mirror of https://github.com/pret/pokecrystal.git
813 lines
17 KiB
NASM
813 lines
17 KiB
NASM
const_def 2 ; object constants
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const BATTLETOWER1F_RECEPTIONIST
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const BATTLETOWER1F_YOUNGSTER
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const BATTLETOWER1F_COOLTRAINER_F
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const BATTLETOWER1F_BUG_CATCHER
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const BATTLETOWER1F_GRANNY
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BattleTower1F_MapScripts:
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db 2 ; scene scripts
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scene_script .Scene0 ; SCENE_DEFAULT
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scene_script .Scene1 ; SCENE_FINISHED
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db 0 ; callbacks
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.Scene0:
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setval BATTLETOWERACTION_CHECKSAVEFILEISYOURS
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special BattleTowerAction
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iffalse .SkipEverything
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setval BATTLETOWERACTION_GET_CHALLENGE_STATE ; readmem sBattleTowerChallengeState
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special BattleTowerAction
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ifequal $0, .SkipEverything
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ifequal $2, .priorityjump1
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ifequal $3, .SkipEverything
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ifequal $4, .SkipEverything
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opentext
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writetext Text_WeveBeenWaitingForYou
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waitbutton
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closetext
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priorityjump Script_ResumeBattleTowerChallenge
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end
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.priorityjump1
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priorityjump BattleTower_LeftWithoutSaving
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setval BATTLETOWERACTION_CHALLENGECANCELED
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special BattleTowerAction
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setval BATTLETOWERACTION_06
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special BattleTowerAction
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.SkipEverything:
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setscene SCENE_FINISHED
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.Scene1:
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end
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BattleTower1FRulesSign:
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opentext
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writetext Text_ReadBattleTowerRules
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yesorno
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iffalse .skip
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writetext Text_BattleTowerRules
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waitbutton
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.skip:
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closetext
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end
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BattleTower1FReceptionistScript:
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setval BATTLETOWERACTION_GET_CHALLENGE_STATE ; readmem sBattleTowerChallengeState
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special BattleTowerAction
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ifequal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
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opentext
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writetext Text_BattleTowerWelcomesYou
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buttonsound
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setval BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
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special BattleTowerAction
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ifnotequal $0, Script_Menu_ChallengeExplanationCancel
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jump Script_BattleTowerIntroductionYesNo
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Script_Menu_ChallengeExplanationCancel:
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writetext Text_WantToGoIntoABattleRoom
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setval TRUE
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special Menu_ChallengeExplanationCancel
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ifequal 1, Script_ChooseChallenge
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ifequal 2, Script_BattleTowerExplanation
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jump Script_BattleTowerHopeToServeYouAgain
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Script_ChooseChallenge:
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setval BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
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special BattleTowerAction
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special CheckForBattleTowerRules
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ifnotequal FALSE, Script_WaitButton
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_DEFAULT
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special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_FINISHED
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setval BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
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special BattleTowerAction
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special BattleTowerRoomMenu
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ifequal $a, Script_Menu_ChallengeExplanationCancel
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ifnotequal $0, Script_MobileError
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setval BATTLETOWERACTION_11
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special BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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waitbutton
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closetext
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setval BATTLETOWERACTION_CHOOSEREWARD
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special BattleTowerAction
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jump Script_WalkToBattleTowerElevator
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Script_ResumeBattleTowerChallenge:
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closetext
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setval BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
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special BattleTowerAction
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Script_WalkToBattleTowerElevator:
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musicfadeout MUSIC_NONE, 8
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setmapscene BATTLE_TOWER_BATTLE_ROOM, SCENE_DEFAULT
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setmapscene BATTLE_TOWER_ELEVATOR, SCENE_DEFAULT
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setmapscene BATTLE_TOWER_HALLWAY, SCENE_DEFAULT
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follow BATTLETOWER1F_RECEPTIONIST, PLAYER
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applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
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setval BATTLETOWERACTION_0A
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special BattleTowerAction
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warpsound
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disappear BATTLETOWER1F_RECEPTIONIST
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stopfollow
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applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
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warpcheck
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end
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Script_GivePlayerHisPrize:
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setval BATTLETOWERACTION_1C
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special BattleTowerAction
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setval BATTLETOWERACTION_GIVEREWARD
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special BattleTowerAction
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ifequal POTION, Script_YourPackIsStuffedFull
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getitemname STRING_BUFFER_4, USE_SCRIPT_VAR
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giveitem ITEM_FROM_MEM, 5
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writetext Text_PlayerGotFive
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setval BATTLETOWERACTION_1D
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special BattleTowerAction
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closetext
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end
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Script_YourPackIsStuffedFull:
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writetext Text_YourPackIsStuffedFull
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waitbutton
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closetext
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end
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Script_BattleTowerIntroductionYesNo:
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writetext Text_WouldYouLikeToHearAboutTheBattleTower
