mirror of https://github.com/pret/pokecrystal.git
65 lines
1.4 KiB
NASM
65 lines
1.4 KiB
NASM
const_value set 2
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const BATTLETOWERELEVATOR_RECEPTIONIST
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BattleTowerElevator_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .Scene0
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scene_script .Scene1
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.MapCallbacks:
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db 0
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.Scene0:
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priorityjump .RideElevator
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setscene $1
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.Scene1:
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end
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.RideElevator:
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorReceptionistWalksIn
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applymovement PLAYER, MovementData_BattleTowerElevatorPlayerWalksIn
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writebyte BATTLETOWERACTION_0A
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special BattleTowerAction
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playsound SFX_ELEVATOR
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earthquake 60
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waitsfx
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follow BATTLETOWERELEVATOR_RECEPTIONIST, PLAYER
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applymovement BATTLETOWERELEVATOR_RECEPTIONIST, MovementData_BattleTowerElevatorExitElevator
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stopfollow
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warpsound
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disappear BATTLETOWERELEVATOR_RECEPTIONIST
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applymovement PLAYER, MovementData_BattleTowerElevatorExitElevator
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warpcheck
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end
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MovementData_BattleTowerElevatorReceptionistWalksIn:
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step RIGHT
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turn_head DOWN
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step_end
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MovementData_BattleTowerElevatorPlayerWalksIn:
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turn_head DOWN
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step_end
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BattleTowerElevator_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def $3, $1, 1, BATTLE_TOWER_HALLWAY
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warp_def $3, $2, 1, BATTLE_TOWER_HALLWAY
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event SPRITE_RECEPTIONIST, 2, 1, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, MovementData_BattleTowerElevatorReceptionistWalksIn, -1
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