pokecrystal/maps/PowerPlant.asm

418 lines
8.0 KiB
NASM

const_value set 2
const POWERPLANT_OFFICER1
const POWERPLANT_GYM_GUY1
const POWERPLANT_GYM_GUY2
const POWERPLANT_OFFICER2
const POWERPLANT_GYM_GUY3
const POWERPLANT_FISHER
const POWERPLANT_FOREST
PowerPlant_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 0
.DummyScene0:
end
.DummyScene1:
end
PowerPlantGuardPhoneScript:
playsound SFX_CALL
showemote EMOTE_SHOCK, POWERPLANT_OFFICER1, 15
waitsfx
pause 30
applymovement POWERPLANT_OFFICER1, MovementData_0x188ed5
spriteface POWERPLANT_GYM_GUY1, DOWN
spriteface POWERPLANT_GYM_GUY2, DOWN
opentext
writetext UnknownText_0x188f22
waitbutton
closetext
spriteface POWERPLANT_OFFICER1, LEFT
spriteface PLAYER, RIGHT
opentext
writetext UnknownText_0x188f7f
waitbutton
closetext
spriteface PLAYER, DOWN
applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
setscene $0
end
OfficerScript_0x188df5:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188e0f
checkevent EVENT_MET_MANAGER_AT_POWER_PLANT
iftrue UnknownScript_0x188e09
writetext UnknownText_0x188ee0
waitbutton
closetext
end
UnknownScript_0x188e09:
writetext UnknownText_0x188f7f
waitbutton
closetext
end
UnknownScript_0x188e0f:
writetext UnknownText_0x188fa2
waitbutton
closetext
end
GymGuyScript_0x188e15:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188e23
writetext UnknownText_0x188fcf
waitbutton
closetext
end
UnknownScript_0x188e23:
writetext UnknownText_0x189038
waitbutton
closetext
end
GymGuyScript_0x188e29:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188e37
writetext UnknownText_0x189079
waitbutton
closetext
end
UnknownScript_0x188e37:
writetext UnknownText_0x1890ef
waitbutton
closetext
end
OfficerScript_0x188e3d:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188e4b
writetext UnknownText_0x18910e
waitbutton
closetext
end
UnknownScript_0x188e4b:
writetext UnknownText_0x18917f
waitbutton
closetext
end
GymGuyScript_0x188e51:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188e5f
writetext UnknownText_0x1891c2
waitbutton
closetext
end
UnknownScript_0x188e5f:
writetext UnknownText_0x189225
waitbutton
closetext
end
PowerPlantManager:
faceplayer
opentext
checkevent EVENT_RETURNED_MACHINE_PART
iftrue UnknownScript_0x188eac
checkitem MACHINE_PART
iftrue UnknownScript_0x188e93
checkevent EVENT_MET_MANAGER_AT_POWER_PLANT
iftrue UnknownScript_0x188e8d
writetext UnknownText_0x189264
waitbutton
closetext
setevent EVENT_MET_MANAGER_AT_POWER_PLANT
clearevent EVENT_CERULEAN_GYM_ROCKET
clearevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
setmapscene CERULEAN_GYM, $1
setscene $1
end
UnknownScript_0x188e8d:
writetext UnknownText_0x189308
waitbutton
closetext
end
UnknownScript_0x188e93:
writetext UnknownText_0x18936e
buttonsound
takeitem MACHINE_PART
setevent EVENT_RETURNED_MACHINE_PART
clearevent EVENT_SAFFRON_TRAIN_STATION_POPULATION
setevent EVENT_ROUTE_5_6_POKEFAN_M_BLOCKS_UNDERGROUND_PATH
setevent EVENT_ROUTE_24_ROCKET
setevent EVENT_RESTORED_POWER_TO_KANTO
clearevent EVENT_GOLDENROD_TRAIN_STATION_GENTLEMAN
UnknownScript_0x188eac:
checkevent EVENT_GOT_TM07_ZAP_CANNON
iftrue UnknownScript_0x188ec5
writetext UnknownText_0x1893c4
buttonsound
verbosegiveitem TM_ZAP_CANNON
iffalse UnknownScript_0x188ec3
setevent EVENT_GOT_TM07_ZAP_CANNON
writetext UnknownText_0x1893f4
waitbutton
UnknownScript_0x188ec3:
closetext
end
UnknownScript_0x188ec5:
writetext UnknownText_0x189475
waitbutton
closetext
end
Forest:
faceplayer
opentext
trade NPCTRADE_FOREST
waitbutton
closetext
end
PowerPlantBookshelf:
jumpstd difficultbookshelf
MovementData_0x188ed5:
step RIGHT
step RIGHT
step UP
step UP
step_end
MovementData_0x188eda:
step DOWN
step DOWN
step LEFT
step LEFT
turn_head DOWN
step_end
UnknownText_0x188ee0:
text "A thief broke into"
line "the POWER PLANT…"
para "What is the world"
line "coming to?"
