pokecrystal/maps/GoldenrodDeptStore5F.asm

246 lines
5.0 KiB
NASM

const_value set 2
const GOLDENRODDEPTSTORE5F_CLERK
const GOLDENRODDEPTSTORE5F_LASS
const GOLDENRODDEPTSTORE5F_MIKE
const GOLDENRODDEPTSTORE5F_POKEFAN_M
const GOLDENRODDEPTSTORE5F_CARRIE
const GOLDENRODDEPTSTORE5F_RECEPTIONIST
GoldenrodDeptStore5F_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 1
dbw MAPCALLBACK_OBJECTS, .CheckIfSunday
.CheckIfSunday:
checkcode VAR_WEEKDAY
if_equal SUNDAY, .yes
disappear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
.yes
appear GOLDENRODDEPTSTORE5F_RECEPTIONIST
return
ClerkScript_0x5609c:
faceplayer
opentext
checkevent EVENT_GOT_TM02_HEADBUTT
iftrue .headbutt
checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .onlyrocksmash
jump .neither
.headbutt
checkevent EVENT_GOT_TM08_ROCK_SMASH
iftrue .both
jump .onlyheadbutt
.neither
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_1
closetext
end
.onlyheadbutt
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_2
closetext
end
.onlyrocksmash
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_3
closetext
end
.both
pokemart MARTTYPE_STANDARD, MART_GOLDENROD_5F_4
closetext
end
ReceptionistScript_0x560ce:
faceplayer
opentext
checkcode VAR_WEEKDAY
if_not_equal SUNDAY, .EventIsOver
checkflag ENGINE_GOLDENROD_MALL_5F_HAPPINESS_EVENT
iftrue .EventIsOver
special GetFirstPokemonHappiness
writetext UnknownText_0x56143
buttonsound
if_greater_than $95, .VeryHappy
if_greater_than $31, .SomewhatHappy
jump .NotVeryHappy
.VeryHappy:
writetext UnknownText_0x5615a
buttonsound
verbosegiveitem TM_RETURN
iffalse .Done
setflag ENGINE_GOLDENROD_MALL_5F_HAPPINESS_EVENT
closetext
end
.SomewhatHappy:
writetext UnknownText_0x561a6
waitbutton
closetext
end
.NotVeryHappy:
writetext UnknownText_0x561d8
buttonsound
verbosegiveitem TM_FRUSTRATION
iffalse .Done
setflag ENGINE_GOLDENROD_MALL_5F_HAPPINESS_EVENT
closetext
end
.EventIsOver:
writetext UnknownText_0x56202
waitbutton
.Done:
closetext
end
Carrie:
faceplayer
opentext
special SpecialGameboyCheck
if_not_equal $2, .NotGBC ; This is a dummy check from Gold and Silver. In normal gameplay, this would not be checked.
writetext UnknownText_0x56241
waitbutton
closetext
special Special_UnlockMysteryGift
end
.NotGBC:
writetext UnknownText_0x56279
waitbutton
closetext
end
GoldenrodDeptStore5FLassScript:
jumptextfaceplayer GoldenrodDeptStore5FLassText
Mike:
faceplayer
opentext
trade NPCTRADE_MIKE
waitbutton
closetext
end
GoldenrodDeptStore5FPokefanMScript:
jumptextfaceplayer GoldenrodDeptStore5FPokefanMText
GoldenrodDeptStore5FDirectory:
jumptext GoldenrodDeptStore5FDirectoryText
GoldenrodDeptStore5FElevatorButton:
jumpstd elevatorbutton
UnknownText_0x56143:
text "Hello. Oh, your"
line "#MON…"
done
UnknownText_0x5615a:
text "It's very attached"
line "to you."
para "This move should"
line "be perfect for a"
cont "pair like you."
done
UnknownText_0x561a6:
text "It's adorable!"
para "You should teach"
line "it good TM moves."
done
UnknownText_0x561d8:
text "It looks evil. How"
line "about this TM for"
cont "it?"
done
UnknownText_0x56202:
text "There are sure to"
line "be TMs that are"
para "just perfect for"
line "your #MON."
done
UnknownText_0x56241:
text "MYSTERY GIFT."
para "With just a"
line "little beep, you"
cont "get a gift."
done
UnknownText_0x56279:
text "The MYSTERY GIFT"
line "option requires a"
cont "Game Boy Color."
done
GoldenrodDeptStore5FLassText:
text "On Sundays, a lady"
line "comes to check out"
cont "#MON."
para "She even gives"
line "away TMs!"
done
GoldenrodDeptStore5FPokefanMText:
text "You can't rename a"
line "#MON you get in"
cont "a trade."
para "The name is a re-"
line "flection of the"
para "original trainer's"
line "feelings for it."
done
GoldenrodDeptStore5FDirectoryText:
text "Customize Your"
line "#MON"
para "5F TM CORNER"
done
GoldenrodDeptStore5F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def $0, $c, 1, GOLDENROD_DEPT_STORE_4F
warp_def $0, $f, 1, GOLDENROD_DEPT_STORE_6F
warp_def $0, $2, 1, GOLDENROD_DEPT_STORE_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 2
bg_event 0, 14, BGEVENT_READ, GoldenrodDeptStore5FDirectory
bg_event 0, 3, BGEVENT_READ, GoldenrodDeptStore5FElevatorButton
.ObjectEvents:
db 6
object_event SPRITE_CLERK, 5, 8, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ClerkScript_0x5609c, -1
object_event SPRITE_LASS, 6, 3, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FLassScript, -1
object_event SPRITE_COOLTRAINER_M, 3, 6, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Mike, -1
object_event SPRITE_POKEFAN_M, 5, 13, SPRITEMOVEDATA_WANDER, 2, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GoldenrodDeptStore5FPokefanMScript, -1
object_event SPRITE_TWIN, 1, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Carrie, -1
object_event SPRITE_RECEPTIONIST, 5, 7, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x560ce, EVENT_GOLDENROD_DEPT_STORE_5F_HAPPINESS_EVENT_LADY