pokecrystal/maps/EarlsPokemonAcademy.asm

434 lines
7.9 KiB
NASM

object_const_def ; object_event constants
const EARLSPOKEMONACADEMY_EARL
const EARLSPOKEMONACADEMY_YOUNGSTER1
const EARLSPOKEMONACADEMY_GAMEBOY_KID1
const EARLSPOKEMONACADEMY_GAMEBOY_KID2
const EARLSPOKEMONACADEMY_YOUNGSTER2
const EARLSPOKEMONACADEMY_POKEDEX
EarlsPokemonAcademy_MapScripts:
db 0 ; scene scripts
db 0 ; callbacks
AcademyEarl:
applymovement EARLSPOKEMONACADEMY_EARL, AcademyEarlSpinMovement
faceplayer
opentext
writetext AcademyEarlIntroText
yesorno
iffalse .Part1
writetext AcademyEarlTeachHowToWinText
yesorno
iffalse .Done
.Part1:
writetext AcademyEarlTeachMoreText
yesorno
iffalse .Done
writetext AcademyEarlTeachHowToRaiseWellText
waitbutton
closetext
end
.Done:
writetext AcademyEarlNoMoreToTeachText
waitbutton
closetext
end
EarlsPokemonAcademyYoungster1Script:
jumptextfaceplayer EarlsPokemonAcademyYoungster1Text
EarlsPokemonAcademyGameboyKid1Script:
faceplayer
opentext
writetext EarlsPokemonAcademyGameboyKid1Text
waitbutton
closetext
turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID1, DOWN
end
EarlsPokemonAcademyGameboyKid2Script:
faceplayer
opentext
writetext EarlsPokemonAcademyGameboyKid2Text
waitbutton
closetext
turnobject EARLSPOKEMONACADEMY_GAMEBOY_KID2, DOWN
end
EarlsPokemonAcademyYoungster2Script:
jumptextfaceplayer EarlsPokemonAcademyYoungster2Text
AcademyBlackboard:
opentext
writetext AcademyBlackboardText
.Loop:
loadmenu .BlackboardMenuHeader
_2dmenu
closewindow
ifequal 1, .Poison
ifequal 2, .Paralysis
ifequal 3, .Sleep
ifequal 4, .Burn
ifequal 5, .Freeze
closetext
end
.Poison:
writetext AcademyPoisonText
waitbutton
sjump .Loop
.Paralysis:
writetext AcademyParalysisText
waitbutton
sjump .Loop
.Sleep:
writetext AcademySleepText
waitbutton
sjump .Loop
.Burn:
writetext AcademyBurnText
waitbutton
sjump .Loop
.Freeze:
writetext AcademyFreezeText
waitbutton
sjump .Loop
.BlackboardMenuHeader:
db MENU_BACKUP_TILES ; flags
menu_coords 0, 0, 11, 8
dw .MenuData
db 1 ; default option
.MenuData:
db STATICMENU_CURSOR ; flags
dn 3, 2 ; rows, columns
db 5 ; spacing
dba .Text
dbw BANK(AcademyBlackboard), 0
.Text:
db "PSN@"
db "PAR@"
db "SLP@"
db "BRN@"
db "FRZ@"
db "QUIT@"
AcademyNotebook:
opentext
writetext AcademyNotebookText
yesorno
iffalse .Done
writetext AcademyNotebookText1
yesorno
iffalse .Done
writetext AcademyNotebookText2
yesorno
iffalse .Done
writetext AcademyNotebookText3
waitbutton
.Done:
closetext
end
AcademyStickerMachine:
; unused
jumptext AcademyStickerMachineText
AcademyBookshelf:
jumpstd DifficultBookshelfScript
AcademyEarlSpinMovement:
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
turn_head LEFT
turn_head UP
turn_head RIGHT
turn_head DOWN
step_end
AcademyEarlIntroText:
text "EARL, I am!"
para "Wonderful are"
line "#MON, yes!"
para "Teach you I will"
line "to be a better"
cont "trainer!"
para "What you want to"
line "know? Want to be"
cont "a winner is you?"
done
AcademyEarlTeachHowToWinText:
text "Good! Teach you,"
line "I will!"
para "In battle, #MON"
line "top on list jump"
cont "out first!"
para "Change order in"
line "list, make battle"
cont "easy, maybe!"
para "More from me you"
line "want to hear?"
done
AcademyEarlTeachMoreText:
text "So, want to know"
line "how to raise"
cont "#MON well?"
done
AcademyEarlTeachHowToRaiseWellText:
text "Fine! Teach you,"
line "I will!"
