.. |
audio.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
battle.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
copy.asm
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Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
copy2.asm
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
cry.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
decompress.asm
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Fix indentation in many places
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2016-06-07 08:13:08 -04:00 |
delay.asm
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
double_speed.asm
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
fade.asm
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Labeled every function in ROM0 that's referenced in the source
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2016-05-10 12:31:49 -04:00 |
farcall.asm
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Replace ‘jp [hl]’ with ‘jp hl’
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2017-06-09 22:01:10 +01:00 |
flag.asm
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Rename "map permissions" to "map environment" (fix #396)
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2017-12-24 13:08:38 -05:00 |
game_time.asm
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Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
handshake.asm
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Port homecall macro
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2016-05-27 10:41:59 -04:00 |
hm_moves.asm
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IsHM is not used within home/names.asm; group it with the other HM routines+data
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2017-12-22 22:56:21 -05:00 |
init.asm
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Keep memory map values in hardware_constants.asm
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2017-12-26 23:18:05 -05:00 |
interrupts.asm
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move rst.asm and interrupts.asm into home/
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2017-12-24 21:47:11 -05:00 |
item.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
joypad.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
lcd.asm
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Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
map.asm
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Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers
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2017-12-26 12:50:32 -05:00 |
map_objects.asm
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Renaming: (fix #412)
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2017-12-24 14:33:17 -05:00 |
math.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
menu.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
mobile.asm
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Mobile and more battle anims
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2016-05-05 15:07:37 -04:00 |
movement.asm
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Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
names.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
palettes.asm
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Copy sram.asm's global start/end constants for wram.asm and vram.asm
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2017-12-26 23:07:46 -05:00 |
pokedex_flags.asm
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
predef.asm
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Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style
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2016-04-10 14:42:14 -04:00 |
random.asm
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
rst.asm
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move rst.asm and interrupts.asm into home/
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2017-12-24 21:47:11 -05:00 |
rtc.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
serial.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
sine.asm
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Port homecall macro
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2016-05-27 10:41:59 -04:00 |
sram.asm
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Remove trailing newlines.
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2015-06-23 12:24:51 -06:00 |
string.asm
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All functions in main.asm have non-generic names
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2016-05-08 14:11:24 -04:00 |
text.asm
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Correct documentation
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2017-12-26 22:36:01 -05:00 |
tilemap.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
time.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |
trainers.asm
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Split more code from home.asm into home/ files
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2017-12-22 22:50:28 -05:00 |
vblank.asm
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More splitting of main.asm; remove unneeded rept 2
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2016-05-04 11:46:23 -04:00 |
video.asm
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Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff`
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2017-12-25 14:23:16 -05:00 |
window.asm
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callba/callab → farcall/callfar
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2017-12-24 12:47:30 -05:00 |