mirror of https://github.com/pret/pokecrystal.git
70 lines
1.1 KiB
NASM
70 lines
1.1 KiB
NASM
const_value set 2
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const MRPSYCHICSHOUSE_FISHING_GURU
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MrPsychicsHouse_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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MrPsychic:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM29_PSYCHIC
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iftrue .AlreadyGotItem
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writetext MrPsychicText1
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buttonsound
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verbosegiveitem TM_PSYCHIC_M
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iffalse .Done
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setevent EVENT_GOT_TM29_PSYCHIC
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.AlreadyGotItem:
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writetext MrPsychicText2
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waitbutton
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.Done:
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closetext
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end
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MrPsychicsHouseBookshelf:
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jumpstd difficultbookshelf
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MrPsychicText1:
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text "…"
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para "…"
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para "…"
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para "…I got it!"
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para "You wanted this!"
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done
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MrPsychicText2:
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text "TM29 is PSYCHIC."
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para "It may lower the"
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line "target's SPCL.DEF."
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done
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MrPsychicsHouse_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 7, 5, SAFFRON_CITY
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warp_def 3, 7, 5, SAFFRON_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 0, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
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bg_event 1, 1, BGEVENT_READ, MrPsychicsHouseBookshelf
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.ObjectEvents:
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db 1
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object_event 5, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, MrPsychic, -1
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