pokecrystal/engine/battle
Remy Oukaour 732bb36c86 Scale addresses with PARTY_LENGTH 2018-01-20 14:10:31 -05:00
..
ai Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
effect_commands Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
anim_hp_bar.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
battle_transition.asm Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
battlestart_copytilemapatonce.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
checkbattlescene.asm Document hardcoded SRAM addresses. 2018-01-08 22:48:58 -05:00
consumehelditem.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
core.asm PARTY_LENGTH; MON_NAME; sgb_border.bin 2018-01-20 12:25:55 -05:00
effect_commands.asm Avoid "+- 1" at every maskbits 2018-01-16 17:27:50 -05:00
hidden_power.asm Do a little cleanup towards issue #465 2018-01-09 17:20:47 -05:00
link_result.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
menu.asm Japanese characters in Japanese text (e.g. "ォ" not "," for $f4) 2018-01-19 21:49:16 -05:00
misc.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
read_trainer_attributes.asm Split battle/ into data/ and engine/ components 2017-12-26 17:47:05 -05:00
read_trainer_dvs.asm Remove redundant data/ filename prefixes 2017-12-27 01:29:15 -05:00
read_trainer_party.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
returntobattle_useball.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
sliding_intro.asm Merge branch 'dev' of https://github.com/TheMostCuriousThing/pokecrystal (resolve PR #460) 2018-01-14 23:00:22 -05:00
start_battle.asm Remove Predef_ prefix from routines listed in PredefPointers 2018-01-16 14:39:28 -05:00
trainer_huds.asm Scale addresses with PARTY_LENGTH 2018-01-20 14:10:31 -05:00
updatebattlehuds.asm Use "battle_anims" and "sprite_anims" for clarity, not just "anims" 2017-12-26 18:45:04 -05:00
used_move_text.asm Arrays end with -1, not $ff 2018-01-10 22:53:42 -05:00