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yesorno
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iffalse Script_BattleTowerSkipExplanation
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Script_BattleTowerExplanation:
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writetext Text_BattleTowerIntroduction_2
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Script_BattleTowerSkipExplanation:
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setval BATTLETOWERACTION_SET_EXPLANATION_READ
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special BattleTowerAction
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jump Script_Menu_ChallengeExplanationCancel
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Script_BattleTowerHopeToServeYouAgain:
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writetext Text_WeHopeToServeYouAgain
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waitbutton
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closetext
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end
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UnreferencedScript_0x9e4b6:
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special BattleTowerMobileError
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closetext
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end
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Script_WaitButton:
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waitbutton
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closetext
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end
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UnreferencedScript_0x9e4be:
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writetext Text_SaveBeforeEnteringBattleRoom
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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setval BATTLETOWERACTION_SET_EXPLANATION_READ
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special BattleTowerAction
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special Function1700ba
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ifequal $a, Script_Menu_ChallengeExplanationCancel
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ifnotequal $0, Script_MobileError
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writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
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turnobject BATTLETOWER1F_RECEPTIONIST, LEFT
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writetext Text_PleaseConfirmOnThisMonitor
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waitbutton
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turnobject BATTLETOWER1F_RECEPTIONIST, DOWN
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closetext
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end
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UnreferencedScript_0x9e4ea:
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setval BATTLETOWERACTION_LEVEL_CHECK
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special BattleTowerAction
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ifnotequal $0, Script_AMonLevelExceeds
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setval BATTLETOWERACTION_UBERS_CHECK
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special BattleTowerAction
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ifnotequal $0, Script_MayNotEnterABattleRoomUnderL70
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special CheckForBattleTowerRules
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ifnotequal FALSE, Script_WaitButton
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setval BATTLETOWERACTION_05
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special BattleTowerAction
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ifequal $0, .zero
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writetext Text_CantBeRegistered_PreviousRecordDeleted
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jump continue
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.zero
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writetext Text_CantBeRegistered
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continue:
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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writetext Text_SaveBeforeReentry
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yesorno
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_DEFAULT
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special TryQuickSave
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iffalse Script_Menu_ChallengeExplanationCancel
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setscene SCENE_FINISHED
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setval BATTLETOWERACTION_06
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special BattleTowerAction
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setval BATTLETOWERACTION_12
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special BattleTowerAction
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writetext Text_RightThisWayToYourBattleRoom
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waitbutton
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jump Script_ResumeBattleTowerChallenge
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UnreferencedScript_0x9e53b:
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writetext Text_FiveDayBattleLimit_Mobile
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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Script_AMonLevelExceeds:
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writetext Text_AMonLevelExceeds
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
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Script_MayNotEnterABattleRoomUnderL70:
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writetext Text_MayNotEnterABattleRoomUnderL70
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waitbutton
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jump Script_Menu_ChallengeExplanationCancel
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Script_MobileError:
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special BattleTowerMobileError
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closetext
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end
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BattleTower_LeftWithoutSaving:
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opentext
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writetext Text_BattleTower_LeftWithoutSaving
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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BattleTower1FYoungsterScript:
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faceplayer
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opentext
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writetext Text_BattleTowerYoungster
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waitbutton
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closetext
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turnobject BATTLETOWER1F_YOUNGSTER, RIGHT
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end
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BattleTower1FCooltrainerFScript:
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jumptextfaceplayer Text_BattleTowerCooltrainerF
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BattleTower1FBugCatcherScript:
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jumptextfaceplayer Text_BattleTowerBugCatcher
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BattleTower1FGrannyScript:
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jumptextfaceplayer Text_BattleTowerGranny
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MovementData_BattleTower1FWalkToElevator:
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step UP
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step UP
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step UP
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step UP
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step UP
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MovementData_BattleTowerHallwayPlayerEntersBattleRoom:
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step UP
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step_end
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MovementData_BattleTowerElevatorExitElevator:
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step DOWN
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step_end
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MovementData_BattleTowerHallwayWalkTo1020Room:
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step RIGHT
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step RIGHT
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MovementData_BattleTowerHallwayWalkTo3040Room:
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step RIGHT
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step RIGHT
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step UP
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step RIGHT
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turn_head LEFT
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step_end
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MovementData_BattleTowerHallwayWalkTo90100Room:
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step LEFT
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step LEFT
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MovementData_BattleTowerHallwayWalkTo7080Room:
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step LEFT
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step LEFT
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MovementData_BattleTowerHallwayWalkTo5060Room:
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step LEFT
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step LEFT
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step UP
