Disassembly of Pokémon Crystal
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yenatch e7a3ba0592 Add a macro for enumeration.
"enum" is like "const" but uses variables instead. This might not be desired.

It has been moved to the top of macros.asm so that included macros can be enumerated.
2015-04-13 21:41:32 -07:00
audio Final music incbins 2015-02-15 21:22:51 -05:00
battle
constants Use more struct offsets and constants for monsters and moves. 2015-03-03 18:31:57 -08:00
data Add the ability to build Crystal 1.1. 2015-02-14 01:51:34 -07:00
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unknown Get rid of baserom incbins in main.asm. 2015-03-11 18:33:20 -07:00
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INSTALL.md
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README.md
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audio.asm Include cries and sound effects in audio.asm 2014-02-06 21:22:45 -05:00
compare.sh compare.sh: diff -u 2014-02-05 18:41:04 -05:00
constants.asm
contents.asm
crystal11.asm
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home.asm Fix a bunch of palette copying errors and wram bank conflicts. 2015-02-10 18:21:38 -08:00
hram.asm hVBlank 2015-01-19 21:31:29 -08:00
includes.asm
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maps_crystal.asm
pokecrystal.asm
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README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

It builds the following roms:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde
  • Pokemon - Crystal Version (UE) (V1.1) [C][!].gbc md5: 301899b8087289a6436b0a241fbbb474

To set up the repository, see INSTALL.md.

See also