pokecrystal/maps/MountMoon.asm

187 lines
3.4 KiB
NASM

const_value set 2
const MOUNTMOON_SILVER
MountMoon_MapScripts:
.SceneScripts:
db 2
scene_script .RivalEncounter
scene_script .DummyScene
.MapCallbacks:
db 0
.RivalEncounter:
priorityjump .RivalBattle
end
.DummyScene:
end
.RivalBattle:
spriteface PLAYER, RIGHT
showemote EMOTE_SHOCK, PLAYER, 15
special Special_FadeOutMusic
pause 15
applymovement MOUNTMOON_SILVER, MountMoonSilverMovementBefore
playmusic MUSIC_RIVAL_ENCOUNTER
opentext
writetext MountMoonSilverTextBefore
waitbutton
closetext
checkevent EVENT_GOT_TOTODILE_FROM_ELM
iftrue .Totodile
checkevent EVENT_GOT_CHIKORITA_FROM_ELM
iftrue .Chikorita
winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
setlasttalked MOUNTMOON_SILVER
loadtrainer RIVAL2, RIVAL2_1_TOTODILE
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .FinishBattle
.Totodile:
winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
setlasttalked MOUNTMOON_SILVER
loadtrainer RIVAL2, RIVAL2_1_CHIKORITA
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .FinishBattle
.Chikorita:
winlosstext MountMoonSilverTextWin, MountMoonSilverTextLoss
setlasttalked MOUNTMOON_SILVER
loadtrainer RIVAL2, RIVAL2_1_CYNDAQUIL
startbattle
dontrestartmapmusic
reloadmapafterbattle
jump .FinishBattle
.FinishBattle:
playmusic MUSIC_RIVAL_AFTER
opentext
writetext MountMoonSilverTextAfter
waitbutton
closetext
applymovement MOUNTMOON_SILVER, MountMoonSilverMovementAfter
disappear MOUNTMOON_SILVER
setscene 1
setevent EVENT_BEAT_RIVAL_IN_MT_MOON
playmapmusic
end
MountMoonSilverMovementBefore:
step LEFT
step LEFT
step LEFT
step_end
MountMoonSilverMovementAfter:
step RIGHT
step RIGHT
step DOWN
step DOWN
step DOWN
step DOWN
step DOWN
step_end
MountMoonSilverTextBefore:
text "<......> <......> <......>"
para "It's been a while,"
line "<PLAYER>."
para "…Since I lost to"
line "you, I thought"
para "about what I was"
line "lacking with my"
cont "#MON…"
para "And we came up"
line "with an answer."
para "<PLAYER>, now we'll"
line "show you!"
done
MountMoonSilverTextWin:
text "<......> <......> <......>"
para "I thought I raised"
line "my #MON to be"
para "the best they"
line "could be…"
para "…But it still "
line "wasn't enough…"
done
MountMoonSilverTextAfter:
text "<......> <......> <......>"
para "…You won, fair"
line "and square."
para "I admit it. But"
line "this isn't the"
cont "end."
para "I'm going to be"
line "the greatest #-"
cont "MON trainer ever."
para "Because these guys"
line "are behind me."
para "…Listen, <PLAYER>."
para "One of these days"
line "I'm going to prove"
para "how good I am by"
line "beating you."
done
MountMoonSilverTextLoss:
text "<......> <......> <......>"
para "I've repaid my"
line "debt to you."
para "With my #MON,"
line "I'm going to beat"
para "the CHAMPION and"
line "become the world's"
cont "greatest trainer."
done
MountMoon_MapEvents:
; filler
db 0, 0
.Warps:
db 8
warp_def 3, 3, 1, ROUTE_3
warp_def 15, 15, 1, ROUTE_4
warp_def 13, 3, 7, MOUNT_MOON
warp_def 15, 11, 8, MOUNT_MOON
warp_def 25, 5, 1, MOUNT_MOON_SQUARE
warp_def 25, 15, 2, MOUNT_MOON_SQUARE
warp_def 25, 3, 3, MOUNT_MOON
warp_def 25, 13, 4, MOUNT_MOON
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 7, 3, SPRITE_SILVER, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_MT_MOON_RIVAL