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step LEFT
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turn_head RIGHT
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step_end
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MovementData_BattleTowerBattleRoomPlayerWalksIn:
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step UP
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step UP
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step UP
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step UP
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turn_head RIGHT
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step_end
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MovementData_BattleTowerBattleRoomOpponentWalksIn:
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slow_step DOWN
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slow_step DOWN
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slow_step DOWN
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turn_head LEFT
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step_end
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MovementData_BattleTowerBattleRoomOpponentWalksOut:
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turn_head UP
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slow_step UP
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slow_step UP
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slow_step UP
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step_end
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MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer:
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slow_step RIGHT
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slow_step RIGHT
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slow_step UP
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slow_step UP
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step_end
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MovementData_BattleTowerBattleRoomReceptionistWalksAway:
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slow_step DOWN
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slow_step DOWN
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slow_step LEFT
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slow_step LEFT
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turn_head RIGHT
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step_end
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MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist:
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turn_head DOWN
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step_end
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MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent:
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turn_head RIGHT
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step_end
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Text_BattleTowerWelcomesYou:
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text "BATTLE TOWER"
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line "welcomes you!"
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para "I could show you"
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line "to a BATTLE ROOM."
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done
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Text_WantToGoIntoABattleRoom:
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text "Want to go into a"
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line "BATTLE ROOM?"
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done
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Text_RightThisWayToYourBattleRoom:
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text "Right this way to"
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line "your BATTLE ROOM."
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done
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Text_BattleTowerIntroduction_1:
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text "BATTLE TOWER is a"
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line "facility made for"
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cont "#MON battles."
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para "Countless #MON"
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line "trainers gather"
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para "from all over to"
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line "hold battles in"
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para "specially designed"
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line "BATTLE ROOMS."
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para "There are many"
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line "BATTLE ROOMS in"
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cont "the BATTLE TOWER."
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para "Each ROOM holds"
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line "seven trainers."
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para "If you defeat the"
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line "seven in a ROOM,"
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para "and you have a"
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line "good record, you"
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para "could become the"
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line "ROOM's LEADER."
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para "All LEADERS will"
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line "be recorded in the"
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para "HONOR ROLL for"
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line "posterity."
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para "You may challenge"
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line "in up to five"
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para "BATTLE ROOMS each"
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line "day."
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para "However, you may"
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line "battle only once a"
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para "day in any given"
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line "ROOM."
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para "To interrupt a"
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line "session, you must"
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para "SAVE. If not, you"
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line "won't be able to"
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para "resume your ROOM"
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line "challenge."
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para ""
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done
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Text_BattleTowerIntroduction_2:
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text "BATTLE TOWER is a"
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line "facility made for"
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cont "#MON battles."
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para "Countless #MON"
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line "trainers gather"
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para "from all over to"
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line "hold battles in"
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para "specially designed"
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line "BATTLE ROOMS."
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para "There are many"
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line "BATTLE ROOMS in"
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cont "the BATTLE TOWER."
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para "Each ROOM holds"
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line "seven trainers."
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para "Beat them all, and"
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line "win a prize."
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para "To interrupt a"
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line "session, you must"
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para "SAVE. If not, you"
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line "won't be able to"
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para "resume your ROOM"
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line "challenge."
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para ""
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done
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Text_ReceivedAListOfLeadersOnTheHonorRoll:
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text "Received a list of"
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line "LEADERS on the"
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cont "HONOR ROLL."
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para ""
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done
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Text_PleaseConfirmOnThisMonitor:
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text "Please confirm on"
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line "this monitor."
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done
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Text_ThankYou:
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text "Thank you!"
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para ""
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done
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Text_ThanksForVisiting:
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text "Thanks for"
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line "visiting!"
