pokecrystal/maps/GoldenrodGameCorner.asm

508 lines
14 KiB
NASM

const_value set 2
const GOLDENRODGAMECORNER_CLERK
const GOLDENRODGAMECORNER_RECEPTIONIST1
const GOLDENRODGAMECORNER_RECEPTIONIST2
const GOLDENRODGAMECORNER_PHARMACIST1
const GOLDENRODGAMECORNER_PHARMACIST2
const GOLDENRODGAMECORNER_POKEFAN_M1
const GOLDENRODGAMECORNER_COOLTRAINER_M
const GOLDENRODGAMECORNER_POKEFAN_F
const GOLDENRODGAMECORNER_COOLTRAINER_F
const GOLDENRODGAMECORNER_GENTLEMAN
const GOLDENRODGAMECORNER_POKEFAN_M2
const GOLDENRODGAMECORNER_POKEFAN_M3
GoldenrodGameCorner_MapScriptHeader:
.MapTriggers:
db 0
.MapCallbacks:
db 1
; callbacks
dbw MAPCALLBACK_OBJECTS, .Callback
.Callback:
checkevent EVENT_BEAT_ELITE_FOUR
iffalse .finish
checkitem COIN_CASE
iffalse .move_tutor_inside
checkcode VAR_WEEKDAY
if_equal WEDNESDAY, .move_tutor_outside
if_equal SATURDAY, .move_tutor_outside
.move_tutor_inside
appear GOLDENRODGAMECORNER_POKEFAN_M3
return
.move_tutor_outside
checkflag ENGINE_DAILY_MOVE_TUTOR
iftrue .finish
disappear GOLDENRODGAMECORNER_POKEFAN_M3
.finish
return
GoldenrodGameCornerPokefanM3Script:
faceplayer
opentext
writetext GoldenrodGameCornerPokefanM3Text
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_M3, RIGHT
end
GoldenrodGmeCornerCoinVendorScript:
jumpstd gamecornercoinvendor
GoldenrodGmeCornerTMVendorScript:
faceplayer
opentext
writetext GoldenrodGameCornerPrizeVendorIntroText
waitbutton
checkitem COIN_CASE
iffalse GoldenrodGameCornerPrizeVendor_NoCoinCaseScript
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
GoldenrodGmeCornerTMVendor_LoopScript: ; 056c36
special Special_DisplayCoinCaseBalance
loadmenudata GoldenrodGameCornerTMVendorMenuData
verticalmenu
closewindow
if_equal $1, .Thunder
if_equal $2, .Blizzard
if_equal $3, .FireBlast
jump GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
.Thunder:
checkcoins 5500
if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
itemtotext TM_THUNDER, $0
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
giveitem TM_THUNDER
iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
takecoins 5500
jump GoldenrodGmeCornerTMVendor_FinishScript
.Blizzard:
checkcoins 5500
if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
itemtotext TM_BLIZZARD, $0
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
giveitem TM_BLIZZARD
iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
takecoins 5500
jump GoldenrodGmeCornerTMVendor_FinishScript
.FireBlast:
checkcoins 5500
if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
itemtotext TM_FIRE_BLAST, $0
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
giveitem TM_FIRE_BLAST
iffalse GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
takecoins 5500
jump GoldenrodGmeCornerTMVendor_FinishScript
GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript:
writetext GoldenrodGameCornerPrizeVendorConfirmPrizeText
yesorno
end
GoldenrodGmeCornerTMVendor_FinishScript:
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
jump GoldenrodGmeCornerTMVendor_LoopScript
GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript:
writetext GoldenrodGameCornerPrizeVendorNeedMoreCoinsText
waitbutton
closetext
end
GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript:
writetext GoldenrodGameCornerPrizeVendorNoMoreRoomText
waitbutton
closetext
end
GoldenrodGameCornerPrizeVendor_CancelPurchaseScript:
writetext GoldenrodGameCornerPrizeVendorQuitText
waitbutton
closetext
end
GoldenrodGameCornerPrizeVendor_NoCoinCaseScript:
writetext GoldenrodGameCornerPrizeVendorNoCoinCaseText
waitbutton
closetext
end
GoldenrodGameCornerTMVendorMenuData:
db $40 ; flags
db 02, 00 ; start coords
db 11, 15 ; end coords
dw .MenuData2
db 1 ; default option
.MenuData2:
db $80 ; flags
db 4 ; items
db "TM25 5500@"
db "TM14 5500@"
db "TM38 5500@"
db "CANCEL@"
GoldenrodGameCornerPrizeMonVendorScript:
faceplayer
opentext
writetext GoldenrodGameCornerPrizeVendorIntroText
waitbutton
checkitem COIN_CASE
