mirror of https://github.com/pret/pokecrystal.git
689 lines
13 KiB
NASM
689 lines
13 KiB
NASM
object_const_def ; object_event constants
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const ROUTE36_YOUNGSTER1
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const ROUTE36_YOUNGSTER2
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const ROUTE36_WEIRD_TREE
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const ROUTE36_LASS1
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const ROUTE36_FISHER
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const ROUTE36_FRUIT_TREE
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const ROUTE36_ARTHUR
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const ROUTE36_FLORIA
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const ROUTE36_SUICUNE
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Route36_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0 ; SCENE_ROUTE36_NOTHING
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scene_script .DummyScene1 ; SCENE_ROUTE36_SUICUNE
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db 1 ; callbacks
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callback MAPCALLBACK_OBJECTS, .ArthurCallback
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.DummyScene0:
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end
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.DummyScene1:
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end
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.ArthurCallback:
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readvar VAR_WEEKDAY
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ifequal THURSDAY, .ArthurAppears
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disappear ROUTE36_ARTHUR
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endcallback
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.ArthurAppears:
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appear ROUTE36_ARTHUR
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endcallback
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Route36SuicuneScript:
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showemote EMOTE_SHOCK, PLAYER, 15
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pause 15
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playsound SFX_WARP_FROM
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turnobject PLAYER, UP
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applymovement ROUTE36_SUICUNE, Route36SuicuneMovement
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disappear ROUTE36_SUICUNE
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turnobject PLAYER, DOWN
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pause 10
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setscene SCENE_ROUTE36_NOTHING
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clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
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setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
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end
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SudowoodoScript:
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checkitem SQUIRTBOTTLE
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iftrue .Fight
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waitsfx
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playsound SFX_SANDSTORM
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applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
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end
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.Fight:
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opentext
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writetext UseSquirtbottleText
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yesorno
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iffalse DidntUseSquirtbottleScript
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closetext
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WateredWeirdTreeScript:: ; export (for when you use Squirtbottle from pack)
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opentext
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writetext UsedSquirtbottleText
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waitbutton
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closetext
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waitsfx
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playsound SFX_SANDSTORM
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applymovement ROUTE36_WEIRD_TREE, SudowoodoShakeMovement
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opentext
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writetext SudowoodoAttackedText
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waitbutton
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closetext
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loadwildmon SUDOWOODO, 20
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startbattle
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setevent EVENT_FOUGHT_SUDOWOODO
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ifequal DRAW, DidntCatchSudowoodo
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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reloadmapafterbattle
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end
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DidntUseSquirtbottleScript:
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closetext
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end
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DidntCatchSudowoodo:
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reloadmapafterbattle
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applymovement ROUTE36_WEIRD_TREE, WeirdTreeMovement_Flee
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disappear ROUTE36_WEIRD_TREE
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variablesprite SPRITE_WEIRD_TREE, SPRITE_TWIN
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special LoadUsedSpritesGFX
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special RefreshSprites
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end
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Route36FloriaScript:
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faceplayer
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opentext
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checkevent EVENT_TALKED_TO_FLORIA_AT_FLOWER_SHOP
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iftrue .SecondTimeTalking
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setevent EVENT_MET_FLORIA
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writetext FloriaText1
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waitbutton
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closetext
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clearevent EVENT_FLORIA_AT_FLOWER_SHOP
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readvar VAR_FACING
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ifequal UP, .Up
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applymovement ROUTE36_FLORIA, FloriaMovement1
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disappear ROUTE36_FLORIA
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end
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.Up:
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applymovement ROUTE36_FLORIA, FloriaMovement2
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disappear ROUTE36_FLORIA
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end
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.SecondTimeTalking:
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writetext FloriaText2
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waitbutton
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closetext
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end
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Route36RockSmashGuyScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM08_ROCK_SMASH
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iftrue .AlreadyGotRockSmash
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checkevent EVENT_FOUGHT_SUDOWOODO
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iftrue .ClearedSudowoodo
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writetext RockSmashGuyText1
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waitbutton
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closetext
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end
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.ClearedSudowoodo:
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writetext RockSmashGuyText2
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promptbutton
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verbosegiveitem TM_ROCK_SMASH
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iffalse .NoRoomForTM
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setevent EVENT_GOT_TM08_ROCK_SMASH
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.AlreadyGotRockSmash:
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writetext RockSmashGuyText3
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waitbutton
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.NoRoomForTM:
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closetext
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end
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Route36LassScript:
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faceplayer
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opentext
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checkevent EVENT_FOUGHT_SUDOWOODO
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iftrue .ClearedSudowoodo
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writetext Route36LassText
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waitbutton
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closetext
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end
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.ClearedSudowoodo:
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writetext Route36LassText_ClearedSudowoodo
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waitbutton
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closetext
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end
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TrainerSchoolboyAlan1:
