mirror of https://github.com/pret/pokecrystal.git
100 lines
2.2 KiB
NASM
100 lines
2.2 KiB
NASM
const_value set 2
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const CELADONDEPTSTORE1F_RECEPTIONIST
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const CELADONDEPTSTORE1F_GENTLEMAN
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const CELADONDEPTSTORE1F_TEACHER
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CeladonDeptStore1F_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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CeladonDeptStore1FReceptionistScript:
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jumptextfaceplayer CeladonDeptStore1FReceptionistText
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CeladonDeptStore1FGentlemanScript:
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jumptextfaceplayer CeladonDeptStore1FGentlemanText
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CeladonDeptStore1FTeacherScript:
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jumptextfaceplayer CeladonDeptStore1FTeacherText
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CeladonDeptStore1FDirectory:
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jumptext CeladonDeptStore1FDirectoryText
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CeladonDeptStore1FElevatorButton:
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jumpstd elevatorbutton
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CeladonDeptStore1FReceptionistText:
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text "Hello! Welcome to"
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line "CELADON DEPT."
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cont "STORE!"
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para "The directory is"
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line "on the wall."
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done
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CeladonDeptStore1FGentlemanText:
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text "This DEPT.STORE is"
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line "part of the same"
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para "chain as the one"
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line "in GOLDENROD CITY."
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para "They were both"
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line "renovated at the"
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cont "same time."
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done
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CeladonDeptStore1FTeacherText:
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text "This is my first"
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line "time here."
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para "It's so big…"
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para "I'm afraid I'll"
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line "get lost."
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done
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CeladonDeptStore1FDirectoryText:
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text "1F: SERVICE"
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line " COUNTER"
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para "2F: TRAINER'S"
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line " MARKET"
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para "3F: TM SHOP"
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para "4F: WISEMAN GIFTS"
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para "5F: DRUG STORE"
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para "6F: ROOFTOP"
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line " SQUARE"
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done
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CeladonDeptStore1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 4
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warp_def $7, $7, 1, CELADON_CITY
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warp_def $7, $8, 1, CELADON_CITY
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warp_def $0, $f, 2, CELADON_DEPT_STORE_2F
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warp_def $0, $2, 1, CELADON_DEPT_STORE_ELEVATOR
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 14, BGEVENT_READ, CeladonDeptStore1FDirectory
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bg_event 0, 3, BGEVENT_READ, CeladonDeptStore1FElevatorButton
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.ObjectEvents:
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db 3
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object_event SPRITE_RECEPTIONIST, 1, 10, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FReceptionistScript, -1
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object_event SPRITE_GENTLEMAN, 4, 11, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FGentlemanScript, -1
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object_event SPRITE_TEACHER, 3, 5, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, CeladonDeptStore1FTeacherScript, -1
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