Disassembly of Pokémon Crystal
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yenatch e75e735f7f Reflect the extra loadwilddata argument in its function comment. 2014-07-22 22:05:06 -07:00
audio Condense cry headers to one line. 2014-07-18 17:03:52 -07:00
battle Remove generated "jump sources" comments. 2014-07-19 14:11:48 -07:00
constants Recomment type names. 2014-07-09 12:50:33 -07:00
data Use a macro for Odd Egg probabilities. 2014-07-18 10:31:39 -07:00
engine Reflect the extra loadwilddata argument in its function comment. 2014-07-22 22:05:06 -07:00
event Consolidate monster structs in wram and sram. 2014-06-12 18:32:42 -07:00
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text Recomment type names. 2014-07-09 12:50:33 -07:00
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trainers Name and comment the trainer party reader. 2014-06-14 22:35:00 -07:00
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maps_crystal.asm Move includes into object bases instead of their version wrappers. 2014-02-05 19:07:24 -05:00
pokecrystal.asm forgot the new pokecrystal.asm 2013-11-23 14:49:37 -05:00
preprocessor.py preprocessor: import commands `sound` and `noise` 2014-02-06 21:22:44 -05:00
prequeue.py Get rid of globals.asm 2014-02-01 13:55:48 -05:00
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wram.asm Cry "echo" is actually the upper byte of pitch (now a word). 2014-07-18 10:31:51 -07:00

README.md

Pokémon Crystal

This is a disassembly of Pokémon Crystal.

The following rom is used as a base:

  • Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc md5: 9f2922b235a5eeb78d65594e82ef5dde

To set up the repository, see INSTALL.md.

See also