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trainer SCHOOLBOY, ALAN1, EVENT_BEAT_SCHOOLBOY_ALAN, SchoolboyAlan1SeenText, SchoolboyAlan1BeatenText, 0, .Script
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.Script:
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loadvar VAR_CALLERID, PHONE_SCHOOLBOY_ALAN
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endifjustbattled
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opentext
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checkflag ENGINE_ALAN_READY_FOR_REMATCH
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iftrue .ChooseRematch
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checkflag ENGINE_ALAN_HAS_FIRE_STONE
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iftrue .GiveFireStone
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checkcellnum PHONE_SCHOOLBOY_ALAN
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iftrue .NumberAccepted
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checkevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
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iftrue .AskAgainForPhoneNumber
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writetext SchoolboyAlanBooksText
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promptbutton
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setevent EVENT_ALAN_ASKED_FOR_PHONE_NUMBER
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scall .AskNumber1
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sjump .ContinueAskForPhoneNumber
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.AskAgainForPhoneNumber:
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scall .AskNumber2
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.ContinueAskForPhoneNumber:
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askforphonenumber PHONE_SCHOOLBOY_ALAN
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ifequal PHONE_CONTACTS_FULL, .PhoneFull
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ifequal PHONE_CONTACT_REFUSED, .NumberDeclined
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gettrainername STRING_BUFFER_3, SCHOOLBOY, ALAN1
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scall .RegisteredNumber
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sjump .NumberAccepted
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.ChooseRematch:
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scall .Rematch
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winlosstext SchoolboyAlan1BeatenText, 0
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readmem wAlanFightCount
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ifequal 4, .Fight4
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ifequal 3, .Fight3
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ifequal 2, .Fight2
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ifequal 1, .Fight1
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ifequal 0, .LoadFight0
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.Fight4:
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checkevent EVENT_RESTORED_POWER_TO_KANTO
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iftrue .LoadFight4
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.Fight3:
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checkevent EVENT_BEAT_ELITE_FOUR
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iftrue .LoadFight3
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.Fight2:
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checkflag ENGINE_FLYPOINT_BLACKTHORN
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iftrue .LoadFight2
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.Fight1:
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checkflag ENGINE_FLYPOINT_OLIVINE
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iftrue .LoadFight1
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.LoadFight0:
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loadtrainer SCHOOLBOY, ALAN1
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 1
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight1:
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loadtrainer SCHOOLBOY, ALAN2
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 2
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight2:
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loadtrainer SCHOOLBOY, ALAN3
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 3
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight3:
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loadtrainer SCHOOLBOY, ALAN4
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startbattle
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reloadmapafterbattle
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loadmem wAlanFightCount, 4
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.LoadFight4:
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loadtrainer SCHOOLBOY, ALAN5
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startbattle
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reloadmapafterbattle
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clearflag ENGINE_ALAN_READY_FOR_REMATCH
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end
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.GiveFireStone:
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scall .Gift
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verbosegiveitem FIRE_STONE
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iffalse .BagFull
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clearflag ENGINE_ALAN_HAS_FIRE_STONE
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setevent EVENT_ALAN_GAVE_FIRE_STONE
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sjump .NumberAccepted
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.BagFull:
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sjump .PackFull
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.AskNumber1:
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jumpstd AskNumber1MScript
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end
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.AskNumber2:
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jumpstd AskNumber2MScript
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end
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.RegisteredNumber:
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jumpstd RegisteredNumberMScript
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end
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.NumberAccepted:
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jumpstd NumberAcceptedMScript
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end
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.NumberDeclined:
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jumpstd NumberDeclinedMScript
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end
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.PhoneFull:
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jumpstd PhoneFullMScript
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end
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.Rematch:
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jumpstd RematchMScript
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end
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.Gift:
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jumpstd GiftMScript
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end
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.PackFull:
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jumpstd PackFullMScript
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end
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TrainerPsychicMark:
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trainer PSYCHIC_T, MARK, EVENT_BEAT_PSYCHIC_MARK, PsychicMarkSeenText, PsychicMarkBeatenText, 0, .Script
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.Script:
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endifjustbattled
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opentext
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writetext PsychicMarkAfterBattleText
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waitbutton
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closetext
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end
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ArthurScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
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iftrue .AlreadyGotStone
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readvar VAR_WEEKDAY
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ifnotequal THURSDAY, ArthurNotThursdayScript
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checkevent EVENT_MET_ARTHUR_OF_THURSDAY
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iftrue .MetArthur
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writetext MeetArthurText
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promptbutton
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setevent EVENT_MET_ARTHUR_OF_THURSDAY
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.MetArthur:
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writetext ArthurGivesGiftText
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promptbutton
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verbosegiveitem HARD_STONE
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iffalse .BagFull
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setevent EVENT_GOT_HARD_STONE_FROM_ARTHUR
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writetext ArthurGaveGiftText
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waitbutton
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closetext
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end
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.AlreadyGotStone:
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writetext ArthurThursdayText
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waitbutton
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.BagFull:
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closetext
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end
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ArthurNotThursdayScript:
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writetext ArthurNotThursdayText
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waitbutton