iffalse GoldenrodGameCornerPrizeVendor_NoCoinCaseScript
.loop
writetext GoldenrodGameCornerPrizeVendorWhichPrizeText
special Special_DisplayCoinCaseBalance
loadmenudata .MenuDataHeader
verticalmenu
closewindow
if_equal $1, .abra
if_equal $2, .cubone
if_equal $3, .wobbuffet
jump GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
.abra
checkcoins 100
if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
checkcode VAR_PARTYCOUNT
if_equal $6, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
pokenamemem ABRA, $0
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
writebyte ABRA
special Special_GameCornerPrizeMonCheckDex
givepoke ABRA, 5
takecoins 100
jump .loop
.cubone
checkcoins 800
if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
checkcode VAR_PARTYCOUNT
if_equal $6, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
pokenamemem CUBONE, $0
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
writebyte CUBONE
special Special_GameCornerPrizeMonCheckDex
givepoke CUBONE, 15
takecoins 800
jump .loop
.wobbuffet
checkcoins 1500
if_equal $2, GoldenrodGameCornerPrizeVendor_NotEnoughCoinsScript
checkcode VAR_PARTYCOUNT
if_equal $6, GoldenrodGameCornerPrizeMonVendor_NoRoomForPrizeScript
pokenamemem WOBBUFFET, $0
scall GoldenrodGameCornerPrizeVendor_ConfirmPurchaseScript
iffalse GoldenrodGameCornerPrizeVendor_CancelPurchaseScript
waitsfx
playsound SFX_TRANSACTION
writetext GoldenrodGameCornerPrizeVendorHereYouGoText
waitbutton
writebyte WOBBUFFET
special Special_GameCornerPrizeMonCheckDex
givepoke WOBBUFFET, 15
takecoins 1500
jump .loop
.MenuDataHeader:
db $40 ; flags
db 02, 00 ; start coords
db 11, 17 ; end coords
dw .MenuData2
db 1 ; default option
.MenuData2:
db $80 ; flags
db 4 ; items
db "ABRA 100@"
db "CUBONE 800@"
db "WOBBUFFET 1500@"
db "CANCEL@"
GoldenrodGameCornerPharmacistScript:
faceplayer
opentext
writetext GoldenrodGameCornerPharmacistText
waitbutton
closetext
spriteface LAST_TALKED, LEFT
end
GoldenrodGameCornerPokefanM1Script:
faceplayer
opentext
writetext GoldenrodGameCornerPokefanM1Text
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_M1, RIGHT
end
GoldenrodGameCornerCooltrainerMScript:
faceplayer
opentext
writetext GoldenrodGameCornerCooltrainerMText
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_COOLTRAINER_M, LEFT
end
GoldenrodGameCornerPokefanFScript:
faceplayer
opentext
writetext GoldenrodGameCornerPokefanFText
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_POKEFAN_F, RIGHT
end
GoldenrodGameCornerCooltrainerFScript:
jumptextfaceplayer GoldenrodGameCornerCooltrainerFText
GoldenrodGameCornerGentlemanScript:
faceplayer
opentext
writetext GoldenrodGameCornerGentlemanText
waitbutton
closetext
spriteface GOLDENRODGAMECORNER_GENTLEMAN, RIGHT
end
GoldenrodGameCornerPokefanM2Script:
jumptextfaceplayer GoldenrodGameCornerPokefanM2Text
GoldenrodGameCornerLeftTheirDrinkScript:
jumptext GoldenrodGameCornerLeftTheirDrinkText
GoldenrodGameCornerSlotsMachineScript:
random 6
if_equal 0, GoldenrodGameCornerLuckySlotsMachineScript
refreshscreen $0
writebyte FALSE
special Special_SlotMachine
closetext
end
GoldenrodGameCornerLuckySlotsMachineScript:
refreshscreen $0
writebyte TRUE
special Special_SlotMachine
closetext
end
GoldenrodGameCornerCardFlipMachineScript:
refreshscreen $0
special Special_CardFlip
closetext
end
GoldenrodGameCornerPrizeVendorIntroText:
text "Welcome!"
para "We exchange your"
line "game coins for"
cont "fabulous prizes!"
done
GoldenrodGameCornerPrizeVendorWhichPrizeText:
text "Which prize would"
line "you like?"
done
GoldenrodGameCornerPrizeVendorConfirmPrizeText:
text_from_ram StringBuffer3
text "."
line "Is that right?"
done
GoldenrodGameCornerPrizeVendorHereYouGoText:
text "Here you go!"
done
GoldenrodGameCornerPrizeVendorNeedMoreCoinsText:
text "Sorry! You need"
line "more coins."
done
GoldenrodGameCornerPrizeVendorNoMoreRoomText:
text "Sorry. You can't"
line "carry any more."
