pokecrystal/data/battle_anims/framesets.asm

1271 lines
37 KiB
NASM

BattleAnimFrameData:
; entries correspond to BATTLE_ANIM_FRAMESET_* constants
table_width 2, BattleAnimFrameData
dw .Frameset_HitBig ; BATTLE_ANIM_FRAMESET_HIT_BIG
dw .Frameset_Hit ; BATTLE_ANIM_FRAMESET_HIT
dw .Frameset_HitSmall ; BATTLE_ANIM_FRAMESET_HIT_SMALL
dw .Frameset_Punch ; BATTLE_ANIM_FRAMESET_PUNCH
dw .Frameset_Kick ; BATTLE_ANIM_FRAMESET_KICK
dw .Frameset_Palm ; BATTLE_ANIM_FRAMESET_PALM
dw .Frameset_Fang ; BATTLE_ANIM_FRAMESET_FANG
dw .Frameset_PunchShake ; BATTLE_ANIM_FRAMESET_PUNCH_SHAKE
dw .Frameset_BallPoof ; BATTLE_ANIM_FRAMESET_BALL_POOF
dw .Frameset_PokeBall1 ; BATTLE_ANIM_FRAMESET_POKE_BALL_1
dw .Frameset_PokeBall2 ; BATTLE_ANIM_FRAMESET_POKE_BALL_2
dw .Frameset_PokeBall3 ; BATTLE_ANIM_FRAMESET_POKE_BALL_3
dw .Frameset_PokeBall4 ; BATTLE_ANIM_FRAMESET_POKE_BALL_4
dw .Frameset_PokeBall5 ; BATTLE_ANIM_FRAMESET_POKE_BALL_5
dw .Frameset_DragonRage ; BATTLE_ANIM_FRAMESET_DRAGON_RAGE
dw .Frameset_Flamethrower ; BATTLE_ANIM_FRAMESET_FLAMETHROWER
dw .Frameset_Ember ; BATTLE_ANIM_FRAMESET_EMBER
dw .Frameset_Burned ; BATTLE_ANIM_FRAMESET_BURNED
dw .Frameset_Blizzard ; BATTLE_ANIM_FRAMESET_BLIZZARD
dw .Frameset_Ice ; BATTLE_ANIM_FRAMESET_ICE
dw .Frameset_IceBeam ; BATTLE_ANIM_FRAMESET_ICE_BEAM
dw .Frameset_PowderSnow ; BATTLE_ANIM_FRAMESET_POWDER_SNOW
dw .Frameset_RazorLeaf1 ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_1
dw .Frameset_RazorLeaf2 ; BATTLE_ANIM_FRAMESET_RAZOR_LEAF_2
dw .Frameset_Explosion ; BATTLE_ANIM_FRAMESET_EXPLOSION
dw .Frameset_BigRock ; BATTLE_ANIM_FRAMESET_BIG_ROCK
dw .Frameset_SmallRock ; BATTLE_ANIM_FRAMESET_SMALL_ROCK
dw .Frameset_Strength ; BATTLE_ANIM_FRAMESET_STRENGTH
dw .Frameset_SkullCrossbone ; BATTLE_ANIM_FRAMESET_SKULL_CROSSBONE
dw .Frameset_Acid ; BATTLE_ANIM_FRAMESET_ACID
dw .Frameset_PoisonDropletUnused ; BATTLE_ANIM_FRAMESET_POISON_DROPLET_UNUSED
dw .Frameset_SludgeBubble ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE
dw .Frameset_SludgeBubbleBurst ; BATTLE_ANIM_FRAMESET_SLUDGE_BUBBLE_BURST
dw .Frameset_SmallBubble ; BATTLE_ANIM_FRAMESET_SMALL_BUBBLE
dw .Frameset_PulsingBubble ; BATTLE_ANIM_FRAMESET_PULSING_BUBBLE
dw .Frameset_Surf ; BATTLE_ANIM_FRAMESET_SURF
dw .Frameset_MusicNote1 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_1
dw .Frameset_MusicNote2 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_2
dw .Frameset_MusicNote3 ; BATTLE_ANIM_FRAMESET_MUSIC_NOTE_3
dw .Frameset_WaterGun1 ; BATTLE_ANIM_FRAMESET_WATER_GUN_1
dw .Frameset_WaterGun2 ; BATTLE_ANIM_FRAMESET_WATER_GUN_2
dw .Frameset_WaterGun3 ; BATTLE_ANIM_FRAMESET_WATER_GUN_3
dw .Frameset_HydroPump ; BATTLE_ANIM_FRAMESET_HYDRO_PUMP
dw .Frameset_Powder ; BATTLE_ANIM_FRAMESET_POWDER
dw .Frameset_Beam ; BATTLE_ANIM_FRAMESET_BEAM
dw .Frameset_BeamTip ; BATTLE_ANIM_FRAMESET_BEAM_TIP
dw .Frameset_IceBuildup ; BATTLE_ANIM_FRAMESET_ICE_BUILDUP
dw .Frameset_Frozen ; BATTLE_ANIM_FRAMESET_FROZEN
dw .Frameset_CirclingSparkle ; BATTLE_ANIM_FRAMESET_CIRCLING_SPARKLE
dw .Frameset_ThunderCenter ; BATTLE_ANIM_FRAMESET_THUNDER_CENTER
dw .Frameset_ThunderLeft ; BATTLE_ANIM_FRAMESET_THUNDER_LEFT
dw .Frameset_ThunderRight ; BATTLE_ANIM_FRAMESET_THUNDER_RIGHT
dw .Frameset_ThunderWaveDisable ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_DISABLE
dw .Frameset_ThunderWaveExtra ; BATTLE_ANIM_FRAMESET_THUNDER_WAVE_EXTRA
dw .Frameset_ThunderBoltSparks ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_SPARKS
dw .Frameset_ThunderBoltCore ; BATTLE_ANIM_FRAMESET_THUNDERBOLT_CORE
dw .Frameset_ThunderShockSparks ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_SPARKS
dw .Frameset_ThunderShockCore ; BATTLE_ANIM_FRAMESET_THUNDERSHOCK_CORE
dw .Frameset_Clamp ; BATTLE_ANIM_FRAMESET_CLAMP
dw .Frameset_ClampFlipped ; BATTLE_ANIM_FRAMESET_CLAMP_FLIPPED
dw .Frameset_Bite1 ; BATTLE_ANIM_FRAMESET_BITE_1
dw .Frameset_Bite2 ; BATTLE_ANIM_FRAMESET_BITE_2
dw .Frameset_CutDownLeft ; BATTLE_ANIM_FRAMESET_CUT_DOWN_LEFT
dw .Frameset_CutDownRight ; BATTLE_ANIM_FRAMESET_CUT_DOWN_RIGHT
dw .Frameset_CutUpRight ; BATTLE_ANIM_FRAMESET_CUT_UP_RIGHT
dw .Frameset_CutLongDownLeft ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_LEFT
dw .Frameset_CutLongDownRight ; BATTLE_ANIM_FRAMESET_CUT_LONG_DOWN_RIGHT