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closetext
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end
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Route36Sign:
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jumptext Route36SignText
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RuinsOfAlphNorthSign:
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jumptext RuinsOfAlphNorthSignText
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Route36TrainerTips1:
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jumptext Route36TrainerTips1Text
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Route36TrainerTips2:
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jumptext Route36TrainerTips2Text
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Route36FruitTree:
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fruittree FRUITTREE_ROUTE_36
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SudowoodoShakeMovement:
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tree_shake
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step_end
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WeirdTreeMovement_Flee:
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fast_jump_step UP
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fast_jump_step UP
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step_end
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FloriaMovement1:
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step DOWN
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step DOWN
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step_end
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FloriaMovement2:
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step LEFT
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step DOWN
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step DOWN
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step DOWN
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step LEFT
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step_end
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Route36SuicuneMovement:
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set_sliding
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step DOWN
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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fast_jump_step RIGHT
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remove_sliding
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step_end
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UseSquirtbottleText:
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text "It's a weird tree."
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line "Use SQUIRTBOTTLE?"
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done
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UsedSquirtbottleText:
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text "<PLAYER> used the"
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line "SQUIRTBOTTLE."
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done
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SudowoodoAttackedText:
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text "The weird tree"
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line "doesn't like the"
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cont "SQUIRTBOTTLE!"
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para "The weird tree"
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line "attacked!"
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done
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FloriaText1:
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text "I'm the FLOWER"
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line "SHOP's FLORIA!"
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para "Listen, listen!"
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para "When I sprinkled"
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line "water on that"
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para "wiggly tree, it"
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line "jumped right up!"
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para "It just has to be"
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line "a #MON."
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para "I bet it would be"
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line "shocked out of its"
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para "disguise if you"
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line "soaked it!"
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para "I know! I'll tell"
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line "my sis and borrow"
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cont "her water bottle!"
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done
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FloriaText2:
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text "When I told my sis"
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line "about the jiggly"
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para "tree, she said"
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line "it's dangerous."
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para "If I beat WHITNEY,"
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line "I wonder if she'll"
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para "lend me her water"
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line "bottle…"
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done
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RockSmashGuyText1:
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text "Wa-hey!"
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para "I was going to"
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line "snap that tree"
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para "with my straight-"
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line "arm punch."
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para "But I couldn't!"
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line "I'm a failure!"
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done
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RockSmashGuyText2:
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text "Did you clear that"
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line "wretched tree?"
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para "I'm impressed!"
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line "I want you to"
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cont "have this."
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done
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UnusedReceivedTM08Text:
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text "<PLAYER> received"
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line "TM08."
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done
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RockSmashGuyText3:
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text "That happens to be"
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line "ROCK SMASH."
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para "You can shatter"
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line "rocks with just a"
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para "single well-aimed"
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line "smack."
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para "If any rocks are"
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line "in your way, just"
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cont "smash 'em up!"
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done
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UnusedOddTreeText:
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text "An odd tree is"
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line "blocking the way"
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cont "to GOLDENROD CITY."
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para "I wanted to go see"
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line "the huge #MON"
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para "CENTER they just"
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line "opened…"
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done
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Route36LassText:
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text "An odd tree is"
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line "blocking the way"
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cont "to GOLDENROD CITY."
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para "It's preventing"
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line "me from shopping."
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para "Something should"
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line "be done about it."
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done
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Route36LassText_ClearedSudowoodo:
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text "That odd tree dis-"
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line "appeared without a"
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cont "trace."
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para "Oh! That tree was"
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line "really a #MON?"
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done
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PsychicMarkSeenText:
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text "I'm going to read"
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line "your thoughts!"
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done
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PsychicMarkBeatenText:
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text "I misread you!"
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done
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PsychicMarkAfterBattleText:
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text "I'd be strong if"
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line "only I could tell"
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para "what my opponent"
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line "was thinking."
