pokecrystal/maps/OlivineLighthouse1F.asm

54 lines
1.3 KiB
NASM

object_const_def ; object_event constants
const OLIVINELIGHTHOUSE1F_SAILOR
const OLIVINELIGHTHOUSE1F_POKEFAN_F
OlivineLighthouse1F_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
OlivineLighthouse1FSailorScript:
jumptextfaceplayer OlivineLighthouse1FSailorText
OlivineLighthouse1FPokefanFScript:
jumptextfaceplayer OlivineLighthouse1FPokefanFText
OlivineLighthouse1FSailorText:
text "People train at"
line "this LIGHTHOUSE."
para "It's not easy to"
line "climb because of"
cont "all the trainers."
done
OlivineLighthouse1FPokefanFText:
text "In the past, #-"
line "MON used to light"
para "the sea around"
line "OLIVINE at night."
para "The LIGHTHOUSE was"
line "made in honor of"
cont "those #MON."
done
OlivineLighthouse1F_MapEvents:
db 0, 0 ; filler
db 5 ; warp events
warp_event 10, 17, OLIVINE_CITY, 9
warp_event 11, 17, OLIVINE_CITY, 9
warp_event 3, 11, OLIVINE_LIGHTHOUSE_2F, 1
warp_event 16, 13, OLIVINE_LIGHTHOUSE_2F, 3
warp_event 17, 13, OLIVINE_LIGHTHOUSE_2F, 4
db 0 ; coord events
db 0 ; bg events
db 2 ; object events
object_event 8, 2, SPRITE_SAILOR, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FSailorScript, -1
object_event 16, 9, SPRITE_POKEFAN_F, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 2, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, OlivineLighthouse1FPokefanFScript, -1