dw .Frameset_ChargeOrb1 ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_1
dw .Frameset_AbsorbCenter ; BATTLE_ANIM_FRAMESET_ABSORB_CENTER
dw .Frameset_Gust ; BATTLE_ANIM_FRAMESET_GUST
dw .Frameset_VineWhip1 ; BATTLE_ANIM_FRAMESET_VINE_WHIP_1
dw .Frameset_VineWhip2 ; BATTLE_ANIM_FRAMESET_VINE_WHIP_2
dw .Frameset_RazorWind1 ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_1
dw .Frameset_RazorWind2 ; BATTLE_ANIM_FRAMESET_RAZOR_WIND_2
dw .Frameset_SonicboomJP ; BATTLE_ANIM_FRAMESET_SONICBOOM_JP
dw .Frameset_Warp ; BATTLE_ANIM_FRAMESET_WARP
dw .Frameset_ChargeOrb2 ; BATTLE_ANIM_FRAMESET_CHARGE_ORB_2
dw .Frameset_Egg ; BATTLE_ANIM_FRAMESET_EGG
dw .Frameset_EggWobble ; BATTLE_ANIM_FRAMESET_EGG_WOBBLE
dw .Frameset_EggCrackedTop ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_TOP
dw .Frameset_EggCrackedBottom ; BATTLE_ANIM_FRAMESET_EGG_CRACKED_BOTTOM
dw .Frameset_Focus ; BATTLE_ANIM_FRAMESET_FOCUS
dw .Frameset_Bind1 ; BATTLE_ANIM_FRAMESET_BIND_1
dw .Frameset_Bind2 ; BATTLE_ANIM_FRAMESET_BIND_2
dw .Frameset_Bind3 ; BATTLE_ANIM_FRAMESET_BIND_3
dw .Frameset_Bind4 ; BATTLE_ANIM_FRAMESET_BIND_4
dw .Frameset_LeechSeed1 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_1
dw .Frameset_LeechSeed2 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_2
dw .Frameset_LeechSeed3 ; BATTLE_ANIM_FRAMESET_LEECH_SEED_3
dw .Frameset_Sound1 ; BATTLE_ANIM_FRAMESET_SOUND_1
dw .Frameset_Sound2 ; BATTLE_ANIM_FRAMESET_SOUND_2
dw .Frameset_Sound3 ; BATTLE_ANIM_FRAMESET_SOUND_3
dw .Frameset_Wave ; BATTLE_ANIM_FRAMESET_WAVE
dw .Frameset_ConfuseRay1 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_1
dw .Frameset_ConfuseRay2 ; BATTLE_ANIM_FRAMESET_CONFUSE_RAY_2
dw .Frameset_Leer ; BATTLE_ANIM_FRAMESET_LEER
dw .Frameset_Reflect ; BATTLE_ANIM_FRAMESET_REFLECT
dw .Frameset_Chick1 ; BATTLE_ANIM_FRAMESET_CHICK_1
dw .Frameset_Chick2 ; BATTLE_ANIM_FRAMESET_CHICK_2
dw .Frameset_Amnesia1 ; BATTLE_ANIM_FRAMESET_AMNESIA_1
dw .Frameset_Amnesia2 ; BATTLE_ANIM_FRAMESET_AMNESIA_2
dw .Frameset_Amnesia3 ; BATTLE_ANIM_FRAMESET_AMNESIA_3
dw .Frameset_Asleep ; BATTLE_ANIM_FRAMESET_ASLEEP
dw .Frameset_DigSand ; BATTLE_ANIM_FRAMESET_DIG_SAND
dw .Frameset_DigPile ; BATTLE_ANIM_FRAMESET_DIG_PILE
dw .Frameset_Sand ; BATTLE_ANIM_FRAMESET_SAND
dw .Frameset_StringShot1 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_1
dw .Frameset_StringShot2 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_2
dw .Frameset_StringShot3 ; BATTLE_ANIM_FRAMESET_STRING_SHOT_3
dw .Frameset_Paralyzed ; BATTLE_ANIM_FRAMESET_PARALYZED
dw .Frameset_ParalyzedFlipped ; BATTLE_ANIM_FRAMESET_PARALYZED_FLIPPED
dw .Frameset_Haze ; BATTLE_ANIM_FRAMESET_HAZE
dw .Frameset_Mist ; BATTLE_ANIM_FRAMESET_MIST
dw .Frameset_Horn ; BATTLE_ANIM_FRAMESET_HORN
dw .Frameset_Needle ; BATTLE_ANIM_FRAMESET_NEEDLE
dw .Frameset_Flower ; BATTLE_ANIM_FRAMESET_FLOWER
dw .Frameset_BarrageBall ; BATTLE_ANIM_FRAMESET_BARRAGE_BALL
dw .Frameset_PayDay ; BATTLE_ANIM_FRAMESET_PAY_DAY
dw .Frameset_Heart ; BATTLE_ANIM_FRAMESET_HEART
dw .Frameset_SpinningBone ; BATTLE_ANIM_FRAMESET_SPINNING_BONE
dw .Frameset_Star ; BATTLE_ANIM_FRAMESET_STAR
dw .Frameset_Spoon ; BATTLE_ANIM_FRAMESET_SPOON
dw .Frameset_Sparkle ; BATTLE_ANIM_FRAMESET_SPARKLE
dw .Frameset_SkyAttack ; BATTLE_ANIM_FRAMESET_SKY_ATTACK
dw .Frameset_Lick ; BATTLE_ANIM_FRAMESET_LICK
dw .Frameset_WithdrawShell ; BATTLE_ANIM_FRAMESET_WITHDRAW_SHELL
dw .Frameset_ShrinkingChargeOrb ; BATTLE_ANIM_FRAMESET_SHRINKING_CHARGE_ORB
dw .Frameset_Conversion ; BATTLE_ANIM_FRAMESET_CONVERSION
dw .Frameset_Sword ; BATTLE_ANIM_FRAMESET_SWORD
dw .Frameset_SpeedLine1 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_1
dw .Frameset_SpeedLine2 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_2
dw .Frameset_SpeedLine3 ; BATTLE_ANIM_FRAMESET_SPEED_LINE_3
dw .Frameset_SeismicToss ; BATTLE_ANIM_FRAMESET_SEISMIC_TOSS
dw .Frameset_Sharpen ; BATTLE_ANIM_FRAMESET_SHARPEN
dw .Frameset_DefenseCurl ; BATTLE_ANIM_FRAMESET_DEFENSE_CURL
dw .Frameset_MetronomeHand ; BATTLE_ANIM_FRAMESET_METRONOME_HAND
dw .Frameset_Agility ; BATTLE_ANIM_FRAMESET_AGILITY
dw .Frameset_Cotton ; BATTLE_ANIM_FRAMESET_COTTON
dw .Frameset_MilkBottle ; BATTLE_ANIM_FRAMESET_MILK_BOTTLE
dw .Frameset_Spike ; BATTLE_ANIM_FRAMESET_SPIKE
dw .Frameset_AngerVein ; BATTLE_ANIM_FRAMESET_ANGER_VEIN
