pokecrystal/maps/Route26.asm

442 lines
9.2 KiB
NASM

const_value set 2
const ROUTE26_COOLTRAINER_M1
const ROUTE26_COOLTRAINER_M2
const ROUTE26_COOLTRAINER_F1
const ROUTE26_COOLTRAINER_F2
const ROUTE26_YOUNGSTER
const ROUTE26_FISHER
const ROUTE26_FRUIT_TREE
const ROUTE26_POKE_BALL
Route26_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
TrainerCooltrainermJake:
trainer EVENT_BEAT_COOLTRAINERM_JAKE, COOLTRAINERM, JAKE, CooltrainermJakeSeenText, CooltrainermJakeBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainermJakeAfterBattleText
waitbutton
closetext
end
TrainerCooltrainermGaven3:
trainer EVENT_BEAT_COOLTRAINERM_GAVEN, COOLTRAINERM, GAVEN3, CooltrainermGaven3SeenText, CooltrainermGaven3BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_COOLTRAINERM_GAVEN
end_if_just_battled
opentext
checkflag ENGINE_GAVEN
iftrue UnknownScript_0x1a4d79
checkcellnum PHONE_COOLTRAINERM_GAVEN
iftrue UnknownScript_0x1a4dcb
checkevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a4d62
writetext UnknownText_0x1a4fe4
buttonsound
setevent EVENT_GAVEN_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a4dbf
jump UnknownScript_0x1a4d65
UnknownScript_0x1a4d62:
scall UnknownScript_0x1a4dc3
UnknownScript_0x1a4d65:
askforphonenumber PHONE_COOLTRAINERM_GAVEN
if_equal $1, UnknownScript_0x1a4dd3
if_equal $2, UnknownScript_0x1a4dcf
trainertotext COOLTRAINERM, GAVEN3, $0
scall UnknownScript_0x1a4dc7
jump UnknownScript_0x1a4dcb
UnknownScript_0x1a4d79:
scall UnknownScript_0x1a4dd7
winlosstext CooltrainermGaven3BeatenText, 0
copybytetovar wGavenFightCount
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight2:
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
.Fight1:
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
.LoadFight0:
loadtrainer COOLTRAINERM, GAVEN3
startbattle
reloadmapafterbattle
loadvar wGavenFightCount, 1
clearflag ENGINE_GAVEN
end
.LoadFight1:
loadtrainer COOLTRAINERM, GAVEN1
startbattle
reloadmapafterbattle
loadvar wGavenFightCount, 2
clearflag ENGINE_GAVEN
end
.LoadFight2:
loadtrainer COOLTRAINERM, GAVEN2
startbattle
reloadmapafterbattle
clearflag ENGINE_GAVEN
end
UnknownScript_0x1a4dbf:
jumpstd asknumber1m
end
UnknownScript_0x1a4dc3:
jumpstd asknumber2m
end
UnknownScript_0x1a4dc7:
jumpstd registerednumberm
end
UnknownScript_0x1a4dcb:
jumpstd numberacceptedm
end
UnknownScript_0x1a4dcf:
jumpstd numberdeclinedm
end
UnknownScript_0x1a4dd3:
jumpstd phonefullm
end
UnknownScript_0x1a4dd7:
jumpstd rematchm
end
TrainerCooltrainerfJoyce:
trainer EVENT_BEAT_COOLTRAINERF_JOYCE, COOLTRAINERF, JOYCE, CooltrainerfJoyceSeenText, CooltrainerfJoyceBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext CooltrainerfJoyceAfterBattleText
waitbutton
closetext
end
TrainerCooltrainerfBeth1:
trainer EVENT_BEAT_COOLTRAINERF_BETH, COOLTRAINERF, BETH1, CooltrainerfBeth1SeenText, CooltrainerfBeth1BeatenText, 0, .Script
.Script:
writecode VAR_CALLERID, PHONE_COOLTRAINERF_BETH
end_if_just_battled
opentext
checkflag ENGINE_BETH
iftrue UnknownScript_0x1a4e35
checkcellnum PHONE_COOLTRAINERF_BETH
iftrue UnknownScript_0x1a4e87
checkevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
iftrue UnknownScript_0x1a4e1e
writetext UnknownText_0x1a51d9
buttonsound
setevent EVENT_BETH_ASKED_FOR_PHONE_NUMBER
scall UnknownScript_0x1a4e7b
jump UnknownScript_0x1a4e21
UnknownScript_0x1a4e1e:
scall UnknownScript_0x1a4e7f
UnknownScript_0x1a4e21:
askforphonenumber PHONE_COOLTRAINERF_BETH
if_equal $1, UnknownScript_0x1a4e8f
if_equal $2, UnknownScript_0x1a4e8b
trainertotext COOLTRAINERF, BETH1, $0
scall UnknownScript_0x1a4e83
jump UnknownScript_0x1a4e87
UnknownScript_0x1a4e35:
scall UnknownScript_0x1a4e93
winlosstext CooltrainerfBeth1BeatenText, 0
copybytetovar wBethFightCount
if_equal 2, .Fight2
if_equal 1, .Fight1
if_equal 0, .LoadFight0
.Fight2:
checkevent EVENT_RESTORED_POWER_TO_KANTO
iftrue .LoadFight2
.Fight1:
checkevent EVENT_BEAT_ELITE_FOUR
iftrue .LoadFight1
.LoadFight0:
loadtrainer COOLTRAINERF, BETH1
startbattle
reloadmapafterbattle
loadvar wBethFightCount, 1
clearflag ENGINE_BETH
end
.LoadFight1:
loadtrainer COOLTRAINERF, BETH2
startbattle
reloadmapafterbattle
loadvar wBethFightCount, 2
clearflag ENGINE_BETH
end
.LoadFight2:
loadtrainer COOLTRAINERF, BETH3
startbattle
reloadmapafterbattle
clearflag ENGINE_BETH
end
UnknownScript_0x1a4e7b:
jumpstd asknumber1f
end
UnknownScript_0x1a4e7f:
jumpstd asknumber2f
end
UnknownScript_0x1a4e83:
jumpstd registerednumberf
end
UnknownScript_0x1a4e87:
jumpstd numberacceptedf
end
UnknownScript_0x1a4e8b:
jumpstd numberdeclinedf
end
UnknownScript_0x1a4e8f:
jumpstd phonefullf
end
UnknownScript_0x1a4e93:
jumpstd rematchf
end
TrainerPsychicRichard:
trainer EVENT_BEAT_PSYCHIC_RICHARD, PSYCHIC_T, RICHARD, PsychicRichardSeenText, PsychicRichardBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext PsychicRichardAfterBattleText
waitbutton
closetext
end
TrainerFisherScott:
trainer EVENT_BEAT_FISHER_SCOTT, FISHER, SCOTT, FisherScottSeenText, FisherScottBeatenText, 0, .Script
.Script:
end_if_just_battled
opentext
writetext FisherScottAfterBattleText
waitbutton
closetext
end
Route26Sign:
jumptext Route26SignText
FruitTreeScript_0x1a4ec2:
fruittree FRUITTREE_ROUTE_26
Route26MaxElixer:
itemball MAX_ELIXER
CooltrainermJakeSeenText:
text "I'm making my"
line "final preparations"
para "for the #MON"
line "LEAGUE."