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done
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SchoolboyAlan1SeenText:
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text "Thanks to my stud-"
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line "ies, I'm ready for"
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cont "any #MON!"
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done
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SchoolboyAlan1BeatenText:
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text "Oops! Computation"
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line "error?"
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done
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SchoolboyAlanBooksText:
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text "Darn. I study five"
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line "hours a day too."
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para "There's more to"
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line "learning than just"
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cont "reading books."
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done
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MeetArthurText:
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text "ARTHUR: Who are"
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line "you?"
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para "I'm ARTHUR of"
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line "Thursday."
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done
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ArthurGivesGiftText:
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text "Here. You can have"
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line "this."
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done
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ArthurGaveGiftText:
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text "ARTHUR: A #MON"
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line "that uses rock-"
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para "type moves should"
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line "hold on to that."
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para "It pumps up rock-"
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line "type attacks."
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done
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ArthurThursdayText:
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text "ARTHUR: I'm ARTHUR"
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line "of Thursday. I'm"
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para "the second son out"
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line "of seven children."
|
|
done
|
|
|
|
ArthurNotThursdayText:
|
|
text "ARTHUR: Today's"
|
|
line "not Thursday. How"
|
|
cont "disappointing."
|
|
done
|
|
|
|
Route36SignText:
|
|
text "ROUTE 36"
|
|
done
|
|
|
|
RuinsOfAlphNorthSignText:
|
|
text "RUINS OF ALPH"
|
|
line "NORTH ENTRANCE"
|
|
done
|
|
|
|
Route36TrainerTips1Text:
|
|
text "TRAINER TIPS"
|
|
|
|
para "#MON stats"
|
|
line "vary--even within"
|
|
cont "the same species."
|
|
|
|
para "Their stats may be"
|
|
line "similar at first."
|
|
|
|
para "However, differ-"
|
|
line "ences will become"
|
|
|
|
para "pronounced as the"
|
|
line "#MON grow."
|
|
done
|
|
|
|
Route36TrainerTips2Text:
|
|
text "TRAINER TIPS"
|
|
|
|
para "Use DIG to return"
|
|
line "to the entrance of"
|
|
cont "any place."
|
|
|
|
para "It is convenient"
|
|
line "for exploring"
|
|
|
|
para "caves and other"
|
|
line "landmarks."
|
|
done
|
|
|
|
Route36_MapEvents:
|
|
db 0, 0 ; filler
|
|
|
|
db 4 ; warp events
|
|
warp_event 18, 8, ROUTE_36_NATIONAL_PARK_GATE, 3
|
|
warp_event 18, 9, ROUTE_36_NATIONAL_PARK_GATE, 4
|
|
warp_event 47, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 1
|
|
warp_event 48, 13, ROUTE_36_RUINS_OF_ALPH_GATE, 2
|
|
|
|
db 2 ; coord events
|
|
coord_event 20, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
|
|
coord_event 22, 7, SCENE_ROUTE36_SUICUNE, Route36SuicuneScript
|
|
|
|
db 4 ; bg events
|
|
bg_event 29, 1, BGEVENT_READ, Route36TrainerTips2
|
|
bg_event 45, 11, BGEVENT_READ, RuinsOfAlphNorthSign
|
|
bg_event 55, 7, BGEVENT_READ, Route36Sign
|
|
bg_event 21, 7, BGEVENT_READ, Route36TrainerTips1
|
|
|
|
db 9 ; object events
|
|
object_event 20, 13, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 3, TrainerPsychicMark, -1
|
|
object_event 31, 14, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_TRAINER, 5, TrainerSchoolboyAlan1, -1
|
|
object_event 35, 9, SPRITE_WEIRD_TREE, SPRITEMOVEDATA_SUDOWOODO, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SudowoodoScript, EVENT_ROUTE_36_SUDOWOODO
|
|
object_event 51, 8, SPRITE_LASS, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 2, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36LassScript, -1
|
|
object_event 44, 9, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36RockSmashGuyScript, -1
|
|
object_event 21, 4, SPRITE_FRUIT_TREE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, Route36FruitTree, -1
|
|
object_event 46, 6, SPRITE_YOUNGSTER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ArthurScript, EVENT_ROUTE_36_ARTHUR_OF_THURSDAY
|
|
object_event 33, 12, SPRITE_LASS, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route36FloriaScript, EVENT_FLORIA_AT_SUDOWOODO
|
|
object_event 21, 6, SPRITE_SUICUNE, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_SAW_SUICUNE_ON_ROUTE_36
|