dw .Frameset_HealBell ; BATTLE_ANIM_FRAMESET_HEAL_BELL
dw .Frameset_BatonPass ; BATTLE_ANIM_FRAMESET_BATON_PASS
dw .Frameset_LockOn1 ; BATTLE_ANIM_FRAMESET_LOCK_ON_1
dw .Frameset_LockOn2 ; BATTLE_ANIM_FRAMESET_LOCK_ON_2
dw .Frameset_LockOn3 ; BATTLE_ANIM_FRAMESET_LOCK_ON_3
dw .Frameset_LockOn4 ; BATTLE_ANIM_FRAMESET_LOCK_ON_4
dw .Frameset_MindReader1 ; BATTLE_ANIM_FRAMESET_MIND_READER_1
dw .Frameset_MindReader2 ; BATTLE_ANIM_FRAMESET_MIND_READER_2
dw .Frameset_MindReader3 ; BATTLE_ANIM_FRAMESET_MIND_READER_3
dw .Frameset_MindReader4 ; BATTLE_ANIM_FRAMESET_MIND_READER_4
dw .Frameset_Safeguard ; BATTLE_ANIM_FRAMESET_SAFEGUARD
dw .Frameset_MegaphoneUnused ; BATTLE_ANIM_FRAMESET_MEGAPHONE_UNUSED
dw .Frameset_ItemBag ; BATTLE_ANIM_FRAMESET_ITEM_BAG
dw .Frameset_SpiderWeb ; BATTLE_ANIM_FRAMESET_SPIDER_WEB
dw .Frameset_UnusedCake ; BATTLE_ANIM_FRAMESET_UNUSED_CAKE
dw .Frameset_Imp ; BATTLE_ANIM_FRAMESET_IMP
dw .Frameset_ImpFlipped ; BATTLE_ANIM_FRAMESET_IMP_FLIPPED
dw .Frameset_Cherub ; BATTLE_ANIM_FRAMESET_CHERUB
dw .Frameset_Pencil ; BATTLE_ANIM_FRAMESET_PENCIL
dw .Frameset_EncoreHand ; BATTLE_ANIM_FRAMESET_ENCORE_HAND
dw .Frameset_EncoreHandFlipped ; BATTLE_ANIM_FRAMESET_ENCORE_HAND_FLIPPED
dw .Frameset_DestinyBond ; BATTLE_ANIM_FRAMESET_DESTINY_BOND
dw .Frameset_MorningSun ; BATTLE_ANIM_FRAMESET_MORNING_SUN
dw .Frameset_Glimmer ; BATTLE_ANIM_FRAMESET_GLIMMER
dw .Frameset_Moonlight ; BATTLE_ANIM_FRAMESET_MOONLIGHT
dw .Frameset_CrossChop1 ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_1
dw .Frameset_CrossChop2 ; BATTLE_ANIM_FRAMESET_CROSS_CHOP_2
dw .Frameset_ZapCannon ; BATTLE_ANIM_FRAMESET_ZAP_CANNON
dw .Frameset_CurseNail ; BATTLE_ANIM_FRAMESET_CURSE_NAIL
dw .Frameset_ForesightShine ; BATTLE_ANIM_FRAMESET_FORESIGHT_SHINE
dw .Frameset_RapidSpin ; BATTLE_ANIM_FRAMESET_RAPID_SPIN
dw .Frameset_Swagger ; BATTLE_ANIM_FRAMESET_SWAGGER
dw .Frameset_MeanLook ; BATTLE_ANIM_FRAMESET_MEAN_LOOK
dw .Frameset_UpsideDownPunch ; BATTLE_ANIM_FRAMESET_UPSIDE_DOWN_PUNCH
dw .Frameset_GrowingSparkle ; BATTLE_ANIM_FRAMESET_GROWING_SPARKLE
dw .Frameset_Rain ; BATTLE_ANIM_FRAMESET_RAIN
dw .Frameset_PsychUp ; BATTLE_ANIM_FRAMESET_PSYCH_UP
dw .Frameset_SpiralUnused ; BATTLE_ANIM_FRAMESET_SPIRAL_UNUSED
dw .Frameset_Aeroblast ; BATTLE_ANIM_FRAMESET_AEROBLAST
dw .Frameset_Sandstorm ; BATTLE_ANIM_FRAMESET_SANDSTORM
dw .Frameset_EnemyFeet1Row ; BATTLE_ANIM_FRAMESET_ENEMYFEET_1ROW
dw .Frameset_PlayerHead1Row ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_1ROW
dw .Frameset_EnemyFeet2Row ; BATTLE_ANIM_FRAMESET_ENEMYFEET_2ROW
dw .Frameset_PlayerHead2Row ; BATTLE_ANIM_FRAMESET_PLAYERHEAD_2ROW
assert_table_length NUM_BATTLE_ANIM_FRAMESETS
.Frameset_HitBig:
oamframe BATTLE_ANIM_OAMSET_00, 6
oamdelete
.Frameset_Hit:
oamframe BATTLE_ANIM_OAMSET_01, 6
oamdelete
.Frameset_HitSmall:
oamframe BATTLE_ANIM_OAMSET_02, 6
oamdelete
.Frameset_Punch:
oamframe BATTLE_ANIM_OAMSET_03, 6
oamdelete
.Frameset_Kick:
oamframe BATTLE_ANIM_OAMSET_04, 6
oamdelete
.Frameset_Palm:
oamframe BATTLE_ANIM_OAMSET_05, 6
oamdelete
.Frameset_Fang:
oamframe BATTLE_ANIM_OAMSET_06, 6
oamdelete
.Frameset_PunchShake:
oamframe BATTLE_ANIM_OAMSET_03, 4
oamframe BATTLE_ANIM_OAMSET_01, 1
oamframe BATTLE_ANIM_OAMSET_03, 4
oamframe BATTLE_ANIM_OAMSET_01, 1
oamframe BATTLE_ANIM_OAMSET_03, 4
oamframe BATTLE_ANIM_OAMSET_01, 1
oamframe BATTLE_ANIM_OAMSET_03, 4
oamframe BATTLE_ANIM_OAMSET_01, 1
oamdelete
.Frameset_CutDownLeft:
oamframe BATTLE_ANIM_OAMSET_4B, 2
oamframe BATTLE_ANIM_OAMSET_4C, 2
oamframe BATTLE_ANIM_OAMSET_4D, 4
oamframe BATTLE_ANIM_OAMSET_4E, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2
oamdelete
.Frameset_CutDownRight:
oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP
oamdelete
.Frameset_CutUpRight:
oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4D, 4, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_4E, 2, OAM_X_FLIP, OAM_Y_FLIP
oamdelete
.Frameset_CutLongDownLeft:
oamframe BATTLE_ANIM_OAMSET_4B, 1
oamframe BATTLE_ANIM_OAMSET_4C, 1
oamframe BATTLE_ANIM_OAMSET_4D, 1
oamframe BATTLE_ANIM_OAMSET_4F, 1
oamframe BATTLE_ANIM_OAMSET_50, 1
oamframe BATTLE_ANIM_OAMSET_51, 1
oamframe BATTLE_ANIM_OAMSET_52, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2
oamdelete
.Frameset_CutLongDownRight:
