mirror of https://github.com/pret/pokecrystal.git
227 lines
4.0 KiB
NASM
227 lines
4.0 KiB
NASM
EcruteakPokeCenter1F_MapScriptHeader:
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.MapTriggers:
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db 2
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; triggers
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dw UnknownScript_0x98e5f, $0000
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dw UnknownScript_0x98e63, $0000
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.MapCallbacks:
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db 0
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UnknownScript_0x98e5f:
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priorityjump UnknownScript_0x98e64
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end
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UnknownScript_0x98e63:
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end
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UnknownScript_0x98e64:
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pause 30
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playsound SFX_EXIT_BUILDING
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appear $6
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waitbutton
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applymovement $6, MovementData_0x98ec5
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applymovement PLAYER, MovementData_0x98ed4
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spriteface $2, UP
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pause 10
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spriteface $2, DOWN
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pause 30
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spriteface $2, UP
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pause 10
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spriteface $2, DOWN
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pause 20
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spriteface $6, DOWN
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pause 10
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loadfont
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writetext UnknownText_0x98ed8
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keeptextopen
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jump UnknownScript_0x98e95
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UnknownScript_0x98e95:
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writetext UnknownText_0x98f22
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closetext
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loadmovesprites
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spriteface PLAYER, DOWN
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applymovement $6, MovementData_0x98ece
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playsound SFX_EXIT_BUILDING
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disappear $6
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clearevent EVENT_MET_BILL
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setflag ENGINE_TIME_CAPSULE
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dotrigger $1
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waitbutton
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end
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NurseScript_0x98eb0:
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jumpstd pokecenternurse
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PokefanMScript_0x98eb3:
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special Function10630f
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iftrue UnknownScript_0x98ebc
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jumptextfaceplayer UnknownText_0x99155
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UnknownScript_0x98ebc:
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jumptextfaceplayer UnknownText_0x991aa
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CooltrainerFScript_0x98ebf:
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jumptextfaceplayer UnknownText_0x99240
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GymGuyScript_0x98ec2:
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jumptextfaceplayer UnknownText_0x99286
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MovementData_0x98ec5:
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step_up
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step_up
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step_up
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step_up
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step_right
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step_right
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step_right
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turn_head_up
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step_end
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MovementData_0x98ece:
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step_right
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step_down
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step_down
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step_down
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step_down
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step_end
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MovementData_0x98ed4:
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step_up
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step_up
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step_up
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step_end
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UnknownText_0x98ed8:
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text "Hi, I'm BILL. And"
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line "who are you?"
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para "Hmm, <PLAYER>, huh?"
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line "You've come at the"
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cont "right time."
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done
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UnknownText_0x98f22:
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text "I just finished"
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line "adjustments on my"
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cont "TIME CAPSULE."
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para "You know that"
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line "#MON can be"
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cont "traded, right?"
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para "My TIME CAPSULE"
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line "was developed to"
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para "enable trades with"
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line "the past."
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para "But you can't send"
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line "anything that"
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para "didn't exist in"
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line "the past."
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para "If you did, the PC"
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line "in the past would"
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cont "have a breakdown."
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para "So you have to"
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line "remove anything"
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para "that wasn't around"
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line "in the past."
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para "Put simply, no"
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line "sending new moves"
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para "or new #MON in"
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line "the TIME CAPSULE."
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para "Don't you worry."
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line "I'm done with the"
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cont "adjustments."
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para "Tomorrow, TIME"
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line "CAPSULES will be"
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para "running at all"
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line "#MON CENTERS."
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para "I have to hurry on"
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line "back to GOLDENROD"
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cont "and see my folks."
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para "Buh-bye!"
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done
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UnknownText_0x99155:
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text "The way the KIMONO"
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line "GIRLS dance is"
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para "marvelous. Just"
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line "like the way they"
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cont "use their #MON."
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done
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UnknownText_0x991aa:
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text "You must be hoping"
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line "to battle more"
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para "people, right?"
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line "There's apparently"
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para "some place where"
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line "trainers gather."
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para "Where, you ask?"
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para "It's a little past"
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line "OLIVINE CITY."
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done
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UnknownText_0x99240:
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text "MORTY, the GYM"
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line "LEADER, is soooo"
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cont "cool."
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para "His #MON are"
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line "really tough too."
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done
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UnknownText_0x99286:
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text "LAKE OF RAGE…"
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para "The appearance of"
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line "a GYARADOS swarm…"
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para "I smell a conspir-"
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line "acy. I know it!"
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done
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EcruteakPokeCenter1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $7, $3, 6, ECRUTEAK_CITY
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warp_def $7, $4, 6, ECRUTEAK_CITY
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warp_def $7, $0, 1, POKECENTER_2F
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 5
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person_event SPRITE_NURSE, 5, 7, $6, 0, 0, -1, -1, 0, 0, 0, NurseScript_0x98eb0, -1
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person_event SPRITE_POKEFAN_M, 10, 11, $a, 0, 0, -1, -1, 0, 0, 0, PokefanMScript_0x98eb3, -1
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person_event SPRITE_COOLTRAINER_F, 8, 5, $3, 0, 0, -1, -1, 0, 0, 0, CooltrainerFScript_0x98ebf, -1
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person_event SPRITE_GYM_GUY, 5, 11, $6, 0, 0, -1, -1, 8 + PAL_OW_GREEN, 0, 0, GymGuyScript_0x98ec2, -1
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person_event SPRITE_BILL, 11, 4, $9, 0, 0, -1, -1, 0, 0, 0, ObjectEvent, EVENT_ECRUTEAK_POKE_CENTER_BILL
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