pokecrystal/maps/MrPsychicsHouse.asm

70 lines
1.1 KiB
NASM

const_value set 2
const MRPSYCHICSHOUSE_FISHING_GURU
MrPsychicsHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
MrPsychic:
faceplayer
opentext
checkevent EVENT_GOT_TM29_PSYCHIC
iftrue .AlreadyGotItem
writetext MrPsychicText1
buttonsound
verbosegiveitem TM_PSYCHIC_M
iffalse .Done
setevent EVENT_GOT_TM29_PSYCHIC
.AlreadyGotItem:
writetext MrPsychicText2
waitbutton
.Done:
closetext
end
MrPsychicsHouseBookshelf:
jumpstd difficultbookshelf
MrPsychicText1:
text "…"
para "…"
para "…"
para "…I got it!"
para "You wanted this!"
done
MrPsychicText2:
text "TM29 is PSYCHIC."
para "It may lower the"
line "target's SPCL.DEF."
done
MrPsychicsHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $7, $2, 5, SAFFRON_CITY
warp_def $7, $3, 5, SAFFRON_CITY
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 1, 0, BGEVENT_READ, MrPsychicsHouseBookshelf
bg_event 1, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
.ObjectEvents:
db 1
object_event SPRITE_FISHING_GURU, 3, 5, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MrPsychic, -1