pokecrystal/home
Remy Oukaour 47e4f21e62 Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
..
audio.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
battle.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
copy.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
copy2.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
cry.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
decompress.asm Fix indentation in many places 2016-06-07 08:13:08 -04:00
delay.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
double_speed.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
fade.asm Labeled every function in ROM0 that's referenced in the source 2016-05-10 12:31:49 -04:00
farcall.asm Replace ‘jp [hl]’ with ‘jp hl’ 2017-06-09 22:01:10 +01:00
flag.asm Rename "map permissions" to "map environment" (fix #396) 2017-12-24 13:08:38 -05:00
game_time.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
handshake.asm Port homecall macro 2016-05-27 10:41:59 -04:00
hm_moves.asm IsHM is not used within home/names.asm; group it with the other HM routines+data 2017-12-22 22:56:21 -05:00
init.asm Keep memory map values in hardware_constants.asm 2017-12-26 23:18:05 -05:00
interrupts.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
item.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
joypad.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
lcd.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
map.asm Rename: emote_headers, sprite_headers, cry_headers, gfx_headers, tileset_headers 2017-12-26 12:50:32 -05:00
map_objects.asm Renaming: (fix #412) 2017-12-24 14:33:17 -05:00
math.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
menu.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
mobile.asm Mobile and more battle anims 2016-05-05 15:07:37 -04:00
movement.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
names.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
palettes.asm Copy sram.asm's global start/end constants for wram.asm and vram.asm 2017-12-26 23:07:46 -05:00
pokedex_flags.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
predef.asm Local labels starting with capital letters are now decorated with a trailing colon; remove trailing whitespace; globally correct line endings to UNIX style 2016-04-10 14:42:14 -04:00
random.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
rst.asm move rst.asm and interrupts.asm into home/ 2017-12-24 21:47:11 -05:00
rtc.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
serial.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
sine.asm Port homecall macro 2016-05-27 10:41:59 -04:00
sram.asm Remove trailing newlines. 2015-06-23 12:24:51 -06:00
string.asm All functions in main.asm have non-generic names 2016-05-08 14:11:24 -04:00
text.asm Correct documentation 2017-12-26 22:36:01 -05:00
tilemap.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
time.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00
trainers.asm Split more code from home.asm into home/ files 2017-12-22 22:50:28 -05:00
vblank.asm More splitting of main.asm; remove unneeded rept 2 2016-05-04 11:46:23 -04:00
video.asm Resolve #428: Use `HIGH(X)` and `LOW(X)` instead of `X / $100` and `X % $100` or `X >> 8` and `X & $ff` 2017-12-25 14:23:16 -05:00
window.asm callba/callab → farcall/callfar 2017-12-24 12:47:30 -05:00