pokecrystal/engine/games
mid-kid 13c4a93cea Fix some constants surrounding sprite animations
Also commented the use of the field surrounding the struct
initialization functions.

SPRITEANIMSTRUCT_0C -> SPRITEANIMSTRUCT_VAR1
SPRITEANIMSTRUCT_0D -> SPRITEANIMSTRUCT_VAR2
SPRITEANIMSTRUCT_0E -> SPRITEANIMSTRUCT_VAR3
SPRITEANIMSTRUCT_0F -> SPRITEANIMSTRUCT_VAR4

BATTLEANIMSTRUCT_01 -> BATTLEANIMSTRUCT_OAMFLAGS
BATTLEANIMSTRUCT_ANON_JT_INDEX -> BATTLEANIMSTRUCT_JUMPTABLE_INDEX
BATTLEANIMSTRUCT_0F -> BATTLEANIMSTRUCT_VAR1
BATTLEANIMSTRUCT_10 -> BATTLEANIMSTRUCT_VAR2
2020-08-27 13:59:33 +02:00
..
card_flip.asm Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00
dummy_game.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
slot_machine.asm Fix some constants surrounding sprite animations 2020-08-27 13:59:33 +02:00
unown_puzzle.asm Identify more labels, and use the jumptable macro when possible 2020-07-01 13:13:49 -04:00