pokecrystal/maps/IcePathB1F.asm

114 lines
2.7 KiB
NASM

const_value set 2
const ICEPATHB1F_BOULDER1
const ICEPATHB1F_BOULDER2
const ICEPATHB1F_BOULDER3
const ICEPATHB1F_BOULDER4
const ICEPATHB1F_POKE_BALL
IcePathB1F_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
; callbacks
dbw 3, .SetUpStoneTable
.SetUpStoneTable:
writecmdqueue .CommandQueue
return
.CommandQueue:
dbw 2, .StoneTable ; check if any stones are sitting on a warp
db 0, 0 ; filler
.StoneTable:
stonetable 3, ICEPATHB1F_BOULDER1, .Boulder1
stonetable 4, ICEPATHB1F_BOULDER2, .Boulder2
stonetable 5, ICEPATHB1F_BOULDER3, .Boulder3
stonetable 6, ICEPATHB1F_BOULDER4, .Boulder4
db -1
.Boulder1:
disappear ICEPATHB1F_BOULDER1
clearevent EVENT_BOULDER_IN_ICE_PATH_1A
jump .FinishBoulder
.Boulder2:
disappear ICEPATHB1F_BOULDER2
clearevent EVENT_BOULDER_IN_ICE_PATH_2A
jump .FinishBoulder
.Boulder3:
disappear ICEPATHB1F_BOULDER3
clearevent EVENT_BOULDER_IN_ICE_PATH_3A
jump .FinishBoulder
.Boulder4:
disappear ICEPATHB1F_BOULDER4
clearevent EVENT_BOULDER_IN_ICE_PATH_4A
jump .FinishBoulder
.FinishBoulder:
pause 30
scall .BoulderFallsThrough
opentext
writetext IcePathBoulderFellThroughText
waitbutton
closetext
end
.BoulderFallsThrough:
playsound SFX_STRENGTH
earthquake 80
end
IcePathB1FBoulder:
jumpstd strengthboulder
IcePathB1FIron:
itemball IRON
IcePathB1FHiddenMaxPotion:
dwb EVENT_ICE_PATH_B1F_HIDDEN_MAX_POTION, MAX_POTION
IcePathBoulderFellThroughText:
text "The boulder fell"
line "through."
done
IcePathB1F_MapEventHeader:
; filler
db 0, 0
.Warps:
db 8
warp_def $f, $3, 3, ICE_PATH_1F
warp_def $3, $11, 1, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $2, $b, 3, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $7, $4, 4, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $c, $5, 5, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $d, $c, 6, ICE_PATH_B2F_MAHOGANY_SIDE
warp_def $19, $5, 4, ICE_PATH_1F
warp_def $1b, $b, 1, ICE_PATH_B2F_BLACKTHORN_SIDE
.XYTriggers:
db 0
.Signposts:
db 1
signpost 30, 17, SIGNPOST_ITEM, IcePathB1FHiddenMaxPotion
.PersonEvents:
db 5
person_event SPRITE_BOULDER, 7, 11, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_1
person_event SPRITE_BOULDER, 8, 7, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_2
person_event SPRITE_BOULDER, 9, 8, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_3
person_event SPRITE_BOULDER, 7, 17, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, IcePathB1FBoulder, EVENT_BOULDER_IN_ICE_PATH_4
person_event SPRITE_POKE_BALL, 35, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_ITEMBALL, 0, IcePathB1FIron, EVENT_ICE_PATH_B1F_IRON