pokecrystal/engine/events/trainer_scripts.asm

32 lines
701 B
NASM

TalkToTrainerScript:: ; 0xbe66a
faceplayer
trainerflagaction CHECK_FLAG
iftrue AlreadyBeatenTrainerScript
loadmemtrainer
encountermusic
jump StartBattleWithMapTrainerScript
SeenByTrainerScript:: ; 0xbe675
loadmemtrainer
encountermusic
showemote EMOTE_SHOCK, LAST_TALKED, 30
callasm TrainerWalkToPlayer
applymovement2 wMovementBuffer
writeobjectxy LAST_TALKED
faceobject PLAYER, LAST_TALKED
jump StartBattleWithMapTrainerScript
StartBattleWithMapTrainerScript: ; 0xbe68a
opentext
trainertext $0
waitbutton
closetext
loadmemtrainer
startbattle
reloadmapafterbattle
trainerflagaction SET_FLAG
loadvar wRunningTrainerBattleScript, -1
AlreadyBeatenTrainerScript:
scripttalkafter