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done
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Text_BeatenAllTheTrainers_Mobile:
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text "Congratulations!"
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para "You've beaten all"
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line "the trainers!"
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para "Your feat may be"
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line "worth registering,"
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para "<PLAYER>. With your"
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line "results, you may"
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para "be chosen as a"
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line "ROOM LEADER."
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para ""
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done
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Text_CongratulationsYouveBeatenAllTheTrainers:
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text "Congratulations!"
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para "You've beaten all"
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line "the trainers!"
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para "For that, you get"
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line "this great prize!"
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para ""
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done
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Text_AskRegisterRecord_Mobile:
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text "Would you like to"
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line "register your"
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para "record with the"
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line "CENTER?"
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done
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Text_PlayerGotFive:
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text "<PLAYER> got five"
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line "@"
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text_ram wStringBuffer4
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text "!@"
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sound_item
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text_waitbutton
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text_end
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Text_YourPackIsStuffedFull:
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text "Oops, your PACK is"
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line "stuffed full."
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para "Please make room"
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line "and come back."
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done
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Text_YourRegistrationIsComplete:
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text "Your registration"
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line "is complete."
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para "Please come again!"
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done
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Text_WeHopeToServeYouAgain:
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text "We hope to serve"
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line "you again."
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done
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Text_PleaseStepThisWay:
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text "Please step this"
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line "way."
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done
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Text_WouldYouLikeToHearAboutTheBattleTower:
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text "Would you like to"
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line "hear about the"
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cont "BATTLE TOWER?"
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done
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Text_CantBeRegistered:
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text "Your record from"
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line "the previous"
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para "BATTLE ROOM can't"
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line "be registered. OK?"
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done
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Text_CantBeRegistered_PreviousRecordDeleted:
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text "Your record from"
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line "the previous"
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para "BATTLE ROOM can't"
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line "be registered."
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para "Also, the existing"
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line "record will be"
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cont "deleted. OK?"
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done
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Text_CheckTheLeaderHonorRoll:
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text "Check the LEADER"
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line "HONOR ROLL?"
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done
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Text_ReadBattleTowerRules:
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text "BATTLE TOWER rules"
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line "are written here."
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para "Read the rules?"
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done
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Text_BattleTowerRules:
|
|
text "Three #MON may"
|
|
line "enter battles."
|
|
|
|
para "All three must be"
|
|
line "different."
|
|
|
|
para "The items they"
|
|
line "hold must also be"
|
|
cont "different."
|
|
|
|
para "Certain #MON"
|
|
line "may also have"
|
|
|
|
para "level restrictions"
|
|
line "placed on them."
|
|
done
|
|
|
|
Text_BattleTower_LeftWithoutSaving:
|
|
text "Excuse me!"
|
|
line "You didn't SAVE"
|
|
|
|
para "before exiting"
|
|
line "the BATTLE ROOM."
|
|
|
|
para "I'm awfully sorry,"
|
|
line "but your challenge"
|
|
|
|
para "will be declared"
|
|
line "invalid."
|
|
done
|
|
|
|
Text_YourMonWillBeHealedToFullHealth:
|
|
text "Your #MON will"
|
|
line "be healed to full"
|
|
cont "health."
|
|
done
|
|
|
|
Text_NextUpOpponentNo:
|
|
text "Next up, opponent"
|
|
line "no.@"
|
|
text_ram wStringBuffer3
|
|
text ". Ready?"
|
|
done
|
|
|
|
Text_SaveBeforeConnecting_Mobile:
|
|
text "Your session will"
|
|
line "be SAVED before"
|
|
|
|
para "connecting with"
|
|
line "the CENTER."
|
|
done
|
|
|
|
Text_SaveBeforeEnteringBattleRoom:
|
|
text "Before entering"
|
|
line "the BATTLE ROOM,"
|
|
|
|
para "your progress will"
|
|
line "be saved."
|
|
done
|
|
|
|
Text_SaveAndEndTheSession:
|
|
text "SAVE and end the"
|
|
line "session?"
|
|
done
|
|
|
|
Text_SaveBeforeReentry:
|
|
text "Your record will"
|
|
line "be SAVED before"
|
|
|
|
para "you go back into"
|
|
line "the previous ROOM."
|
|
done
|
|
|
|
Text_CancelYourBattleRoomChallenge:
|
|
text "Cancel your BATTLE"
|
|
line "ROOM challenge?"
