pokecrystal/maps/RedsHouse1F.asm

99 lines
1.5 KiB
NASM

const_value set 2
const REDSHOUSE1F_REDS_MOM
RedsHouse1F_MapScriptHeader:
.SceneScripts:
db 1
scene_script .DummyScene
.MapCallbacks:
db 0
.DummyScene:
end
RedsMom:
faceplayer
opentext
checkevent EVENT_MET_REDS_MOM
iftrue .MetAlready
writetext RedsMomText1
waitbutton
closetext
setevent EVENT_MET_REDS_MOM
end
.MetAlready:
writetext RedsMomText2
waitbutton
closetext
end
RedsHouse1FTV:
jumptext RedsHouse1FTVText
RedsHouse1FBookshelf:
jumpstd picturebookshelf
RedsMomText1:
text "Hi!"
para "RED's been away"
line "for a long time."
para "He hasn't called"
line "either, so I have"
para "no idea where he"
line "is or what he's"
cont "been doing."
para "They say that no"
line "word is proof that"
para "he's doing fine,"
line "but I do worry"
cont "about him."
done
RedsMomText2:
text "I worry about RED"
line "getting hurt or"
para "sick, but he's a"
line "boy. I'm proud"
para "that he is doing"
line "what he wants to"
para "do."
done
RedsHouse1FTVText:
text "They have programs"
line "that aren't shown"
cont "in JOHTO…"
done
RedsHouse1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $7, $2, 1, PALLET_TOWN
warp_def $7, $3, 1, PALLET_TOWN
warp_def $0, $7, 1, REDS_HOUSE_2F
.CoordEvents:
db 0
.BGEvents:
db 3
bg_event 1, 0, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 2, BGEVENT_READ, RedsHouse1FTV
.ObjectEvents:
db 1
object_event SPRITE_REDS_MOM, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1