WhirlIslandCave_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
WhirlIslandCave_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 7, 5, 9, WHIRL_ISLAND_B1F
warp_def 3, 13, 4, WHIRL_ISLAND_NW
.CoordEvents:
.BGEvents:
.ObjectEvents: