pokecrystal/maps/EarlsPokemonAcademy.asm

442 lines
7.8 KiB
NASM

const_value set 2
const EARLSPOKEMONACADEMY_EARL
const EARLSPOKEMONACADEMY_YOUNGSTER1
const EARLSPOKEMONACADEMY_GAMEBOY_KID1
const EARLSPOKEMONACADEMY_GAMEBOY_KID2
const EARLSPOKEMONACADEMY_YOUNGSTER2
const EARLSPOKEMONACADEMY_POKEDEX
EarlsPokemonAcademy_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
AcademyEarl:
applymovement EARLSPOKEMONACADEMY_EARL, MovementData_0x68b2d
faceplayer
opentext
writetext UnknownText_0x68b3b
yesorno
iffalse .Part1
writetext UnknownText_0x68bbd
yesorno
iffalse .Done
.Part1:
writetext UnknownText_0x68c51
yesorno
iffalse .Done
writetext UnknownText_0x68c7b
waitbutton
closetext
end
.Done:
writetext UnknownText_0x68d31
waitbutton
closetext
end
EarlsPokemonAcademyYoungster1Script:
jumptextfaceplayer EarlsPokemonAcademyYoungster1Text
EarlsPokemonAcademyGameboyKid1Script:
faceplayer
opentext
writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton
closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end
EarlsPokemonAcademyGameboyKid2Script:
faceplayer
opentext
writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton
closetext
spriteface EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end
EarlsPokemonAcademyYoungster2Script:
jumptextfaceplayer EarlsPokemonAcademyYoungster2Text
AcademyBlackboard:
opentext
writetext AcademyBlackboardText
.Loop:
loadmenudata .BlackboardMenuData
_2dmenu
closewindow
if_equal $1, .Poison
if_equal $2, .Paralysis
if_equal $3, .Sleep
if_equal $4, .Burn
if_equal $5, .Freeze
closetext
end
.Poison:
writetext AcademyPoisonText
waitbutton
jump .Loop
.Paralysis:
writetext AcademyParalysisText
waitbutton
jump .Loop
.Sleep:
writetext AcademySleepText
waitbutton
jump .Loop
.Burn:
writetext AcademyBurnText
waitbutton
jump .Loop
.Freeze:
writetext AcademyFreezeText
waitbutton
jump .Loop
.BlackboardMenuData:
db $40 ; flags
db 00, 00 ; start coords
db 08, 11 ; end coords
dw .MenuData2
db 1 ; default option
.MenuData2:
db $80 ; flags
dn 3, 2 ; rows, columns
db 5 ; spacing
dba .Text
dbw BANK(AcademyBlackboard), 0
.Text:
db "PSN@"
db "PAR@"
db "SLP@"
db "BRN@"
db "FRZ@"
db "QUIT@"
AcademyNotebook:
opentext
writetext AcademyNotebookText
yesorno
iffalse .Done
writetext AcademyNotebookText1
yesorno
iffalse .Done
writetext AcademyNotebookText2
yesorno
iffalse .Done
writetext AcademyNotebookText3
waitbutton
.Done:
closetext
end
AcademyStickerMachine:
; unused
jumptext AcademyStickerMachineText
AcademyBookshelf:
jumpstd difficultbookshelf
MovementData_0x68b2d:
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
step_end
UnknownText_0x68b3b:
text "EARL, I am!"
para "Wonderful are"
line "#MON, yes!"
para "Teach you I will"
line "to be a better"
cont "trainer!"
para "What you want to"
line "know? Want to be"
cont "a winner is you?"
done
UnknownText_0x68bbd:
text "Good! Teach you,"
line "I will!"
para "In battle, #MON"
line "top on list jump"
cont "out first!"
para "Change order in"
line "list, make battle"
cont "easy, maybe!"
para "More from me you"
line "want to hear?"
done
UnknownText_0x68c51:
text "So, want to know"
line "how to raise"
cont "#MON well?"
done
UnknownText_0x68c7b:
text "Fine! Teach you,"
line "I will!"
para "If #MON come"
line "out in battle even"
para "briefly, some EXP."
line "Points it gets."
para "At top of list put"
line "weak #MON."
para "Switch in battle"
line "quick!"
para "This way, weak"
line "#MON strong"
cont "become!"
