mirror of https://github.com/pret/pokecrystal.git
332 lines
7.4 KiB
NASM
332 lines
7.4 KiB
NASM
const_value set 2
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const INDIGOPLATEAUPOKECENTER1F_NURSE
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const INDIGOPLATEAUPOKECENTER1F_CLERK
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const INDIGOPLATEAUPOKECENTER1F_COOLTRAINER_M
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const INDIGOPLATEAUPOKECENTER1F_SILVER
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const INDIGOPLATEAUPOKECENTER1F_GRAMPS
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const INDIGOPLATEAUPOKECENTER1F_ABRA
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IndigoPlateauPokecenter1F_MapScriptHeader:
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.SceneScripts:
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db 1
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scene_script .DummyScene
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_NEWMAP, .PrepareElite4
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.DummyScene:
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end
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.PrepareElite4:
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setmapscene WILLS_ROOM, $0
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setmapscene KOGAS_ROOM, $0
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setmapscene BRUNOS_ROOM, $0
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setmapscene KARENS_ROOM, $0
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setmapscene LANCES_ROOM, $0
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setmapscene HALL_OF_FAME, $0
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clearevent EVENT_WILLS_ROOM_ENTRANCE_CLOSED
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clearevent EVENT_WILLS_ROOM_EXIT_OPEN
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clearevent EVENT_KOGAS_ROOM_ENTRANCE_CLOSED
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clearevent EVENT_KOGAS_ROOM_EXIT_OPEN
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clearevent EVENT_BRUNOS_ROOM_ENTRANCE_CLOSED
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clearevent EVENT_BRUNOS_ROOM_EXIT_OPEN
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clearevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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clearevent EVENT_KARENS_ROOM_EXIT_OPEN
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clearevent EVENT_LANCES_ROOM_ENTRANCE_CLOSED
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clearevent EVENT_LANCES_ROOM_EXIT_OPEN
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clearevent EVENT_BEAT_ELITE_4_WILL
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clearevent EVENT_BEAT_ELITE_4_KOGA
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clearevent EVENT_BEAT_ELITE_4_BRUNO
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clearevent EVENT_BEAT_ELITE_4_KAREN
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clearevent EVENT_BEAT_CHAMPION_LANCE
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setevent EVENT_LANCES_ROOM_OAK_AND_MARY
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return
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PlateauRivalBattle1:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iffalse PlateauRivalScriptDone
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checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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iftrue PlateauRivalScriptDone
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checkcode VAR_WEEKDAY
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if_equal SUNDAY, PlateauRivalScriptDone
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if_equal TUESDAY, PlateauRivalScriptDone
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if_equal THURSDAY, PlateauRivalScriptDone
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if_equal FRIDAY, PlateauRivalScriptDone
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if_equal SATURDAY, PlateauRivalScriptDone
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moveobject INDIGOPLATEAUPOKECENTER1F_SILVER, $11, $9
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appear INDIGOPLATEAUPOKECENTER1F_SILVER
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement1
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playmusic MUSIC_RIVAL_ENCOUNTER
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spriteface PLAYER, RIGHT
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jump PlateauRivalBattleCommon
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PlateauRivalBattle2:
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checkevent EVENT_BEAT_RIVAL_IN_MT_MOON
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iffalse PlateauRivalScriptDone
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checkflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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iftrue PlateauRivalScriptDone
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checkcode VAR_WEEKDAY
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if_equal SUNDAY, PlateauRivalScriptDone
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if_equal TUESDAY, PlateauRivalScriptDone
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if_equal THURSDAY, PlateauRivalScriptDone
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if_equal FRIDAY, PlateauRivalScriptDone
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if_equal SATURDAY, PlateauRivalScriptDone
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appear INDIGOPLATEAUPOKECENTER1F_SILVER
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spriteface PLAYER, DOWN
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showemote EMOTE_SHOCK, PLAYER, 15
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special Special_FadeOutMusic
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pause 15
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalMovement2
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playmusic MUSIC_RIVAL_ENCOUNTER
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spriteface PLAYER, LEFT
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PlateauRivalBattleCommon:
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opentext
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writetext PlateauRivalText1
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waitbutton
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closetext
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setevent EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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iftrue .Totodile
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checkevent EVENT_GOT_CHIKORITA_FROM_ELM
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iftrue .Chikorita
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; Cyndaquil
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
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loadtrainer RIVAL2, RIVAL2_2_TOTODILE
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump PlateauRivalPostBattle
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.Totodile:
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
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loadtrainer RIVAL2, RIVAL2_2_CHIKORITA
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump PlateauRivalPostBattle
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.Chikorita:
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winlosstext PlateauRivalWinText, PlateauRivalLoseText
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setlasttalked INDIGOPLATEAUPOKECENTER1F_SILVER
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loadtrainer RIVAL2, RIVAL2_2_CYNDAQUIL
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startbattle
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dontrestartmapmusic
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reloadmapafterbattle
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jump PlateauRivalPostBattle
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PlateauRivalPostBattle:
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playmusic MUSIC_RIVAL_AFTER
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opentext
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writetext PlateauRivalText2
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waitbutton
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closetext
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spriteface PLAYER, DOWN
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applymovement INDIGOPLATEAUPOKECENTER1F_SILVER, PlateauRivalLeavesMovement
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disappear INDIGOPLATEAUPOKECENTER1F_SILVER
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setscene $0
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playmapmusic
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setflag ENGINE_INDIGO_PLATEAU_RIVAL_FIGHT
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PlateauRivalScriptDone:
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end
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NurseScript_0x18012c:
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jumpstd pokecenternurse
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ClerkScript_0x18012f:
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opentext
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pokemart MARTTYPE_STANDARD, MART_INDIGO_PLATEAU
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closetext
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end
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IndigoPlateauPokecenter1FCooltrainerMScript:
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jumptextfaceplayer IndigoPlateauPokecenter1FCooltrainerMText
