pokecrystal/engine/battle_anims
Rangi 40902ffe24 Verify data table sizes with table_width and assert_table_length macros
This was discussed in #706

It also uncovered some off-by-one issues with defining some constants.

A few structs now use rsreset/_RS to define their offset constants, as discussed in #739
2021-03-04 00:15:03 -05:00
..
anim_commands.asm Identify some more labels 2021-02-05 12:44:21 -05:00
bg_effects.asm Replace $0 with 0 for "ld l, a / ld h, 0" idiom 2020-11-09 15:20:40 -05:00
core.asm Verify data table sizes with table_width and assert_table_length macros 2021-03-04 00:15:03 -05:00
functions.asm Resolve some "???" comments 2020-11-17 11:09:02 -05:00
helpers.asm UnusedSpriteAnimGFX was to sprite anims as AnimObjGFX is to battle anims 2020-10-30 17:41:03 -04:00
pokeball_wobble.asm Identify some more uses of wBuffer1-6 2020-11-03 22:45:12 -05:00