mirror of https://github.com/pret/pokecrystal.git
148 lines
2.8 KiB
NASM
148 lines
2.8 KiB
NASM
object_const_def ; object_event constants
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const KARENSROOM_KAREN
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KarensRoom_MapScripts:
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db 2 ; scene scripts
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scene_script .LockDoor ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_FINISHED
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .KarensRoomDoors
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.LockDoor:
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prioritysjump .KarensDoorLocksBehindYou
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end
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.DummyScene:
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end
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.KarensRoomDoors:
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checkevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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iffalse .KeepEntranceOpen
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changeblock 4, 14, $2a ; wall
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.KeepEntranceOpen:
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checkevent EVENT_KARENS_ROOM_EXIT_OPEN
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iffalse .KeepExitClosed
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changeblock 4, 2, $16 ; open door
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.KeepExitClosed:
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endcallback
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.KarensDoorLocksBehindYou:
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applymovement PLAYER, KarensRoom_EnterMovement
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refreshscreen $86
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playsound SFX_STRENGTH
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earthquake 80
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changeblock 4, 14, $2a ; wall
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reloadmappart
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closetext
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setscene SCENE_FINISHED
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setevent EVENT_KARENS_ROOM_ENTRANCE_CLOSED
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waitsfx
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end
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KarenScript_Battle:
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faceplayer
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opentext
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checkevent EVENT_BEAT_ELITE_4_KAREN
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iftrue KarenScript_AfterBattle
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writetext KarenScript_KarenBeforeText
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waitbutton
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closetext
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winlosstext KarenScript_KarenBeatenText, 0
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loadtrainer KAREN, KAREN1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_ELITE_4_KAREN
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opentext
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writetext KarenScript_KarenDefeatText
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waitbutton
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closetext
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playsound SFX_ENTER_DOOR
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changeblock 4, 2, $16 ; open door
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reloadmappart
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closetext
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setevent EVENT_KARENS_ROOM_EXIT_OPEN
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waitsfx
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end
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KarenScript_AfterBattle:
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writetext KarenScript_KarenDefeatText
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waitbutton
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closetext
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end
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KarensRoom_EnterMovement:
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step UP
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step UP
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step UP
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step UP
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step_end
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KarenScript_KarenBeforeText:
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text "I am KAREN of the"
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line "ELITE FOUR."
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para "You're <PLAYER>?"
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line "How amusing."
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para "I love dark-type"
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line "#MON."
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para "I find their wild,"
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line "tough image to be"
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para "so appealing. And"
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line "they're so strong."
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para "Think you can take"
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line "them? Just try to"
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cont "entertain me."
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para "Let's go."
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done
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KarenScript_KarenBeatenText:
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text "Well, aren't you"
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line "good. I like that"
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cont "in a trainer."
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done
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KarenScript_KarenDefeatText:
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text "Strong #MON."
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para "Weak #MON."
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para "That is only the"
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line "selfish perception"
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cont "of people."
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para "Truly skilled"
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line "trainers should"
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para "try to win with"
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line "their favorites."
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para "I like your style."
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line "You understand"
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cont "what's important."
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para "Go on--the CHAM-"
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line "PION is waiting."
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done
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KarensRoom_MapEvents:
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db 0, 0 ; filler
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db 4 ; warp events
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warp_event 4, 17, BRUNOS_ROOM, 3
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warp_event 5, 17, BRUNOS_ROOM, 4
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warp_event 4, 2, LANCES_ROOM, 1
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warp_event 5, 2, LANCES_ROOM, 2
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db 0 ; coord events
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db 0 ; bg events
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db 1 ; object events
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object_event 5, 7, SPRITE_KAREN, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, KarenScript_Battle, -1
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