pokecrystal/maps/Route31VioletGate.asm

51 lines
1.1 KiB
NASM

const_value set 2
const ROUTE31VIOLETGATE_OFFICER
const ROUTE31VIOLETGATE_COOLTRAINER_F
Route31VioletGate_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
Route31VioletGateOfficerScript:
jumptextfaceplayer Route31VioletGateOfficerText
Route31VioletGateCooltrainerFScript:
jumptextfaceplayer Route31VioletGateCooltrainerFText
Route31VioletGateOfficerText:
text "Hi there!"
line "Did you visit"
cont "SPROUT TOWER?"
done
Route31VioletGateCooltrainerFText:
text "I came too far"
line "out. I'd better"
cont "phone home!"
done
Route31VioletGate_MapEventHeader:
; filler
db 0, 0
.Warps:
db 4
warp_def $4, $0, 8, VIOLET_CITY
warp_def $5, $0, 9, VIOLET_CITY
warp_def $4, $9, 1, ROUTE_31
warp_def $5, $9, 2, ROUTE_31
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 2
object_event SPRITE_OFFICER, 2, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route31VioletGateOfficerScript, -1
object_event SPRITE_COOLTRAINER_F, 2, 1, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route31VioletGateCooltrainerFScript, -1