done
GoldenrodGameCornerPrizeVendorQuitText:
text "OK. Please save"
line "your coins and"
cont "come again!"
done
GoldenrodGameCornerPrizeVendorNoCoinCaseText:
text "Oh? You don't have"
line "a COIN CASE."
done
GoldenrodGameCornerPharmacistText:
text "I always play this"
line "slot machine. It"
para "pays out more than"
line "others, I think."
done
GoldenrodGameCornerPokefanM1Text:
text "I just love this"
line "new slot machine."
para "It's more of a"
line "challenge than the"
cont "ones in CELADON."
done
GoldenrodGameCornerCooltrainerMText:
text "Life is a gamble."
line "I'm going to flip"
cont "cards till I drop!"
done
GoldenrodGameCornerPokefanFText:
text "Card flip…"
para "I prefer it over"
line "the slots because"
para "it's easier to"
line "figure the odds."
para "But the payout is"
line "much lower."
done
GoldenrodGameCornerCooltrainerFText:
text "I won't quit until"
line "I win!"
done
GoldenrodGameCornerGentlemanText:
text "I taught BLIZZARD"
line "to my #MON."
para "It was hard to get"
line "enough coins for"
para "it, but it was"
line "worth it."
done
GoldenrodGameCornerPokefanM2Text:
text "I couldn't win at"
line "the slots, and I"
para "blew it on card"
line "flipping…"
para "I got so furious,"
line "I tossed out my"
para "COIN CASE in the"
line "UNDERGROUND."
done
GoldenrodGameCornerPokefanM3Text:
text "Wahahah! The coins"
line "keep rolling in!"
done
GoldenrodGameCornerLeftTheirDrinkText:
text "Someone left their"
line "drink."
para "It smells sweet."
done
GoldenrodGameCorner_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def $d, $2, 10, GOLDENROD_CITY
warp_def $d, $3, 10, GOLDENROD_CITY
.XYTriggers:
db 0
.Signposts:
db 31
signpost 6, 6, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 7, 6, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 8, 6, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 9, 6, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 10, 6, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 11, 6, SIGNPOST_RIGHT, GoldenrodGameCornerSlotsMachineScript
signpost 6, 7, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 7, 7, SIGNPOST_READ, GoldenrodGameCornerLuckySlotsMachineScript
signpost 8, 7, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 9, 7, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 10, 7, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 11, 7, SIGNPOST_LEFT, GoldenrodGameCornerSlotsMachineScript
signpost 6, 12, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 7, 12, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 8, 12, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 9, 12, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 10, 12, SIGNPOST_READ, GoldenrodGameCornerSlotsMachineScript
signpost 11, 12, SIGNPOST_RIGHT, GoldenrodGameCornerSlotsMachineScript
signpost 6, 13, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 7, 13, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 8, 13, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 9, 13, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 10, 13, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 11, 13, SIGNPOST_LEFT, GoldenrodGameCornerCardFlipMachineScript
signpost 6, 18, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 7, 18, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 8, 18, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 9, 18, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 10, 18, SIGNPOST_READ, GoldenrodGameCornerCardFlipMachineScript
signpost 11, 18, SIGNPOST_RIGHT, GoldenrodGameCornerCardFlipMachineScript
signpost 1, 12, SIGNPOST_LEFT, GoldenrodGameCornerLeftTheirDrinkScript
.PersonEvents:
db 12
person_event SPRITE_CLERK, 2, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GoldenrodGmeCornerCoinVendorScript, -1
person_event SPRITE_RECEPTIONIST, 2, 16, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GoldenrodGmeCornerTMVendorScript, -1
person_event SPRITE_RECEPTIONIST, 2, 18, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPrizeMonVendorScript, -1
person_event SPRITE_PHARMACIST, 7, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, (1 << DAY), (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPharmacistScript, -1
person_event SPRITE_PHARMACIST, 7, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, (1 << NITE), (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPharmacistScript, -1
person_event SPRITE_POKEFAN_M, 10, 11, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanM1Script, -1
person_event SPRITE_COOLTRAINER_M, 8, 14, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerCooltrainerMScript, -1
person_event SPRITE_POKEFAN_F, 6, 17, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanFScript, -1
person_event SPRITE_COOLTRAINER_F, 3, 10, SPRITEMOVEDATA_WANDER, 1, 2, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerCooltrainerFScript, -1
person_event SPRITE_GENTLEMAN, 10, 5, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerGentlemanScript, -1
person_event SPRITE_POKEFAN_M, 9, 2, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanM2Script, -1
person_event SPRITE_POKEFAN_M, 10, 17, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, GoldenrodGameCornerPokefanM3Script, EVENT_GOLDENROD_GAME_CORNER_MOVE_TUTOR