mirror of https://github.com/pret/pokecrystal.git
316 lines
6.8 KiB
NASM
316 lines
6.8 KiB
NASM
object_const_def ; object_event constants
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const VERMILIONPORT_SAILOR1
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const VERMILIONPORT_SAILOR2
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const VERMILIONPORT_SUPER_NERD
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VermilionPort_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_DEFAULT
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scene_script .LeaveFastShip ; SCENE_VERMILIONPORT_LEAVE_SHIP
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db 1 ; callbacks
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callback MAPCALLBACK_NEWMAP, .FlyPoint
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.DummyScene0:
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end
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.LeaveFastShip:
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prioritysjump .LeaveFastShipScript
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end
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.FlyPoint:
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setflag ENGINE_FLYPOINT_VERMILION
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endcallback
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.LeaveFastShipScript:
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applymovement PLAYER, MovementData_0x74ef3
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appear VERMILIONPORT_SAILOR1
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setscene SCENE_DEFAULT
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setevent EVENT_FAST_SHIP_CABINS_SE_SSE_CAPTAINS_CABIN_TWIN_1
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setevent EVENT_FAST_SHIP_CABINS_SE_SSE_GENTLEMAN
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setevent EVENT_FAST_SHIP_PASSENGERS_FIRST_TRIP
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clearevent EVENT_OLIVINE_PORT_PASSAGE_POKEFAN_M
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setevent EVENT_FAST_SHIP_FIRST_TIME
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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blackoutmod VERMILION_CITY
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end
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VermilionPortSailorAtGangwayScript:
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faceplayer
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opentext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue VermilionPortAlreadyRodeScript
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writetext VermilionPortDepartingText
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waitbutton
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closetext
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turnobject VERMILIONPORT_SAILOR1, DOWN
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pause 10
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playsound SFX_EXIT_BUILDING
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disappear VERMILIONPORT_SAILOR1
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waitsfx
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applymovement PLAYER, MovementData_0x74ef1
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playsound SFX_EXIT_BUILDING
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special FadeOutPalettes
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waitsfx
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setevent EVENT_FAST_SHIP_PASSENGERS_EASTBOUND
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clearevent EVENT_FAST_SHIP_PASSENGERS_WESTBOUND
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clearevent EVENT_BEAT_POKEMANIAC_ETHAN
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clearevent EVENT_BEAT_BURGLAR_COREY
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clearevent EVENT_BEAT_BUG_CATCHER_KEN
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clearevent EVENT_BEAT_GUITARIST_CLYDE
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clearevent EVENT_BEAT_POKEFANM_JEREMY
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clearevent EVENT_BEAT_POKEFANF_GEORGIA
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clearevent EVENT_BEAT_SAILOR_KENNETH
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clearevent EVENT_BEAT_TEACHER_SHIRLEY
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clearevent EVENT_BEAT_SCHOOLBOY_NATE
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clearevent EVENT_BEAT_SCHOOLBOY_RICKY
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setevent EVENT_FAST_SHIP_DESTINATION_OLIVINE
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appear VERMILIONPORT_SAILOR1
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setmapscene FAST_SHIP_1F, SCENE_FASTSHIP1F_ENTER_SHIP
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warp FAST_SHIP_1F, 25, 1
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end
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VermilionPortAlreadyRodeScript:
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writetext VermilionPortCantBoardText
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waitbutton
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closetext
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end
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VermilionPortWalkUpToShipScript:
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turnobject VERMILIONPORT_SAILOR2, RIGHT
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue .skip
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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iftrue .skip
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turnobject PLAYER, LEFT
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opentext
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readvar VAR_WEEKDAY
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ifequal MONDAY, .NextShipWednesday
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ifequal TUESDAY, .NextShipWednesday
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ifequal THURSDAY, .NextShipSunday
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ifequal FRIDAY, .NextShipSunday
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ifequal SATURDAY, .NextShipSunday
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writetext VermilionPortAskBoardingText
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yesorno
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iffalse VermilionPortNotRidingMoveAwayScript
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writetext VermilionPortAskTicketText
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promptbutton
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checkitem S_S_TICKET
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iffalse .NoTicket
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writetext VermilionPortSSTicketText
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waitbutton
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closetext
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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applymovement PLAYER, MovementData_0x74ef8
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sjump VermilionPortSailorAtGangwayScript
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.NoTicket:
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writetext VermilionPortNoTicketText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74ef5
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end
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.NextShipWednesday:
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writetext VermilionPortSailMondayText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74ef5
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end
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.NextShipSunday:
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writetext VermilionPortSailSundayText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74ef5
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end
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.skip:
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end
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VermilionPortNotRidingScript:
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writetext VermilionPortComeAgainText
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waitbutton
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closetext
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end
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VermilionPortNotRidingMoveAwayScript:
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writetext VermilionPortComeAgainText
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waitbutton
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closetext
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applymovement PLAYER, MovementData_0x74ef5
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end
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VermilionPortSailorScript:
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faceplayer
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opentext
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checkevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_1
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iftrue VermilionPortAlreadyRodeScript