oamframe BATTLE_ANIM_OAMSET_4B, 1, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_4C, 1, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_4D, 1, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP
oamdelete
.Frameset_BallPoof:
oamframe BATTLE_ANIM_OAMSET_00, 3
oamframe BATTLE_ANIM_OAMSET_07, 3
oamframe BATTLE_ANIM_OAMSET_08, 3
oamframe BATTLE_ANIM_OAMSET_09, 3
oamdelete
.Frameset_PokeBall1:
oamframe BATTLE_ANIM_OAMSET_0A, 7
oamframe BATTLE_ANIM_OAMSET_0B, 7
oamframe BATTLE_ANIM_OAMSET_0A, 7
oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
oamrestart
.Frameset_PokeBall2:
oamframe BATTLE_ANIM_OAMSET_0C, 8
oamend
.Frameset_PokeBall3:
oamframe BATTLE_ANIM_OAMSET_0D, 8
oamend
.Frameset_PokeBall4:
oamframe BATTLE_ANIM_OAMSET_0A, 8
oamend
.Frameset_PokeBall5:
oamframe BATTLE_ANIM_OAMSET_0A, 7
oamframe BATTLE_ANIM_OAMSET_0B, 7
oamframe BATTLE_ANIM_OAMSET_0A, 7
oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_0A, 7
oamend
.Frameset_DragonRage:
oamframe BATTLE_ANIM_OAMSET_0A, 8
oamend
.Frameset_Flamethrower:
oamframe BATTLE_ANIM_OAMSET_0A, 4
oamframe BATTLE_ANIM_OAMSET_0E, 4
oamrestart
.Frameset_Ember:
oamframe BATTLE_ANIM_OAMSET_0F, 4
oamframe BATTLE_ANIM_OAMSET_10, 4
oamrestart
.Frameset_Burned:
oamframe BATTLE_ANIM_OAMSET_10, 4
oamframe BATTLE_ANIM_OAMSET_0F, 4
oamframe BATTLE_ANIM_OAMSET_0E, 4
oamframe BATTLE_ANIM_OAMSET_0A, 4
oamframe BATTLE_ANIM_OAMSET_0E, 4
oamframe BATTLE_ANIM_OAMSET_0A, 4
oamframe BATTLE_ANIM_OAMSET_0E, 4
oamframe BATTLE_ANIM_OAMSET_0A, 4
oamdelete
.Frameset_Blizzard:
oamframe BATTLE_ANIM_OAMSET_10, 1
oamframe BATTLE_ANIM_OAMSET_0F, 1
oamframe BATTLE_ANIM_OAMSET_12, 1
oamframe BATTLE_ANIM_OAMSET_11, 1
oamframe BATTLE_ANIM_OAMSET_12, 1
oamframe BATTLE_ANIM_OAMSET_0F, 1
oamrestart
.Frameset_Ice:
oamframe BATTLE_ANIM_OAMSET_10, 3
oamframe BATTLE_ANIM_OAMSET_0F, 3
oamframe BATTLE_ANIM_OAMSET_12, 1
oamwait 1
oamframe BATTLE_ANIM_OAMSET_12, 1
oamwait 1
oamframe BATTLE_ANIM_OAMSET_12, 1
oamwait 1
oamframe BATTLE_ANIM_OAMSET_12, 1
oamwait 1
oamframe BATTLE_ANIM_OAMSET_12, 3
oamdelete
.Frameset_IceBeam:
oamframe BATTLE_ANIM_OAMSET_13, 20
oamdelete
.Frameset_PowderSnow:
oamframe BATTLE_ANIM_OAMSET_10, 1
oamframe BATTLE_ANIM_OAMSET_0F, 1
oamrestart
.Frameset_RazorLeaf1:
oamframe BATTLE_ANIM_OAMSET_14, 8
oamend
.Frameset_RazorLeaf2:
oamframe BATTLE_ANIM_OAMSET_17, 4
oamframe BATTLE_ANIM_OAMSET_16, 8
oamframe BATTLE_ANIM_OAMSET_15, 8
oamframe BATTLE_ANIM_OAMSET_16, 8
oamframe BATTLE_ANIM_OAMSET_17, 4
oamframe BATTLE_ANIM_OAMSET_17, 4
oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_15, 8, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_16, 8, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_17, 4
oamrestart
.Frameset_LeechSeed1:
oamframe BATTLE_ANIM_OAMSET_69, 8
oamend
.Frameset_LeechSeed2:
oamframe BATTLE_ANIM_OAMSET_69, 32
oamframe BATTLE_ANIM_OAMSET_6A, 4
oamframe BATTLE_ANIM_OAMSET_6B, 4
oamframe BATTLE_ANIM_OAMSET_6D, 4
oamframe BATTLE_ANIM_OAMSET_6C, 4
oamend
.Frameset_LeechSeed3:
oamframe BATTLE_ANIM_OAMSET_6C, 8
oamframe BATTLE_ANIM_OAMSET_6D, 8
oamrestart
.Frameset_Explosion:
oamframe BATTLE_ANIM_OAMSET_18, 4
oamframe BATTLE_ANIM_OAMSET_19, 4
oamframe BATTLE_ANIM_OAMSET_1A, 4
oamdelete
.Frameset_BigRock:
oamframe BATTLE_ANIM_OAMSET_1B, 8
oamend
.Frameset_SmallRock:
oamframe BATTLE_ANIM_OAMSET_0F, 8
oamend
.Frameset_Strength:
oamframe BATTLE_ANIM_OAMSET_1C, 8
oamend
.Frameset_SkullCrossbone:
oamframe BATTLE_ANIM_OAMSET_0A, 8
oamdelete
.Frameset_Acid:
oamframe BATTLE_ANIM_OAMSET_1D, 8
oamend
.Frameset_PoisonDropletUnused:
oamframe BATTLE_ANIM_OAMSET_17, 8
oamend
.Frameset_SludgeBubble:
oamframe BATTLE_ANIM_OAMSET_0F, 3
oamframe BATTLE_ANIM_OAMSET_10, 3
oamframe BATTLE_ANIM_OAMSET_1E, 3
oamend
.Frameset_SludgeBubbleBurst:
oamframe BATTLE_ANIM_OAMSET_1F, 16
oamframe BATTLE_ANIM_OAMSET_20, 3
oamdelete
.Frameset_SmallBubble:
oamframe BATTLE_ANIM_OAMSET_20, 8
oamend
.Frameset_PulsingBubble:
oamframe BATTLE_ANIM_OAMSET_20, 8
oamframe BATTLE_ANIM_OAMSET_21, 8
oamframe BATTLE_ANIM_OAMSET_1B, 8
oamframe BATTLE_ANIM_OAMSET_21, 8
oamrestart
.Frameset_Surf:
oamframe BATTLE_ANIM_OAMSET_22, 8
oamend
.Frameset_MusicNote1:
oamframe BATTLE_ANIM_OAMSET_1B, 8
oamend
.Frameset_MusicNote2:
oamframe BATTLE_ANIM_OAMSET_23, 8
oamend
.Frameset_MusicNote3:
