pokecrystal/maps/BurnedTowerB1F.asm

263 lines
6.3 KiB
NASM

object_const_def ; object_event constants
const BURNEDTOWERB1F_BOULDER
const BURNEDTOWERB1F_RAIKOU1
const BURNEDTOWERB1F_ENTEI1
const BURNEDTOWERB1F_SUICUNE1
const BURNEDTOWERB1F_RAIKOU2
const BURNEDTOWERB1F_ENTEI2
const BURNEDTOWERB1F_SUICUNE2
const BURNEDTOWERB1F_POKE_BALL
const BURNEDTOWERB1F_EUSINE
BurnedTowerB1F_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0 ; SCENE_DEFAULT
scene_script .DummyScene1 ; SCENE_FINISHED
db 1 ; callbacks
callback MAPCALLBACK_TILES, .LadderCallback
.DummyScene0:
end
.DummyScene1:
end
.LadderCallback:
checkevent EVENT_RELEASED_THE_BEASTS
iftrue .HideLadder
changeblock 6, 14, $02 ; floor
.HideLadder:
endcallback
ReleaseTheBeasts:
playmusic MUSIC_NONE
pause 30
appear BURNEDTOWERB1F_RAIKOU1
turnobject PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_RAIKOU2
pause 15
cry RAIKOU
appear BURNEDTOWERB1F_ENTEI1
turnobject PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_ENTEI2
pause 15
cry ENTEI
appear BURNEDTOWERB1F_SUICUNE1
turnobject PLAYER, UP
pause 5
disappear BURNEDTOWERB1F_SUICUNE2
pause 15
cry SUICUNE
pause 15
playsound SFX_WARP_FROM
turnobject PLAYER, LEFT
applymovement BURNEDTOWERB1F_RAIKOU1, BurnedTowerRaikouMovement
disappear BURNEDTOWERB1F_RAIKOU1
waitsfx
playsound SFX_WARP_FROM
turnobject PLAYER, RIGHT
applymovement BURNEDTOWERB1F_ENTEI1, BurnedTowerEnteiMovement
disappear BURNEDTOWERB1F_ENTEI1
waitsfx
pause 15
playsound SFX_WARP_FROM
turnobject PLAYER, UP
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement1
playsound SFX_WARP_FROM
turnobject PLAYER, DOWN
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement2
turnobject PLAYER, UP
pause 20
cry SUICUNE
pause 30
playsound SFX_WARP_FROM
applymovement BURNEDTOWERB1F_SUICUNE1, BurnedTowerSuicuneMovement3
turnobject PLAYER, DOWN
disappear BURNEDTOWERB1F_SUICUNE1
waitsfx
special RestartMapMusic
setscene SCENE_FINISHED
setevent EVENT_RELEASED_THE_BEASTS
special InitRoamMons
setmapscene ECRUTEAK_GYM, SCENE_FINISHED
setmapscene CIANWOOD_CITY, SCENE_CIANWOODCITY_SUICUNE_AND_EUSINE
clearevent EVENT_SAW_SUICUNE_AT_CIANWOOD_CITY
setevent EVENT_ECRUTEAK_GYM_GRAMPS
clearevent EVENT_ECRUTEAK_CITY_GRAMPS
setevent EVENT_BURNED_TOWER_MORTY
setevent EVENT_BURNED_TOWER_1F_EUSINE
appear BURNEDTOWERB1F_EUSINE
refreshscreen
changeblock 6, 14, $1b ; ladder
reloadmappart
closetext
setscene SCENE_FINISHED
end
BurnedTowerB1FEusine:
faceplayer
opentext
writetext BurnedTowerB1FEusineText
waitbutton
closetext
readvar VAR_FACING
ifequal UP, .Movement2
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement1
sjump .Finish
.Movement2:
applymovement BURNEDTOWERB1F_EUSINE, BurnedTowerB1FEusineMovement2
.Finish:
disappear BURNEDTOWERB1F_EUSINE
playsound SFX_EXIT_BUILDING
waitsfx
end
BurnedTowerB1FTMEndure:
itemball TM_ENDURE
BurnedTowerB1FBoulder:
jumpstd StrengthBoulderScript
BurnedTowerRaikouMovement:
set_sliding
fast_jump_step DOWN
fast_jump_step LEFT
remove_sliding
step_end
BurnedTowerEnteiMovement:
set_sliding
fast_jump_step RIGHT
fast_jump_step DOWN
fast_jump_step RIGHT
remove_sliding
step_end
BurnedTowerSuicuneMovement1:
set_sliding
fast_jump_step RIGHT
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step LEFT
remove_sliding
step_end
BurnedTowerSuicuneMovement2:
set_sliding
fast_jump_step LEFT
fast_jump_step UP
big_step UP
fast_jump_step RIGHT
remove_sliding
step_end
BurnedTowerUnusedMovement:
; unreferenced
set_sliding
big_step DOWN
remove_sliding
step_end
BurnedTowerSuicuneMovement3:
set_sliding
big_step UP
fast_jump_step RIGHT
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step DOWN
fast_jump_step DOWN
remove_sliding
step_end
BurnedTowerB1FEusineMovement2:
step LEFT
step LEFT
step DOWN
step DOWN
step LEFT
step DOWN
step_end
BurnedTowerB1FEusineMovement1:
step DOWN
step LEFT
step LEFT
step LEFT
step DOWN
step DOWN
step_end
BurnedTowerB1FEusineText:
text "EUSINE: I dug a"
line "hole here, too…"
para "I was shocked!"
para "SUICUNE raced by"
line "like a blur, right"
para "in front of my"
line "eyes!"
para "For ten years I"
line "chased SUICUNE,"
para "and I finally got"
line "to see it."
para "I'm all choked up!"
para "<PLAYER>, I owe"
line "this all to you!"
para "Thank you!"
para "I heard that the"
line "legendary #MON"
para "of ECRUTEAK test"
line "chosen humans by"
para "allowing them to"
line "get close."
para "I'm going to track"
line "SUICUNE."
para "<PLAYER>, let's"
line "meet again!"
para "Farewell!"
done
BurnedTowerB1F_MapEvents:
db 0, 0 ; filler
db 6 ; warp events
warp_event 10, 9, BURNED_TOWER_1F, 3
warp_event 17, 7, BURNED_TOWER_1F, 7
warp_event 10, 8, BURNED_TOWER_1F, 9
warp_event 3, 13, BURNED_TOWER_1F, 10
warp_event 17, 14, BURNED_TOWER_1F, 12
warp_event 7, 15, BURNED_TOWER_1F, 14
db 1 ; coord events
coord_event 10, 6, SCENE_DEFAULT, ReleaseTheBeasts
db 0 ; bg events
db 9 ; object events
object_event 17, 8, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FBoulder, -1
object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_POKEMON, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_1
object_event 7, 3, SPRITE_RAIKOU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
object_event 12, 3, SPRITE_ENTEI, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
object_event 10, 4, SPRITE_SUICUNE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_SILVER, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_BURNED_TOWER_B1F_BEASTS_2
object_event 16, 4, SPRITE_POKE_BALL, SPRITEMOVEDATA_STILL, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, BurnedTowerB1FTMEndure, EVENT_BURNED_TOWER_B1F_TM_ENDURE
object_event 10, 12, SPRITE_SUPER_NERD, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BurnedTowerB1FEusine, EVENT_EUSINE_IN_BURNED_TOWER