|
|
done
|
|
|
|
Text_RegisterRecordOnFile_Mobile:
|
|
text "We have your"
|
|
line "previous record on"
|
|
|
|
para "file. Would you"
|
|
line "like to register"
|
|
cont "it at the CENTER?"
|
|
done
|
|
|
|
Text_WeveBeenWaitingForYou:
|
|
text "We've been waiting"
|
|
line "for you. This way"
|
|
|
|
para "to a BATTLE ROOM,"
|
|
line "please."
|
|
done
|
|
|
|
Text_FiveDayBattleLimit_Mobile:
|
|
text "You may enter only"
|
|
line "five BATTLE ROOMS"
|
|
cont "each day."
|
|
|
|
para "Please come back"
|
|
line "tomorrow."
|
|
done
|
|
|
|
Text_TooMuchTimeElapsedNoRegister:
|
|
text "Sorry, but it's"
|
|
line "not possible to"
|
|
|
|
para "register your"
|
|
line "current record at"
|
|
|
|
para "the CENTER because"
|
|
line "too much time has"
|
|
|
|
para "elapsed since the"
|
|
line "start of your"
|
|
cont "challenge."
|
|
done
|
|
|
|
; a dupe?
|
|
Text_RegisterRecordTimedOut_Mobile:
|
|
text "Sorry, but it's"
|
|
line "not possible to"
|
|
|
|
para "register your most"
|
|
line "recent record at"
|
|
|
|
para "the CENTER because"
|
|
line "too much time has"
|
|
|
|
para "elapsed since the"
|
|
line "start of your"
|
|
cont "challenge."
|
|
done
|
|
|
|
Text_AMonLevelExceeds:
|
|
text "One or more of"
|
|
line "your #MON's"
|
|
cont "levels exceeds @"
|
|
text_decimal wScriptVar, 1, 3
|
|
text "."
|
|
done
|
|
|
|
Text_MayNotEnterABattleRoomUnderL70:
|
|
text_ram wcd49
|
|
text " may not"
|
|
line "enter a BATTLE"
|
|
cont "ROOM under L70."
|
|
|
|
para "This BATTLE ROOM"
|
|
line "is for L@"
|
|
text_decimal wScriptVar, 1, 3
|
|
text "."
|
|
done
|
|
|
|
Text_BattleTowerYoungster:
|
|
text "Destroyed by the"
|
|
line "first opponent in"
|
|
|
|
para "no time at all…"
|
|
line "I'm no good…"
|
|
done
|
|
|
|
Text_BattleTowerCooltrainerF:
|
|
text "There are lots of"
|
|
line "BATTLE ROOMS, but"
|
|
|
|
para "I'm going to win"
|
|
line "them all!"
|
|
done
|
|
|
|
Text_BattleTowerGranny:
|
|
text "It's a grueling"
|
|
line "task, not being"
|
|
|
|
para "able to use items"
|
|
line "in battle."
|
|
|
|
para "Making your"
|
|
line "#MON hold items"
|
|
|
|
para "is the key to"
|
|
line "winning battles."
|
|
done
|
|
|
|
Text_BattleTowerBugCatcher:
|
|
text "I'm trying to see"
|
|
line "how far I can go"
|
|
|
|
para "using just bug"
|
|
line "#MON."
|
|
|
|
para "Don't let there be"
|
|
line "any fire #MON…"
|
|
done
|
|
|
|
BattleTower1F_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 3 ; warp events
|
|
warp_event 7, 9, BATTLE_TOWER_OUTSIDE, 3
|
|
warp_event 8, 9, BATTLE_TOWER_OUTSIDE, 4
|
|
warp_event 7, 0, BATTLE_TOWER_ELEVATOR, 1
|
|
|
|
db 0 ; coord events
|
|
|
|
db 1 ; bg events
|
|
bg_event 6, 6, BGEVENT_READ, BattleTower1FRulesSign
|
|
|
|
db 5 ; object events
|
|
object_event 7, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTower1FReceptionistScript, -1
|
|
object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, BattleTower1FYoungsterScript, -1
|
|
object_event 4, 9, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, BattleTower1FCooltrainerFScript, -1
|
|
object_event 1, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BattleTower1FBugCatcherScript, -1
|
|
object_event 14, 3, SPRITE_GRANNY, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BattleTower1FGrannyScript, -1
|