done
UnknownText_0x68d31:
text "Oh! Smart student"
line "you are! Nothing"
cont "more do I teach!"
para "Good to #MON"
line "you must be!"
done
EarlsPokemonAcademyYoungster1Text:
text "I'm taking notes"
line "of the teacher's"
cont "lecture."
para "I'd better copy"
line "the stuff on the"
cont "blackboard too."
done
EarlsPokemonAcademyGameboyKid1Text:
text "I traded my best"
line "#MON to the"
cont "guy beside me."
done
EarlsPokemonAcademyGameboyKid2Text:
text "Huh? The #MON I"
line "just got is hold-"
cont "ing something!"
done
EarlsPokemonAcademyYoungster2Text:
text "A #MON holding"
line "a BERRY will heal"
cont "itself in battle."
para "Many other items"
line "can be held by"
cont "#MON…"
para "It sure is tough"
line "taking notes…"
done
AcademyBlackboardText:
text "The blackboard"
line "describes #MON"
para "status changes in"
line "battle."
done
AcademyBlackboardText2:
; unused
text "Read which topic?"
done
AcademyPoisonText:
text "If poisoned, a"
line "#MON steadily"
cont "loses HP."
para "Poison lingers"
line "after the battle,"
para "and HP is lost as"
line "you walk."
para "To cure it, use an"
line "ANTIDOTE."
done
AcademyParalysisText:
text "Paralysis reduces"
line "speed and may"
cont "prevent movement."
para "It remains after"
line "battle, so use"
cont "a PARLYZ HEAL."
done
AcademySleepText:
text "If asleep, your"
line "#MON can't make"
cont "a move."
para "A sleeping #MON"
line "doesn't wake up"
cont "after battle."
para "Wake it up with"
line "an AWAKENING."
done
AcademyBurnText:
text "A burn steadily"
line "consumes HP."
para "It also reduces"
line "attack power."
para "A burn lingers"
line "after battle."
para "Use a BURN HEAL as"
line "the cure."
done
AcademyFreezeText:
text "If your #MON is"
line "frozen, it can't"
cont "do a thing."
para "It remains frozen"
line "after battle."
para "Thaw it out with"
line "an ICE HEAL."
done
AcademyNotebookText:
text "It's this kid's"
line "notebook…"
para "Catch #MON"
line "using # BALLS."
para "Up to six can be"
line "in your party."
para "Keep reading?"
done
AcademyNotebookText1:
text "Before throwing a"
line "# BALL, weaken"
cont "the target first."
para "A poisoned or"
line "burned #MON is"
cont "easier to catch."
para "Keep reading?"
done
AcademyNotebookText2:
text "Some moves may"
line "cause confusion."
para "Confusion may make"
line "a #MON attack"
cont "itself."
para "Leaving battle"
line "clears up any"
cont "confusion."
para "Keep reading?"
done
AcademyNotebookText3:
text "People who catch"
line "and use #MON"
para "in battle are"
line "#MON trainers."
para "They are expected"
line "to visit #MON"
para "GYMS and defeat"
line "other trainers."
para "The next page"
line "is… Blank!"
para "Boy: E-he-he…"
para "I haven't written"
line "anymore…"
done
AcademyStickerMachineText:
text "This super machine"
line "prints data out as"
para "stickers!"
done
EarlsPokemonAcademy_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $f, $3, 3, VIOLET_CITY
warp_def $f, $4, 3, VIOLET_CITY
.CoordEvents:
db 0
.BGEvents:
db 4
bg_event 1, 0, BGEVENT_READ, AcademyBookshelf
bg_event 1, 1, BGEVENT_READ, AcademyBookshelf
bg_event 0, 3, BGEVENT_READ, AcademyBlackboard
bg_event 0, 4, BGEVENT_READ, AcademyBlackboard
.ObjectEvents:
db 6
object_event SPRITE_FISHER, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL
object_event SPRITE_YOUNGSTER, 5, 2, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster1Script, -1
object_event SPRITE_GAMEBOY_KID, 11, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid1Script, -1
object_event SPRITE_GAMEBOY_KID, 11, 4, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid2Script, -1
object_event SPRITE_YOUNGSTER, 7, 4, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster2Script, -1
object_event SPRITE_POKEDEX, 4, 2, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AcademyNotebook, -1