mirror of https://github.com/pret/pokecrystal.git
111 lines
2.5 KiB
NASM
111 lines
2.5 KiB
NASM
object_const_def ; object_event constants
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const ROUTE32POKECENTER1F_NURSE
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const ROUTE32POKECENTER1F_FISHING_GURU
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const ROUTE32POKECENTER1F_COOLTRAINER_F
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Route32Pokecenter1F_MapScripts:
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db 0 ; scene scripts
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db 0 ; callbacks
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Route32Pokecenter1FNurseScript:
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jumpstd pokecenternurse
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Route32Pokecenter1FFishingGuruScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_OLD_ROD
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iftrue .GotOldRod
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writetext Route32Pokecenter1FFishingGuruText_Question
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yesorno
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iffalse .Refused
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writetext Route32Pokecenter1FFishingGuruText_Yes
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buttonsound
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verbosegiveitem OLD_ROD
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writetext Route32Pokecenter1FFishingGuruText_GiveOldRod
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waitbutton
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closetext
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setevent EVENT_GOT_OLD_ROD
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end
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.Refused:
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writetext Route32Pokecenter1FFishingGuruText_No
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waitbutton
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closetext
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end
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.GotOldRod:
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writetext Route32Pokecenter1FFishingGuruText_After
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waitbutton
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closetext
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end
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Route32Pokecenter1FCooltrainerFScript:
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jumptextfaceplayer Route32Pokecenter1FCooltrainerFText
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Route32Pokecenter1FFishingGuruText_Question:
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text "This is a great"
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line "fishing spot."
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para "You saw people"
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line "fishing? How"
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cont "about you?"
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para "Would you like one"
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line "of my RODS?"
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done
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Route32Pokecenter1FFishingGuruText_Yes:
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text "Heh, that's good"
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line "to hear."
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para "Now you're an"
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line "angler too!"
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done
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Route32Pokecenter1FFishingGuruText_GiveOldRod:
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text "Fishing is great!"
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para "If there's water,"
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line "be it the sea or a"
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para "stream, try out"
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line "your ROD."
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done
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Route32Pokecenter1FFishingGuruText_No:
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text "Oh. That's rather"
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line "disappointing…"
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done
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Route32Pokecenter1FFishingGuruText_After:
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text "Yo, kid. How are"
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line "they biting?"
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done
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Route32Pokecenter1FCooltrainerFText:
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text "What should I make"
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line "my #MON hold?"
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para "Maybe an item that"
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line "increases ATTACK"
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cont "power…"
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done
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Route32Pokecenter1F_MapEvents:
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db 0, 0 ; filler
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db 3 ; warp events
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warp_event 3, 7, ROUTE_32, 1
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warp_event 4, 7, ROUTE_32, 1
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warp_event 0, 7, POKECENTER_2F, 1
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db 0 ; coord events
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db 0 ; bg events
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db 3 ; object events
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object_event 3, 1, SPRITE_NURSE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route32Pokecenter1FNurseScript, -1
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object_event 1, 4, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, Route32Pokecenter1FFishingGuruScript, -1
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object_event 6, 2, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, Route32Pokecenter1FCooltrainerFScript, -1
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