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readvar VAR_WEEKDAY
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ifequal MONDAY, .NextShipWednesday
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ifequal TUESDAY, .NextShipWednesday
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ifequal THURSDAY, .NextShipSunday
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ifequal FRIDAY, .NextShipSunday
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ifequal SATURDAY, .NextShipSunday
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writetext VermilionPortAskBoardingText
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yesorno
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iffalse VermilionPortNotRidingScript
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writetext VermilionPortAskTicketText
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promptbutton
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checkitem S_S_TICKET
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iffalse .NoTicket
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writetext VermilionPortSSTicketText
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waitbutton
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closetext
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setevent EVENT_TEMPORARY_UNTIL_MAP_RELOAD_2
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applymovement PLAYER, MovementData_0x74efe
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sjump VermilionPortSailorAtGangwayScript
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.NoTicket:
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writetext VermilionPortNoTicketText
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waitbutton
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closetext
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end
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.NextShipWednesday:
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writetext VermilionPortSailMondayText
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waitbutton
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closetext
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end
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.NextShipSunday:
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writetext VermilionPortSailSundayText
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waitbutton
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closetext
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end
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VermilionPortSuperNerdScript:
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faceplayer
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opentext
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writetext VermilionPortSuperNerdText
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waitbutton
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closetext
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end
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VermilionPortHiddenIron:
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hiddenitem IRON, EVENT_VERMILION_PORT_HIDDEN_IRON
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MovementData_0x74ef1:
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step DOWN
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step_end
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MovementData_0x74ef3:
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step UP
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step_end
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MovementData_0x74ef5:
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step RIGHT
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turn_head LEFT
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step_end
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MovementData_0x74ef8:
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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MovementData_0x74efe:
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step RIGHT
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step DOWN
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step_end
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VermilionPortDepartingText:
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text "We're departing"
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line "soon. Please get"
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cont "on board."
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done
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VermilionPortCantBoardText:
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text "Sorry. You can't"
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line "board now."
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done
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VermilionPortAskBoardingText:
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text "Welcome to FAST"
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line "SHIP S.S.AQUA."
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para "Will you be board-"
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line "ing today?"
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done
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VermilionPortAskTicketText:
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text "May I see your"
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line "S.S.TICKET?"
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done
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VermilionPortComeAgainText:
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text "We hope to see you"
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line "again!"
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done
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VermilionPortSSTicketText:
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text "<PLAYER> flashed"
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line "the S.S.TICKET."
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para "That's it."
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line "Thank you!"
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done
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VermilionPortNoTicketText:
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text "<PLAYER> tried to"
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line "show the S.S."
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cont "TICKET…"
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para "…But no TICKET!"
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para "Sorry!"
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line "You may board only"
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para "if you have an"
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line "S.S.TICKET."
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done
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VermilionPortSailMondayText:
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text "The FAST SHIP will"
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line "sail on Wednesday."
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done
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VermilionPortSailSundayText:
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text "The FAST SHIP will"
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line "sail next Sunday."
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done
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VermilionPortSuperNerdText:
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text "You came from"
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line "JOHTO?"
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para "I hear many rare"
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line "#MON live over"
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cont "there."
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done
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VermilionPort_MapEvents:
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db 0, 0 ; filler
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db 2 ; warp events
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warp_event 9, 5, VERMILION_PORT_PASSAGE, 5
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warp_event 7, 17, FAST_SHIP_1F, 1
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db 1 ; coord events
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coord_event 7, 11, SCENE_DEFAULT, VermilionPortWalkUpToShipScript
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db 1 ; bg events
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bg_event 16, 13, BGEVENT_ITEM, VermilionPortHiddenIron
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db 3 ; object events
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object_event 7, 17, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionPortSailorAtGangwayScript, EVENT_VERMILION_PORT_SAILOR_AT_GANGWAY
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object_event 6, 11, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionPortSailorScript, -1
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object_event 11, 11, SPRITE_SUPER_NERD, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VermilionPortSuperNerdScript, -1
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