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TeleportGuyScript:
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faceplayer
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opentext
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writetext TeleportGuyText1
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yesorno
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iffalse .No
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writetext TeleportGuyYesText
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waitbutton
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closetext
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playsound SFX_WARP_TO
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special FadeOutPalettes
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waitsfx
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warp NEW_BARK_TOWN, $d, $6
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end
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.No:
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writetext TeleportGuyNoText
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waitbutton
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closetext
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end
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AbraScript:
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opentext
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writetext AbraText
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cry ABRA
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waitbutton
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closetext
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end
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PlateauRivalMovement1:
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step UP
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step UP
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step UP
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step UP
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step UP
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turn_head LEFT
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step_end
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PlateauRivalMovement2:
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step UP
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step UP
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step UP
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step UP
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step UP
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turn_head RIGHT
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step_end
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PlateauRivalLeavesMovement:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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IndigoPlateauPokecenter1FCooltrainerMText:
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text "At the #MON"
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line "LEAGUE, you'll get"
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para "tested by the"
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line "ELITE FOUR."
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para "You have to beat"
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line "them all. If you"
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para "lose, you have to"
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line "start all over!"
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done
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PlateauRivalText1:
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text "Hold it."
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para "You're going to"
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line "take the #MON"
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para "LEAGUE challenge"
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line "now?"
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para "That's not going"
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line "to happen."
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para "My super-well-"
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line "trained #MON"
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para "are going to pound"
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line "you."
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para "<PLAYER>!"
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line "I challenge you!"
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done
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PlateauRivalWinText:
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text "…"
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para "OK--I lost…"
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done
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PlateauRivalText2:
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text "…Darn… I still"
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line "can't win…"
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para "I… I have to think"
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line "more about my"
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cont "#MON…"
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para "Humph! Try not to"
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line "lose!"
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done
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PlateauRivalLoseText:
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text "…"
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para "Whew…"
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line "With my partners,"
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para "I'm going to be"
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line "the CHAMPION!"
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done
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TeleportGuyText1:
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text "Ah! You're chal-"
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line "lenging the ELITE"
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para "FOUR? Are you sure"
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line "you're ready?"
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para "If you need to"
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line "train some more,"
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para "my ABRA can help"
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line "you."
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para "It can TELEPORT"
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line "you home."
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para "Would you like to"
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line "go home now?"
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done
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TeleportGuyYesText:
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text "OK, OK. Picture"
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line "your house in your"
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cont "mind…"
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done
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TeleportGuyNoText:
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text "OK, OK. The best"
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line "of luck to you!"
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done
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AbraText:
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text "ABRA: Aabra…"
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done
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IndigoPlateauPokecenter1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $d, $5, 1, ROUTE_23
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warp_def $d, $6, 2, ROUTE_23
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warp_def $d, $0, 1, POKECENTER_2F
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warp_def $3, $e, 1, WILLS_ROOM
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.CoordEvents:
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db 2
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coord_event 0, $4, $10, PlateauRivalBattle1
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coord_event 0, $4, $11, PlateauRivalBattle2
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.BGEvents:
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db 0
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.ObjectEvents:
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db 6
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object_event SPRITE_NURSE, 7, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, NurseScript_0x18012c, -1
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object_event SPRITE_CLERK, 7, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x18012f, -1
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object_event SPRITE_COOLTRAINER_M, 11, 11, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IndigoPlateauPokecenter1FCooltrainerMScript, -1
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object_event SPRITE_SILVER, 9, 16, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_INDIGO_PLATEAU_POKECENTER_RIVAL
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object_event SPRITE_GRAMPS, 9, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, TeleportGuyScript, EVENT_TELEPORT_GUY
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object_event SPRITE_JYNX, 9, 0, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, AbraScript, EVENT_TELEPORT_GUY
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