pokecrystal/maps/RedsHouse1F.asm

92 lines
1.6 KiB
NASM

object_const_def ; object_event constants
const REDSHOUSE1F_REDS_MOM
RedsHouse1F_MapScripts:
db 1 ; scene scripts
scene_script .DummyScene
db 0 ; callbacks
.DummyScene:
end
RedsMom:
faceplayer
opentext
checkevent EVENT_MET_REDS_MOM
iftrue .MetAlready
writetext RedsMomText1
waitbutton
closetext
setevent EVENT_MET_REDS_MOM
end
.MetAlready:
writetext RedsMomText2
waitbutton
closetext
end
RedsHouse1FTV:
jumptext RedsHouse1FTVText
RedsHouse1FBookshelf:
jumpstd PictureBookshelfScript
RedsMomText1:
text "Hi!"
para "RED's been away"
line "for a long time."
para "He hasn't called"
line "either, so I have"
para "no idea where he"
line "is or what he's"
cont "been doing."
para "They say that no"
line "word is proof that"
para "he's doing fine,"
line "but I do worry"
cont "about him."
done
RedsMomText2:
text "I worry about RED"
line "getting hurt or"
para "sick, but he's a"
line "boy. I'm proud"
para "that he is doing"
line "what he wants to"
para "do."
done
RedsHouse1FTVText:
text "They have programs"
line "that aren't shown"
cont "in JOHTO…"
done
RedsHouse1F_MapEvents:
db 0, 0 ; filler
db 3 ; warp events
warp_event 2, 7, PALLET_TOWN, 1
warp_event 3, 7, PALLET_TOWN, 1
warp_event 7, 0, REDS_HOUSE_2F, 1
db 0 ; coord events
db 3 ; bg events
bg_event 0, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 1, 1, BGEVENT_READ, RedsHouse1FBookshelf
bg_event 2, 1, BGEVENT_READ, RedsHouse1FTV
db 1 ; object events
object_event 5, 3, SPRITE_REDS_MOM, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, RedsMom, -1