mirror of https://github.com/pret/pokecrystal.git
240 lines
3.6 KiB
NASM
240 lines
3.6 KiB
NASM
LearnMove:
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call LoadTilemapToTempTilemap
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ld a, [wCurPartyMon]
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ld hl, wPartyMonNicknames
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call GetNick
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ld hl, wStringBuffer1
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ld de, wMonOrItemNameBuffer
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ld bc, MON_NAME_LENGTH
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call CopyBytes
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.loop
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ld hl, wPartyMon1Moves
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ld bc, PARTYMON_STRUCT_LENGTH
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ld a, [wCurPartyMon]
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call AddNTimes
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ld d, h
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ld e, l
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ld b, NUM_MOVES
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; Get the first empty move slot. This routine also serves to
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; determine whether the Pokemon learning the moves already has
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; all four slots occupied, in which case one would need to be
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; deleted.
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.next
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ld a, [hl]
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and a
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jr z, .learn
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inc hl
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dec b
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jr nz, .next
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; If we're here, we enter the routine for forgetting a move
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; to make room for the new move we're trying to learn.
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push de
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call ForgetMove
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pop de
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jp c, .cancel
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push hl
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push de
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ld [wNamedObjectIndexBuffer], a
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ld b, a
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ld a, [wBattleMode]
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and a
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jr z, .not_disabled
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ld a, [wDisabledMove]
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cp b
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jr nz, .not_disabled
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xor a
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ld [wDisabledMove], a
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ld [wPlayerDisableCount], a
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.not_disabled
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call GetMoveName
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ld hl, Text_1_2_and_Poof ; 1, 2 and…
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call PrintText
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pop de
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pop hl
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.learn
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ld a, [wPutativeTMHMMove]
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ld [hl], a
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ld bc, MON_PP - MON_MOVES
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add hl, bc
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push hl
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push de
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dec a
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ld hl, Moves + MOVE_PP
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ld bc, MOVE_LENGTH
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call AddNTimes
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ld a, BANK(Moves)
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call GetFarByte
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pop de
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pop hl
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ld [hl], a
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ld a, [wBattleMode]
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and a
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jp z, .learned
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ld a, [wCurPartyMon]
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ld b, a
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ld a, [wCurBattleMon]
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cp b
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jp nz, .learned
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ld a, [wPlayerSubStatus5]
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bit SUBSTATUS_TRANSFORMED, a
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jp nz, .learned
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ld h, d
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ld l, e
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ld de, wBattleMonMoves
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ld bc, NUM_MOVES
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call CopyBytes
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ld bc, wPartyMon1PP - (wPartyMon1Moves + NUM_MOVES)
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add hl, bc
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ld de, wBattleMonPP
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ld bc, NUM_MOVES
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call CopyBytes
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jp .learned
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.cancel
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ld hl, StopLearningMoveText
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call PrintText
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call YesNoBox
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jp c, .loop
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ld hl, DidNotLearnMoveText
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call PrintText
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ld b, 0
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ret
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.learned
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ld hl, LearnedMoveText
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call PrintText
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ld b, 1
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ret
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ForgetMove:
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push hl
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ld hl, AskForgetMoveText
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call PrintText
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call YesNoBox
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pop hl
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ret c
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ld bc, -NUM_MOVES
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add hl, bc
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push hl
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ld de, wListMoves_MoveIndicesBuffer
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ld bc, NUM_MOVES
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call CopyBytes
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pop hl
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.loop
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push hl
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ld hl, MoveAskForgetText
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call PrintText
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hlcoord 5, 2
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ld b, NUM_MOVES * 2
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ld c, MOVE_NAME_LENGTH
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call Textbox
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hlcoord 5 + 2, 2 + 2
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ld a, SCREEN_WIDTH * 2
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ld [wBuffer1], a
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predef ListMoves
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; w2DMenuData
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ld a, $4
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ld [w2DMenuCursorInitY], a
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ld a, $6
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ld [w2DMenuCursorInitX], a
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ld a, [wNumMoves]
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inc a
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ld [w2DMenuNumRows], a
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ld a, $1
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ld [w2DMenuNumCols], a
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ld [wMenuCursorY], a
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ld [wMenuCursorX], a
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ld a, $3
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ld [wMenuJoypadFilter], a
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ld a, $20
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ld [w2DMenuFlags1], a
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xor a
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ld [w2DMenuFlags2], a
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ld a, $20
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ld [w2DMenuCursorOffsets], a
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call StaticMenuJoypad
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push af
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call SafeLoadTempTilemapToTilemap
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pop af
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pop hl
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bit 1, a
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jr nz, .cancel
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push hl
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ld a, [wMenuCursorY]
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dec a
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ld c, a
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ld b, 0
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add hl, bc
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ld a, [hl]
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push af
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push bc
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call IsHMMove
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pop bc
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pop de
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ld a, d
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jr c, .hmmove
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pop hl
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add hl, bc
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and a
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ret
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.hmmove
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ld hl, MoveCantForgetHMText
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call PrintText
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pop hl
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jr .loop
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.cancel
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scf
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ret
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LearnedMoveText:
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text_far _LearnedMoveText
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text_end
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MoveAskForgetText:
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text_far _MoveAskForgetText
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text_end
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StopLearningMoveText:
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text_far _StopLearningMoveText
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text_end
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DidNotLearnMoveText:
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text_far _DidNotLearnMoveText
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text_end
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AskForgetMoveText:
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text_far _AskForgetMoveText
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text_end
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Text_1_2_and_Poof:
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text_far Text_MoveForgetCount ; 1, 2 and…
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text_asm
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push de
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ld de, SFX_SWITCH_POKEMON
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call PlaySFX
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pop de
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ld hl, .MoveForgotText
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ret
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.MoveForgotText:
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text_far _MoveForgotText
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text_end
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MoveCantForgetHMText:
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text_far _MoveCantForgetHMText
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text_end
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