oamframe BATTLE_ANIM_OAMSET_24, 8
oamend
.Frameset_WaterGun1:
oamframe BATTLE_ANIM_OAMSET_25, 8
oamend
.Frameset_WaterGun2:
oamframe BATTLE_ANIM_OAMSET_26, 8
oamframe BATTLE_ANIM_OAMSET_27, 8
oamend
.Frameset_WaterGun3:
oamframe BATTLE_ANIM_OAMSET_28, 8
oamframe BATTLE_ANIM_OAMSET_29, 8
oamdelete
.Frameset_HydroPump:
oamframe BATTLE_ANIM_OAMSET_2A, 1
oamframe BATTLE_ANIM_OAMSET_2B, 1
oamframe BATTLE_ANIM_OAMSET_2C, 1
oamframe BATTLE_ANIM_OAMSET_2D, 1
oamframe BATTLE_ANIM_OAMSET_2E, 1
oamframe BATTLE_ANIM_OAMSET_2D, 1
oamframe BATTLE_ANIM_OAMSET_2C, 1
oamframe BATTLE_ANIM_OAMSET_2B, 1
oamframe BATTLE_ANIM_OAMSET_2A, 1
oamdelete
.Frameset_Powder:
oamframe BATTLE_ANIM_OAMSET_14, 1
oamframe BATTLE_ANIM_OAMSET_15, 1
oamrestart
.Frameset_Beam:
oamframe BATTLE_ANIM_OAMSET_2F, 4
oamframe BATTLE_ANIM_OAMSET_30, 40
oamdelete
.Frameset_BeamTip:
oamframe BATTLE_ANIM_OAMSET_31, 8
oamend
.Frameset_IceBuildup:
oamframe BATTLE_ANIM_OAMSET_32, 32
oamframe BATTLE_ANIM_OAMSET_33, 32
oamframe BATTLE_ANIM_OAMSET_34, 32
oamframe BATTLE_ANIM_OAMSET_35, 32 ; fallthrough
.Frameset_Frozen:
oamwait 2
oamframe BATTLE_ANIM_OAMSET_35, 4
oamwait 2
oamframe BATTLE_ANIM_OAMSET_35, 4
oamwait 2
oamframe BATTLE_ANIM_OAMSET_35, 4
oamwait 2
oamframe BATTLE_ANIM_OAMSET_35, 4
oamdelete
.Frameset_CirclingSparkle:
oamframe BATTLE_ANIM_OAMSET_14, 4
oamframe BATTLE_ANIM_OAMSET_15, 4
oamrestart
.Frameset_ThunderCenter:
oamframe BATTLE_ANIM_OAMSET_36, 2
oamframe BATTLE_ANIM_OAMSET_37, 2
oamframe BATTLE_ANIM_OAMSET_38, 2
oamframe BATTLE_ANIM_OAMSET_39, 32
oamdelete
.Frameset_ThunderLeft:
oamframe BATTLE_ANIM_OAMSET_3A, 2
oamframe BATTLE_ANIM_OAMSET_3B, 2
oamframe BATTLE_ANIM_OAMSET_3C, 2
oamframe BATTLE_ANIM_OAMSET_3D, 32
oamdelete
.Frameset_ThunderRight:
oamframe BATTLE_ANIM_OAMSET_3A, 2, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_3B, 2, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_3C, 2, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_3D, 32, OAM_X_FLIP
oamdelete
.Frameset_ThunderWaveDisable:
oamframe BATTLE_ANIM_OAMSET_3E, 8
oamframe BATTLE_ANIM_OAMSET_3F, 8
oamframe BATTLE_ANIM_OAMSET_40, 8
oamend
.Frameset_ThunderWaveExtra:
oamframe BATTLE_ANIM_OAMSET_40, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_40, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_41, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_41, 2
oamwait 2
oamrestart
.Frameset_ThunderBoltSparks:
oamframe BATTLE_ANIM_OAMSET_42, 2
oamframe BATTLE_ANIM_OAMSET_43, 2
oamframe BATTLE_ANIM_OAMSET_44, 2
oamframe BATTLE_ANIM_OAMSET_45, 2
oamrestart
.Frameset_ThunderBoltCore:
oamframe BATTLE_ANIM_OAMSET_19, 2
oamwait 2
oamrestart
.Frameset_ThunderShockSparks:
oamframe BATTLE_ANIM_OAMSET_46, 4
oamframe BATTLE_ANIM_OAMSET_47, 4
oamrestart
.Frameset_ThunderShockCore:
oamframe BATTLE_ANIM_OAMSET_18, 2
oamwait 2
oamrestart
.Frameset_Clamp:
oamframe BATTLE_ANIM_OAMSET_48, 8
oamend
.Frameset_ClampFlipped:
oamframe BATTLE_ANIM_OAMSET_48, 8, OAM_X_FLIP
oamend
.Frameset_Bite1:
oamframe BATTLE_ANIM_OAMSET_49, 8
oamend
.Frameset_Bite2:
oamframe BATTLE_ANIM_OAMSET_4A, 8
oamend
.Frameset_ChargeOrb1:
oamframe BATTLE_ANIM_OAMSET_20, 16
oamframe BATTLE_ANIM_OAMSET_1F, 16
oamframe BATTLE_ANIM_OAMSET_1E, 16
oamend
.Frameset_ChargeOrb2:
oamframe BATTLE_ANIM_OAMSET_20, 8
oamframe BATTLE_ANIM_OAMSET_1F, 8
oamframe BATTLE_ANIM_OAMSET_1E, 8
oamend
.Frameset_AbsorbCenter:
oamwait 20
oamframe BATTLE_ANIM_OAMSET_55, 40
oamframe BATTLE_ANIM_OAMSET_54, 40
oamframe BATTLE_ANIM_OAMSET_53, 20
oamwait 4
oamframe BATTLE_ANIM_OAMSET_53, 4
oamwait 4
oamframe BATTLE_ANIM_OAMSET_53, 4
oamwait 4
oamframe BATTLE_ANIM_OAMSET_53, 4
oamdelete
.Frameset_ShrinkingChargeOrb:
oamframe BATTLE_ANIM_OAMSET_1E, 8
oamframe BATTLE_ANIM_OAMSET_1F, 8
oamframe BATTLE_ANIM_OAMSET_20, 8
oamdelete
.Frameset_Gust:
oamwait 0
oamframe BATTLE_ANIM_OAMSET_14, 0
oamframe BATTLE_ANIM_OAMSET_15, 0
oamframe BATTLE_ANIM_OAMSET_14, 0, OAM_X_FLIP
oamwait 0
oamframe BATTLE_ANIM_OAMSET_16, 0, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_15, 0
oamframe BATTLE_ANIM_OAMSET_16, 0
oamrestart
.Frameset_VineWhip1:
oamframe BATTLE_ANIM_OAMSET_56, 2
oamframe BATTLE_ANIM_OAMSET_57, 4
oamdelete
.Frameset_VineWhip2:
oamframe BATTLE_ANIM_OAMSET_56, 2, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_57, 4, OAM_X_FLIP, OAM_Y_FLIP
