pokecrystal/maps/Route26HealHouse.asm

64 lines
1.3 KiB
NASM

object_const_def ; object_event constants
const ROUTE26HEALHOUSE_TEACHER
Route26HealHouse_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
Route26HealHouseTeacherScript:
faceplayer
opentext
writetext Route26HealHouseRestAWhileText
waitbutton
closetext
special FadeBlackQuickly
special ReloadSpritesNoPalettes
special StubbedTrainerRankings_Healings
playmusic MUSIC_HEAL
special HealParty
pause 60
special FadeInQuickly
special RestartMapMusic
opentext
writetext Route26HealHouseKeepAtItText
waitbutton
closetext
end
Route26HealHouseBookshelf:
jumpstd PictureBookshelfScript
Route26HealHouseRestAWhileText:
text "Your #MON look"
line "a little tired."
para "You should rest"
line "them a while."
done
Route26HealHouseKeepAtItText:
text "There!"
para "Your #MON are"
line "looking good!"
para "Keep at it!"
done
Route26HealHouse_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 2, 7, ROUTE_26, 2
warp_event 3, 7, ROUTE_26, 2
db 0 ; coord events
db 2 ; bg events
bg_event 0, 1, BGEVENT_READ, Route26HealHouseBookshelf
bg_event 1, 1, BGEVENT_READ, Route26HealHouseBookshelf
db 1 ; object events
object_event 2, 3, SPRITE_TEACHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, Route26HealHouseTeacherScript, -1