done
CooltrainermJakeBeatenText:
text "I blew it!"
done
CooltrainermJakeAfterBattleText:
text "It's going to be"
line "tough to win at"
cont "the LEAGUE."
para "I need to do some"
line "more training."
para "I hear that the"
line "LEAGUE's ELITE"
para "FOUR are tougher"
line "than GYM LEADERS."
done
CooltrainermGaven3SeenText:
text "By experiencing"
line "tough battles, you"
cont "gain power."
done
CooltrainermGaven3BeatenText:
text "Gaah! Life is even"
line "tougher!"
done
UnknownText_0x1a4fe4:
text "To get to #MON"
line "LEAGUE, you have"
para "to get through"
line "VICTORY ROAD."
para "But VICTORY ROAD"
line "is tough."
para "Practically nobody"
line "goes there!"
done
CooltrainerfJoyceSeenText:
text "Since you've come"
line "this far, you must"
cont "be good."
para "I'm going to give"
line "this battle every-"
cont "thing I've got!"
done
CooltrainerfJoyceBeatenText:
text "No! I don't"
line "believe this!"
done
CooltrainerfJoyceAfterBattleText:
text "I've defeated"
line "eight GYM LEADERS,"
para "so I was feeling"
line "confident."
para "I'll have to try"
line "harder next time."
done
CooltrainerfBeth1SeenText:
text "I lost to a train-"
line "er named <RIVAL>."
para "He was really"
line "strong, but…"
para "It was as if he"
line "absolutely had to"
cont "win at any cost."
para "I felt sorry for"
line "his #MON."
done
CooltrainerfBeth1BeatenText:
text "#MON aren't"
line "tools of war."
done
UnknownText_0x1a51d9:
text "#MON are in-"
line "valuable, lifelong"
cont "partners."
done
PsychicRichardSeenText:
text "Wow, look at all"
line "those BADGES!"
cont "I'm impressed."
para "But you're not"
line "satisfied by just"
para "collecting them,"
line "right?"
done
PsychicRichardBeatenText:
text "Good battle!"
done
PsychicRichardAfterBattleText:
text "People and #MON"
line "grow from their"
cont "experiences."
para "Don't get lazy and"
line "complacent."
done
FisherScottSeenText:
text "I'm feeling great"
line "today!"
para "I feel like I"
line "could boot even"
cont "the LEAGUE CHAMP!"
done
FisherScottBeatenText:
text "No! Not in this"
line "battle!"
done
FisherScottAfterBattleText:
text "Just like in fish-"
line "ing, it's all over"
para "in #MON if you"
line "give up."
done
Route26SignText:
text "ROUTE 26"
para "#MON LEAGUE"
line "RECEPTION GATE"
done
Route26_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $5, $7, 3, VICTORY_ROAD_GATE
warp_def $39, $f, 1, ROUTE_26_HEAL_SPEECH_HOUSE
warp_def $47, $5, 1, ROUTE_26_DAY_OF_WEEK_SIBLINGS_HOUSE
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 6, 8, BGEVENT_READ, Route26Sign
.ObjectEvents:
db 8
object_event SPRITE_COOLTRAINER_M, 24, 14, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 2, TrainerCooltrainermJake, -1
object_event SPRITE_COOLTRAINER_M, 38, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainermGaven3, -1
object_event SPRITE_COOLTRAINER_F, 56, 10, SPRITEMOVEDATA_SPINRANDOM_FAST, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 3, TrainerCooltrainerfJoyce, -1
object_event SPRITE_COOLTRAINER_F, 8, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_TRAINER, 4, TrainerCooltrainerfBeth1, -1
object_event SPRITE_YOUNGSTER, 79, 13, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 2, TrainerPsychicRichard, -1
object_event SPRITE_FISHER, 92, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 3, TrainerFisherScott, -1
object_event SPRITE_FRUIT_TREE, 54, 14, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, FruitTreeScript_0x1a4ec2, -1
object_event SPRITE_POKE_BALL, 15, 9, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, Route26MaxElixer, EVENT_ROUTE_26_MAX_ELIXER