oamdelete
.Frameset_RazorWind1:
oamframe BATTLE_ANIM_OAMSET_56, 1
oamframe BATTLE_ANIM_OAMSET_57, 1
oamframe BATTLE_ANIM_OAMSET_58, 1
oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_57, 2
oamdelete
.Frameset_RazorWind2:
oamframe BATTLE_ANIM_OAMSET_56, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_57, 1
oamframe BATTLE_ANIM_OAMSET_58, 1
oamframe BATTLE_ANIM_OAMSET_57, 2, OAM_X_FLIP, OAM_Y_FLIP
oamdelete
.Frameset_SonicboomJP:
oamframe BATTLE_ANIM_OAMSET_57, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_58, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_57, 1
oamframe BATTLE_ANIM_OAMSET_58, 1
oamrestart
.Frameset_Warp:
oamframe BATTLE_ANIM_OAMSET_59, 1
oamframe BATTLE_ANIM_OAMSET_5A, 1
oamframe BATTLE_ANIM_OAMSET_5B, 1
oamframe BATTLE_ANIM_OAMSET_5C, 2
oamdelete
.Frameset_Egg:
oamframe BATTLE_ANIM_OAMSET_0A, 10
oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_5D, 3, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_0B, 3, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_0A, 2, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_0B, 1, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_5D, 1
oamframe BATTLE_ANIM_OAMSET_0B, 1
oamrestart
.Frameset_EggWobble:
oamframe BATTLE_ANIM_OAMSET_0A, 3
oamframe BATTLE_ANIM_OAMSET_0B, 7, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_0A, 7
oamframe BATTLE_ANIM_OAMSET_0B, 7
oamframe BATTLE_ANIM_OAMSET_0A, 3
oamrestart
.Frameset_EggCrackedTop:
oamframe BATTLE_ANIM_OAMSET_5E, 32
oamframe BATTLE_ANIM_OAMSET_5E, 32
oamdelete
.Frameset_EggCrackedBottom:
oamframe BATTLE_ANIM_OAMSET_5F, 32
oamframe BATTLE_ANIM_OAMSET_5F, 32
oamdelete
.Frameset_Focus:
oamframe BATTLE_ANIM_OAMSET_60, 8
oamend
.Frameset_Bind1:
oamframe BATTLE_ANIM_OAMSET_61, 1
oamframe BATTLE_ANIM_OAMSET_62, 1
oamframe BATTLE_ANIM_OAMSET_63, 1
oamend
.Frameset_Bind2:
oamframe BATTLE_ANIM_OAMSET_63, 7
oamframe BATTLE_ANIM_OAMSET_64, 7
oamrestart
.Frameset_Bind3:
oamframe BATTLE_ANIM_OAMSET_65, 1
oamframe BATTLE_ANIM_OAMSET_66, 1
oamframe BATTLE_ANIM_OAMSET_67, 1
oamend
.Frameset_Bind4:
oamframe BATTLE_ANIM_OAMSET_67, 7
oamframe BATTLE_ANIM_OAMSET_68, 7
oamrestart
.Frameset_Sound1:
oamframe BATTLE_ANIM_OAMSET_6E, 8
oamend
.Frameset_Sound2:
oamframe BATTLE_ANIM_OAMSET_6F, 8
oamend
.Frameset_Sound3:
oamframe BATTLE_ANIM_OAMSET_6E, 8, OAM_Y_FLIP
oamend
.Frameset_Wave:
oamframe BATTLE_ANIM_OAMSET_18, 4
oamframe BATTLE_ANIM_OAMSET_70, 4
oamframe BATTLE_ANIM_OAMSET_71, 4
oamframe BATTLE_ANIM_OAMSET_72, 4
oamframe BATTLE_ANIM_OAMSET_73, 4
oamdelete
.Frameset_ConfuseRay1:
oamframe BATTLE_ANIM_OAMSET_74, 4
oamframe BATTLE_ANIM_OAMSET_75, 4
oamrestart
.Frameset_ConfuseRay2:
oamframe BATTLE_ANIM_OAMSET_14, 8
oamend
.Frameset_Sparkle:
oamframe BATTLE_ANIM_OAMSET_74, 3
oamframe BATTLE_ANIM_OAMSET_14, 3
oamframe BATTLE_ANIM_OAMSET_15, 3
oamframe BATTLE_ANIM_OAMSET_14, 3
oamframe BATTLE_ANIM_OAMSET_15, 3
oamdelete
.Frameset_GrowingSparkle:
oamframe BATTLE_ANIM_OAMSET_14, 0
oamframe BATTLE_ANIM_OAMSET_15, 0
oamframe BATTLE_ANIM_OAMSET_14, 0
oamframe BATTLE_ANIM_OAMSET_15, 0
oamframe BATTLE_ANIM_OAMSET_74, 12
oamdelete
.Frameset_Leer:
oamframe BATTLE_ANIM_OAMSET_76, 8
oamend
.Frameset_Reflect:
oamframe BATTLE_ANIM_OAMSET_77, 1
oamframe BATTLE_ANIM_OAMSET_78, 1
oamframe BATTLE_ANIM_OAMSET_79, 1
oamframe BATTLE_ANIM_OAMSET_7A, 1
oamframe BATTLE_ANIM_OAMSET_7B, 1
oamframe BATTLE_ANIM_OAMSET_7C, 1
oamframe BATTLE_ANIM_OAMSET_7D, 1
oamframe BATTLE_ANIM_OAMSET_7C, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_7B, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_7A, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_79, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_78, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_77, 1, OAM_X_FLIP, OAM_Y_FLIP
oamdelete
.Frameset_Chick1:
oamframe BATTLE_ANIM_OAMSET_1B, 4
oamframe BATTLE_ANIM_OAMSET_7E, 4
oamrestart
.Frameset_Chick2:
oamframe BATTLE_ANIM_OAMSET_1B, 4, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_7E, 4, OAM_X_FLIP
oamrestart
.Frameset_Amnesia1:
oamframe BATTLE_ANIM_OAMSET_7F, 8
oamend
.Frameset_Amnesia2:
oamframe BATTLE_ANIM_OAMSET_25, 8
oamend
.Frameset_Amnesia3:
oamframe BATTLE_ANIM_OAMSET_80, 8
oamend
.Frameset_Asleep:
oamframe BATTLE_ANIM_OAMSET_83, 7
