's locked…"
done
Route8UndergroundPathSignText:
text "The flyer's torn."
para "It's impossible to"
line "read…"
done
Route8_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $4, $4, 3, ROUTE_8_SAFFRON_GATE
warp_def $5, $4, 4, ROUTE_8_SAFFRON_GATE
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 7, 11, BGEVENT_READ, Route8UndergroundPathSign
bg_event 5, 10, BGEVENT_READ, Route8LockedDoor
.ObjectEvents:
db 6
object_event SPRITE_BIKER, 8, 10, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 5, TrainerBikerDwayne, -1
object_event SPRITE_BIKER, 9, 10, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 5, TrainerBikerHarris, -1
object_event SPRITE_BIKER, 10, 10, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerBikerZeke, -1
object_event SPRITE_SUPER_NERD, 2, 23, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerSupernerdSam, -1
object_event SPRITE_SUPER_NERD, 12, 31, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 4, TrainerSupernerdTom, -1
object_event SPRITE_FRUIT_TREE, 5, 33, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x6c06c, -1