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battle_tower
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
bug_contest
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Resolve #723: treat std scripts like specials and predefs
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2020-06-10 16:44:16 -04:00 |
pokerus
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Clean up some percentage values
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2020-05-07 14:21:24 -04:00 |
basement_key.asm
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…
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buena.asm
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Consistent constants for radio data table sizes (could still be better)
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2020-08-13 13:47:50 -04:00 |
buena_menu.asm
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…
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card_key.asm
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…
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catch_tutorial.asm
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…
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catch_tutorial_input.asm
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…
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celebi.asm
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Fix some constants surrounding sprite animations
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2020-08-27 13:59:33 +02:00 |
checkforhiddenitems.asm
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…
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checksave.asm
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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2020-06-17 17:03:38 -04:00 |
checktime.asm
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…
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daycare.asm
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Identify more unnamed labels
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2020-06-29 12:25:58 -04:00 |
diploma.asm
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More miscellaneous fixes (see #709)
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2020-04-17 10:52:59 -04:00 |
dratini.asm
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…
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elevator.asm
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…
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engine_flags.asm
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Move EngineFlags and SpecialsPointers into data/engine/
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2020-07-22 20:24:53 -04:00 |
field_moves.asm
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Fix some constants surrounding sprite animations
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2020-08-27 13:59:33 +02:00 |
fish.asm
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…
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fishing_gfx.asm
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…
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forced_movement.asm
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…
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fruit_trees.asm
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…
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haircut.asm
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…
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halloffame.asm
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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2020-06-17 17:03:38 -04:00 |
happiness_egg.asm
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Clean up some percentage values
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2020-05-07 14:21:24 -04:00 |
heal_machine_anim.asm
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Use TRUE for hCGBPalUpdate
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2020-08-05 16:02:48 +02:00 |
hidden_item.asm
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Split up engine/events/misc_scripts_2.asm
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2020-02-13 18:31:10 +01:00 |
itemfinder.asm
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…
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kurt.asm
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…
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kurt_selectquantity_interpretjoypad.asm
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…
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lucky_number.asm
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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2020-06-17 17:03:38 -04:00 |
magikarp.asm
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…
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magnet_train.asm
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
map_name_sign.asm
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Add a `LANDMARK_` prefix to landmark constants
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2020-03-15 19:50:39 -04:00 |
misc_scripts.asm
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…
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mom.asm
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
mom_phone.asm
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Identify more labels, and use the jumptable macro when possible
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2020-07-01 13:13:49 -04:00 |
money.asm
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…
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move_deleter.asm
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…
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move_tutor.asm
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add_tm, add_hm, and add_mt define TM##_MOVE, HM##_MOVE, and MT##_MOVE constants, to avoid repeating the move names in tmhm_moves.asm
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2020-07-06 16:53:05 -04:00 |
name_rater.asm
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…
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npc_trade.asm
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Correct constants in DoNPCTrade
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2020-07-25 18:36:49 -04:00 |
odd_egg.asm
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Comment more ROM labels as unreferenced
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2020-06-21 18:33:31 -04:00 |
overworld.asm
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Identify some more unnamed labels
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2020-10-04 20:10:39 -04:00 |
play_slow_cry.asm
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…
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poisonstep.asm
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return → endcallback, reloadandreturn → reloadend
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2020-07-17 08:37:03 -04:00 |
poisonstep_pals.asm
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Use TRUE for hCGBPalUpdate
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2020-08-05 16:02:48 +02:00 |
poke_seer.asm
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Add a `LANDMARK_` prefix to landmark constants
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2020-03-15 19:50:39 -04:00 |
pokecenter_pc.asm
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Identify some more unnamed labels
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2020-10-04 20:10:39 -04:00 |
pokepic.asm
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…
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print_photo.asm
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…
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print_unown.asm
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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2020-06-17 17:03:38 -04:00 |
print_unown_2.asm
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Harmonize engine/{movie, pokemon} with pokegold (renames GetSRAMBank to OpenSRAM)
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2020-06-17 17:03:38 -04:00 |
prof_oaks_pc.asm
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…
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repel.asm
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Split up engine/events/misc_scripts_2.asm
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2020-02-13 18:31:10 +01:00 |
sacred_ash.asm
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…
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shuckle.asm
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…
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specials.asm
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Move EngineFlags and SpecialsPointers into data/engine/
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2020-07-22 20:24:53 -04:00 |
squirtbottle.asm
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…
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std_collision.asm
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…
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std_scripts.asm
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Revert "Factor out tables into data/overworld/"
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2020-07-22 20:21:26 -04:00 |
sweet_scent.asm
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…
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trainer_scripts.asm
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…
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treemons.asm
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…
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unown_walls.asm
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Standardize on lowercase Tilemap and Attrmap
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2020-02-13 18:31:10 +01:00 |
whiteout.asm
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return → endcallback, reloadandreturn → reloadend
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2020-07-17 08:37:03 -04:00 |