oamframe BATTLE_ANIM_OAMSET_82, 7
oamframe BATTLE_ANIM_OAMSET_81, 7
oamframe BATTLE_ANIM_OAMSET_82, 7
oamframe BATTLE_ANIM_OAMSET_83, 7
oamframe BATTLE_ANIM_OAMSET_82, 7
oamframe BATTLE_ANIM_OAMSET_81, 7
oamdelete
.Frameset_DigSand:
oamframe BATTLE_ANIM_OAMSET_1B, 16
oamdelete
.Frameset_DigPile:
oamwait 15
oamframe BATTLE_ANIM_OAMSET_84, 15
oamframe BATTLE_ANIM_OAMSET_85, 15
oamframe BATTLE_ANIM_OAMSET_29, 15
oamframe BATTLE_ANIM_OAMSET_28, 15
oamframe BATTLE_ANIM_OAMSET_86, 32
oamdelete
.Frameset_Sand:
oamframe BATTLE_ANIM_OAMSET_1B, 3
oamframe BATTLE_ANIM_OAMSET_87, 3
oamframe BATTLE_ANIM_OAMSET_88, 3
oamframe BATTLE_ANIM_OAMSET_89, 3
oamdelete
.Frameset_StringShot1:
oamframe BATTLE_ANIM_OAMSET_8A, 2
oamframe BATTLE_ANIM_OAMSET_8B, 2
oamframe BATTLE_ANIM_OAMSET_8C, 2
oamframe BATTLE_ANIM_OAMSET_8D, 2
oamdelete
.Frameset_StringShot2:
oamframe BATTLE_ANIM_OAMSET_61, 2
oamframe BATTLE_ANIM_OAMSET_62, 2
oamframe BATTLE_ANIM_OAMSET_63, 2
oamend
.Frameset_StringShot3:
oamframe BATTLE_ANIM_OAMSET_65, 2
oamframe BATTLE_ANIM_OAMSET_66, 2
oamframe BATTLE_ANIM_OAMSET_67, 2
oamend
.Frameset_Paralyzed:
oamframe BATTLE_ANIM_OAMSET_8E, 8
oamend
.Frameset_ParalyzedFlipped:
oamframe BATTLE_ANIM_OAMSET_8E, 8, OAM_X_FLIP
oamend
.Frameset_Haze:
oamframe BATTLE_ANIM_OAMSET_8F, 16
oamframe BATTLE_ANIM_OAMSET_90, 16
oamrestart
.Frameset_Mist:
oamframe BATTLE_ANIM_OAMSET_91, 16
oamframe BATTLE_ANIM_OAMSET_92, 16
oamrestart
.Frameset_Horn:
oamframe BATTLE_ANIM_OAMSET_93, 8
oamend
.Frameset_Needle:
oamframe BATTLE_ANIM_OAMSET_1E, 8
oamend
.Frameset_Flower:
oamframe BATTLE_ANIM_OAMSET_1B, 7
oamframe BATTLE_ANIM_OAMSET_94, 7
oamrestart
.Frameset_BarrageBall:
oamframe BATTLE_ANIM_OAMSET_95, 8
oamend
.Frameset_PayDay:
oamframe BATTLE_ANIM_OAMSET_96, 8
oamend
.Frameset_Heart:
oamframe BATTLE_ANIM_OAMSET_95, 8
oamend
.Frameset_SpinningBone:
oamframe BATTLE_ANIM_OAMSET_97, 1
oamframe BATTLE_ANIM_OAMSET_97, 1, OAM_X_FLIP
oamrestart
.Frameset_Star:
oamframe BATTLE_ANIM_OAMSET_98, 8
oamend
.Frameset_Spoon:
oamframe BATTLE_ANIM_OAMSET_99, 32
oamframe BATTLE_ANIM_OAMSET_99, 32
oamframe BATTLE_ANIM_OAMSET_99, 32
oamframe BATTLE_ANIM_OAMSET_99, 32
oamframe BATTLE_ANIM_OAMSET_99, 32
oamframe BATTLE_ANIM_OAMSET_9A, 8
oamend
.Frameset_SkyAttack:
oamframe BATTLE_ANIM_OAMSET_9B, 8
oamend
.Frameset_Lick:
oamframe BATTLE_ANIM_OAMSET_9C, 2
oamframe BATTLE_ANIM_OAMSET_9D, 2
oamframe BATTLE_ANIM_OAMSET_9E, 8
oamwait 2
oamframe BATTLE_ANIM_OAMSET_9E, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_9E, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_9E, 2
oamdelete
.Frameset_WithdrawShell:
oamframe BATTLE_ANIM_OAMSET_9F, 8
oamend
.Frameset_Conversion:
oamframe BATTLE_ANIM_OAMSET_0F, 8
oamend
.Frameset_Sword:
oamframe BATTLE_ANIM_OAMSET_6B, 24
oamdelete
.Frameset_SpeedLine1:
oamframe BATTLE_ANIM_OAMSET_A0, 1 ; fallthrough
.Frameset_SpeedLine2:
oamframe BATTLE_ANIM_OAMSET_A1, 1 ; fallthrough
.Frameset_SpeedLine3:
oamframe BATTLE_ANIM_OAMSET_A2, 1
oamdelete
.Frameset_SeismicToss:
oamframe BATTLE_ANIM_OAMSET_A3, 8
oamend
.Frameset_Sharpen:
oamframe BATTLE_ANIM_OAMSET_A4, 4
oamframe BATTLE_ANIM_OAMSET_A5, 4
oamframe BATTLE_ANIM_OAMSET_A6, 4
oamframe BATTLE_ANIM_OAMSET_A7, 4
oamframe BATTLE_ANIM_OAMSET_A6, 4, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_A5, 4, OAM_X_FLIP
oamrestart
.Frameset_DefenseCurl:
oamframe BATTLE_ANIM_OAMSET_A8, 4
oamframe BATTLE_ANIM_OAMSET_A9, 4
oamframe BATTLE_ANIM_OAMSET_AA, 4
oamframe BATTLE_ANIM_OAMSET_AB, 4
oamframe BATTLE_ANIM_OAMSET_AA, 4, OAM_X_FLIP
oamframe BATTLE_ANIM_OAMSET_A9, 4, OAM_X_FLIP
oamrestart
.Frameset_MetronomeHand:
oamframe BATTLE_ANIM_OAMSET_1B, 8
oamend
.Frameset_Agility:
oamframe BATTLE_ANIM_OAMSET_AC, 8
oamend
.Frameset_Cotton:
oamframe BATTLE_ANIM_OAMSET_AD, 8
oamend
.Frameset_MilkBottle:
oamframe BATTLE_ANIM_OAMSET_AE, 8
oamend
.Frameset_Spike:
oamframe BATTLE_ANIM_OAMSET_AF, 8
oamend
.Frameset_AngerVein:
oamframe BATTLE_ANIM_OAMSET_B0, 32
oamdelete
.Frameset_HealBell:
oamframe BATTLE_ANIM_OAMSET_B1, 7
oamframe BATTLE_ANIM_OAMSET_B1, 7, OAM_X_FLIP
oamrestart
.Frameset_BatonPass:
oamframe BATTLE_ANIM_OAMSET_B2, 8
oamend
.Frameset_LockOn1:
oamframe BATTLE_ANIM_OAMSET_B3, 8
oamend
.Frameset_LockOn2:
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP
