pokecrystal/data/phone/text/bill.asm

102 lines
1.6 KiB
NASM

BillPhoneMornGreetingText: ; 0x1b4427
text "Good morning!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneDayGreetingText: ; 0x1b4470
text "Good day!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneNiteGreetingText: ; 0x1b44b5
text "Good evening!"
para "This is the #-"
line "MON STORAGE SYSTEM"
para "ADMINISTRATION"
line "SERVICE."
done
BillPhoneGeneriText: ; 0x1b44fe
text "Who's calling?"
para "<PLAY_G>, is it?"
line "Hang on a sec…"
para $56
line $56
done
BillPhoneNotFullText: ; 0x1b452a
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for @"
text_from_ram StringBuffer3
text ""
cont "more #MON."
para "Get out there and"
line "fill it up!"
done
BillPhoneNearlyFullText: ; 0x1b4587
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "has room for only"
cont "@"
text_from_ram StringBuffer3
text " more #MON."
para "Maybe you should"
line "switch your BOX."
done
BillPhoneFullText: ; 0x1b45ed
text "Thanks for"
line "waiting!"
para "<PLAY_G>, your BOX"
line "is full!"
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
done
BillPhoneNewlyFullText: ; 0x1b4652
text "Hi, <PLAY_G>?"
line "It's me, BILL!"
para "Thanks for using"
line "my STORAGE SYSTEM."
para "That last #MON"
line "you sent filled"
cont "your BOX up."
para "You'll have to"
line "switch BOXES if"
para "you want to catch"
line "more #MON."
para "Bye now!"
done