para "If #MON come"
line "out in battle even"
para "briefly, some EXP."
line "Points it gets."
para "At top of list put"
line "weak #MON."
para "Switch in battle"
line "quick!"
para "This way, weak"
line "#MON strong"
cont "become!"
done
AcademyEarlNoMoreToTeachText:
text "Oh! Smart student"
line "you are! Nothing"
cont "more do I teach!"
para "Good to #MON"
line "you must be!"
done
EarlsPokemonAcademyYoungster1Text:
text "I'm taking notes"
line "of the teacher's"
cont "lecture."
para "I'd better copy"
line "the stuff on the"
cont "blackboard too."
done
EarlsPokemonAcademyGameboyKid1Text:
text "I traded my best"
line "#MON to the"
cont "guy beside me."
done
EarlsPokemonAcademyGameboyKid2Text:
text "Huh? The #MON I"
line "just got is hold-"
cont "ing something!"
done
EarlsPokemonAcademyYoungster2Text:
text "A #MON holding"
line "a BERRY will heal"
cont "itself in battle."
para "Many other items"
line "can be held by"
cont "#MON…"
para "It sure is tough"
line "taking notes…"
done
AcademyBlackboardText:
text "The blackboard"
line "describes #MON"
para "status changes in"
line "battle."
done
AcademyBlackboardText2:
; unused
text "Read which topic?"
done
AcademyPoisonText:
text "If poisoned, a"
line "#MON steadily"
cont "loses HP."
para "Poison lingers"
line "after the battle,"
para "and HP is lost as"
line "you walk."
para "To cure it, use an"
line "ANTIDOTE."
done
AcademyParalysisText:
text "Paralysis reduces"
line "speed and may"
cont "prevent movement."
para "It remains after"
line "battle, so use"
cont "a PARLYZ HEAL."
done
AcademySleepText:
text "If asleep, your"
line "#MON can't make"
cont "a move."
para "A sleeping #MON"
line "doesn't wake up"
cont "after battle."
para "Wake it up with"
line "an AWAKENING."
done
AcademyBurnText:
text "A burn steadily"
line "consumes HP."
para "It also reduces"
line "attack power."
para "A burn lingers"
line "after battle."
para "Use a BURN HEAL as"
line "the cure."
done
AcademyFreezeText:
text "If your #MON is"
line "frozen, it can't"
cont "do a thing."
para "It remains frozen"
line "after battle."
para "Thaw it out with"
line "an ICE HEAL."
done
AcademyNotebookText:
text "It's this kid's"
line "notebook…"
para "Catch #MON"
line "using # BALLS."
para "Up to six can be"
line "in your party."
para "Keep reading?"
done
AcademyNotebookText1:
text "Before throwing a"
line "# BALL, weaken"
cont "the target first."
para "A poisoned or"
line "burned #MON is"
cont "easier to catch."
para "Keep reading?"
done
AcademyNotebookText2:
text "Some moves may"
line "cause confusion."
para "Confusion may make"
line "a #MON attack"
cont "itself."
para "Leaving battle"
line "clears up any"
cont "confusion."
para "Keep reading?"
done
AcademyNotebookText3:
text "People who catch"
line "and use #MON"
para "in battle are"
line "#MON trainers."
para "They are expected"
line "to visit #MON"
para "GYMS and defeat"
line "other trainers."
para "The next page"
line "is… Blank!"
para "Boy: E-he-he…"
para "I haven't written"
line "anymore…"
done
AcademyStickerMachineText:
text "This super machine"
line "prints data out as"
para "stickers!"
done
EarlsPokemonAcademy_MapEvents:
db 0, 0 ; filler
db 2 ; warp events
warp_event 3, 15, VIOLET_CITY, 3
warp_event 4, 15, VIOLET_CITY, 3
db 0 ; coord events
db 4 ; bg events
bg_event 0, 1, BGEVENT_READ, AcademyBookshelf
bg_event 1, 1, BGEVENT_READ, AcademyBookshelf
bg_event 3, 0, BGEVENT_READ, AcademyBlackboard
bg_event 4, 0, BGEVENT_READ, AcademyBlackboard
db 6 ; object events
object_event 4, 2, SPRITE_FISHER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, AcademyEarl, EVENT_EARLS_ACADEMY_EARL
object_event 2, 5, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster1Script, -1
object_event 3, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid1Script, -1
object_event 4, 11, SPRITE_GAMEBOY_KID, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyGameboyKid2Script, -1
object_event 4, 7, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EarlsPokemonAcademyYoungster2Script, -1
object_event 2, 4, SPRITE_POKEDEX, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, AcademyNotebook, -1