done
UnknownText_0x188f22:
text "I just got word"
line "from CERULEAN."
para "It appears that a"
line "shady character"
para "has been loitering"
line "around."
done
UnknownText_0x188f7f:
text "Could I ask for"
line "your cooperation?"
done
UnknownText_0x188fa2:
text "We'll have to beef"
line "up our security"
cont "presence."
done
UnknownText_0x188fcf:
text "Someone made off"
line "with a part that's"
para "essential for the"
line "generator."
para "Without it, the"
line "new generator's"
cont "useless!"
done
UnknownText_0x189038:
text "The generator's up"
line "and running. It's"
para "making electricity"
line "to spare."
done
UnknownText_0x189079:
text "This POWER PLANT"
line "had been abandoned"
cont "in the past."
para "We got it back up"
line "and running to"
para "provide power to"
line "the MAGNET TRAIN."
done
UnknownText_0x1890ef:
text "The generator's"
line "running again!"
done
UnknownText_0x18910e:
text "The POWER PLANT's"
line "MANAGER is up"
cont "ahead."
para "But since someone"
line "wrecked the gener-"
cont "ator, he's been"
cont "both sad and"
cont "furious…"
done
UnknownText_0x18917f:
text "Since the gener-"
line "ator's been fixed,"
para "the MANAGER has"
line "been cheerful."
done
UnknownText_0x1891c2:
text "The MAGNET TRAIN"
line "consumes a lot of"
cont "electricity."
para "It can't move if"
line "the new generator"
cont "isn't operating."
done
UnknownText_0x189225:
text "All right! We can"
line "finally get the"
para "MAGNET TRAIN"
line "running again."
done
UnknownText_0x189264:
text "MANAGER: I, I, I'm"
line "ready to blast"
cont "someone!"
para "Who would dare"
line "ruin my generator?"
para "I spent so much"
line "time on it!"
para "If I catch him,"
line "he's going to get"
para "a taste of my ZAP"
line "CANNON!"
done
UnknownText_0x189308:
text "MANAGER: I won't"
line "forgive him!"
para "The culprit can"
line "cry and apologize,"
para "but I'll still"
line "hammer him!"
para "Gahahahah!"
done
UnknownText_0x18936e:
text "MANAGER: Ah! Yeah!"
para "That's the missing"
line "PART from my be-"
cont "loved generator!"
cont "You found it?"
done
UnknownText_0x1893c4:
text "Wahah! Thanks!"
para "Here! Take this TM"
line "as a reward!"
done
UnknownText_0x1893f4:
text "MANAGER: TM07 is"
line "my ZAP CANNON."
para "It's a powerful"
line "technique!"
para "It's not what any-"
line "one would consider"
para "accurate, but it"
line "packs a wallop!"
done
UnknownText_0x189475:
text "MANAGER: My be-"
line "loved generator!"
para "Keep pumping the"
line "electricity out!"
done
PowerPlant_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $11, $2, 2, ROUTE_10_NORTH
warp_def $11, $3, 2, ROUTE_10_NORTH
.CoordEvents:
db 1
coord_event 1, $c, $5, PowerPlantGuardPhoneScript
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, PowerPlantBookshelf
bg_event 1, 1, BGEVENT_READ, PowerPlantBookshelf
.ObjectEvents:
db 7
object_event SPRITE_OFFICER, 14, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x188df5, -1
object_event SPRITE_GYM_GUY, 9, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x188e15, -1
object_event SPRITE_GYM_GUY, 11, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x188e29, -1
object_event SPRITE_OFFICER, 3, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, OfficerScript_0x188e3d, -1
object_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, GymGuyScript_0x188e51, -1
object_event SPRITE_FISHER, 10, 14, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, PowerPlantManager, -1
object_event SPRITE_GYM_GUY, 5, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Forest, -1