oamend
.Frameset_LockOn3:
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_Y_FLIP
oamend
.Frameset_LockOn4:
oamframe BATTLE_ANIM_OAMSET_B3, 8, OAM_X_FLIP, OAM_Y_FLIP
oamend
.Frameset_MindReader1:
oamframe BATTLE_ANIM_OAMSET_B5, 8
oamend
.Frameset_MindReader2:
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP
oamend
.Frameset_MindReader3:
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_Y_FLIP
oamend
.Frameset_MindReader4:
oamframe BATTLE_ANIM_OAMSET_B5, 8, OAM_X_FLIP, OAM_Y_FLIP
oamend
.Frameset_Safeguard:
oamframe BATTLE_ANIM_OAMSET_B4, 8
oamend
.Frameset_MegaphoneUnused:
oamframe BATTLE_ANIM_OAMSET_6B, 8
oamend
.Frameset_ItemBag:
oamframe BATTLE_ANIM_OAMSET_B6, 8
oamend
.Frameset_SpiderWeb:
oamframe BATTLE_ANIM_OAMSET_B7, 32
oamend
.Frameset_UnusedCake:
oamframe BATTLE_ANIM_OAMSET_1B, 32
oamend
.Frameset_Imp:
oamframe BATTLE_ANIM_OAMSET_B8, 32
oamend
.Frameset_ImpFlipped:
oamframe BATTLE_ANIM_OAMSET_B8, 32, OAM_X_FLIP
oamend
.Frameset_Cherub:
oamframe BATTLE_ANIM_OAMSET_B9, 32
oamend
.Frameset_Pencil:
oamframe BATTLE_ANIM_OAMSET_BA, 32
oamend
.Frameset_EncoreHand:
oamframe BATTLE_ANIM_OAMSET_BB, 32, OAM_X_FLIP
oamend
.Frameset_EncoreHandFlipped:
oamframe BATTLE_ANIM_OAMSET_BB, 32
oamend
.Frameset_DestinyBond:
oamframe BATTLE_ANIM_OAMSET_BC, 32
oamend
.Frameset_MorningSun:
oamframe BATTLE_ANIM_OAMSET_BD, 11
oamframe BATTLE_ANIM_OAMSET_BE, 11
oamframe BATTLE_ANIM_OAMSET_1B, 11
oamdelete
.Frameset_Glimmer:
oamframe BATTLE_ANIM_OAMSET_BF, 4
oamframe BATTLE_ANIM_OAMSET_C0, 4
oamframe BATTLE_ANIM_OAMSET_C1, 4
oamdelete
.Frameset_Moonlight:
oamframe BATTLE_ANIM_OAMSET_C2, 32
oamframe BATTLE_ANIM_OAMSET_C2, 32
oamdelete
.Frameset_CrossChop1:
oamframe BATTLE_ANIM_OAMSET_4B, 2
oamframe BATTLE_ANIM_OAMSET_4C, 2
oamframe BATTLE_ANIM_OAMSET_4D, 32
oamframe BATTLE_ANIM_OAMSET_4D, 32
oamframe BATTLE_ANIM_OAMSET_4D, 32
oamframe BATTLE_ANIM_OAMSET_4F, 1
oamframe BATTLE_ANIM_OAMSET_50, 1
oamframe BATTLE_ANIM_OAMSET_51, 1
oamframe BATTLE_ANIM_OAMSET_52, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2
oamdelete
.Frameset_CrossChop2:
oamframe BATTLE_ANIM_OAMSET_4B, 2, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4C, 2, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4D, 32, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_4F, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_50, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_51, 1, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
oamwait 2
oamframe BATTLE_ANIM_OAMSET_52, 2, OAM_X_FLIP, OAM_Y_FLIP
oamdelete
.Frameset_ZapCannon:
oamframe BATTLE_ANIM_OAMSET_C3, 1
oamframe BATTLE_ANIM_OAMSET_C3, 1, OAM_X_FLIP, OAM_Y_FLIP
oamrestart
.Frameset_CurseNail:
oamframe BATTLE_ANIM_OAMSET_C4, 32
oamend
.Frameset_ForesightShine:
oamframe BATTLE_ANIM_OAMSET_C5, 4
oamframe BATTLE_ANIM_OAMSET_C6, 4
oamframe BATTLE_ANIM_OAMSET_C7, 4
oamdelete
.Frameset_RapidSpin:
oamframe BATTLE_ANIM_OAMSET_C8, 1
oamframe BATTLE_ANIM_OAMSET_C8, 1, OAM_X_FLIP
oamrestart
.Frameset_Swagger:
oamframe BATTLE_ANIM_OAMSET_C9, 3
oamframe BATTLE_ANIM_OAMSET_05, 3
oamdelete
.Frameset_MeanLook:
oamframe BATTLE_ANIM_OAMSET_CA, 32
oamframe BATTLE_ANIM_OAMSET_CB, 3
oamframe BATTLE_ANIM_OAMSET_CA, 3
oamframe BATTLE_ANIM_OAMSET_CB, 3
oamrestart
.Frameset_UpsideDownPunch:
oamframe BATTLE_ANIM_OAMSET_03, 32, OAM_Y_FLIP
oamend
.Frameset_Rain:
oamframe BATTLE_ANIM_OAMSET_CC, 32
oamend
.Frameset_PsychUp:
oamframe BATTLE_ANIM_OAMSET_7F, 2
oamframe BATTLE_ANIM_OAMSET_25, 2
oamframe BATTLE_ANIM_OAMSET_80, 2
oamframe BATTLE_ANIM_OAMSET_25, 2
oamrestart
.Frameset_SpiralUnused:
oamframe BATTLE_ANIM_OAMSET_CD, 4
oamframe BATTLE_ANIM_OAMSET_CE, 4
oamframe BATTLE_ANIM_OAMSET_CD, 4, OAM_X_FLIP, OAM_Y_FLIP
oamframe BATTLE_ANIM_OAMSET_CE, 4, OAM_X_FLIP, OAM_Y_FLIP
oamrestart
.Frameset_Aeroblast:
oamframe BATTLE_ANIM_OAMSET_CF, 4
oamframe BATTLE_ANIM_OAMSET_D0, 4
oamframe BATTLE_ANIM_OAMSET_D1, 4
oamframe BATTLE_ANIM_OAMSET_D2, 4
oamdelete
.Frameset_Sandstorm:
oamframe BATTLE_ANIM_OAMSET_D3, 32
oamend
.Frameset_EnemyFeet1Row:
oamframe BATTLE_ANIM_OAMSET_D4, 8
oamend
.Frameset_PlayerHead1Row:
oamframe BATTLE_ANIM_OAMSET_D5, 8
oamend
.Frameset_EnemyFeet2Row:
oamframe BATTLE_ANIM_OAMSET_D6, 8
oamend
.Frameset_PlayerHead2Row:
oamframe BATTLE_ANIM_OAMSET_D7, 8
oamend