mirror of https://github.com/pret/pokecrystal.git
220 lines
3.6 KiB
NASM
220 lines
3.6 KiB
NASM
const_value set 2
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const MANIASHOUSE_ROCKER
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ManiasHouse_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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ManiaScript:
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faceplayer
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opentext
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checkevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM
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iftrue .default_postevent
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checkevent EVENT_GOT_SHUCKIE
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iftrue .alreadyhaveshuckie
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writetext ManiaText_AskLookAfterShuckle
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yesorno
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iffalse .refusetotakeshuckie
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special Special_GiveShuckle
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iffalse .partyfull
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writetext ManiaText_TakeCareOfShuckle
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buttonsound
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waitsfx
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writetext ManiaText_GotShuckle
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playsound SFX_KEY_ITEM
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waitsfx
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closetext
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setevent EVENT_GOT_SHUCKIE
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end
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.alreadyhaveshuckie
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checkflag ENGINE_SHUCKLE_GIVEN
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iffalse .returnshuckie
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writetext ManiaText_TakeCareOfShuckle
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waitbutton
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closetext
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end
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.partyfull
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writetext ManiaText_PartyFull
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waitbutton
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closetext
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end
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.refusetotakeshuckie
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writetext ManiaText_IfHeComesBack
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waitbutton
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closetext
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end
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.returnshuckie
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writetext ManiaText_CanIHaveMyMonBack
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yesorno
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iffalse .refused
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special Special_ReturnShuckle
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if_equal SHUCKIE_WRONG_MON, .wrong
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if_equal SHUCKIE_REFUSED, .refused
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if_equal SHUCKIE_HAPPY, .superhappy
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if_equal SHUCKIE_FAINTED, .default_postevent
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; SHUCKIE_RETURNED
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writetext ManiaText_ThankYou
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waitbutton
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closetext
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setevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM
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end
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.wrong
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writetext ManiaText_ShuckleNotThere
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waitbutton
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closetext
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end
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.superhappy
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writetext ManiaText_ShuckleLikesYou
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waitbutton
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closetext
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setevent EVENT_MANIA_TOOK_SHUCKIE_OR_LET_YOU_KEEP_HIM
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end
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.refused
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writetext ManiaText_SameAsBeingRobbed
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waitbutton
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closetext
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end
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.nothingleft
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writetext ManiaText_ShuckleIsYourLastMon
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waitbutton
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closetext
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end
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.default_postevent
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writetext ManiaText_HappinessSpeech
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waitbutton
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closetext
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end
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UnknownScript_0x9d300:
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jumpstd picturebookshelf
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ManiaText_AskLookAfterShuckle:
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text "I, I'm in shock!"
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para "A guy about your"
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line "age with piercing"
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para "eyes and long hair"
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line "came in."
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para "He scared me into"
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line "giving him my"
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cont "prized #MON!"
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para "I still have one"
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line "left, but what if"
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cont "he comes back?"
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para "You look strong."
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line "Could you look"
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para "after my #MON"
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line "for a while?"
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done
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ManiaText_TakeCareOfShuckle:
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text "Oh, thank you!"
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para "Take good care of"
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line "it, please!"
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done
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ManiaText_GotShuckle:
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text "<PLAYER> received a"
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line "#MON."
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done
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ManiaText_PartyFull:
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text "Your #MON party"
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line "is full."
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done
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ManiaText_IfHeComesBack:
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text "Oh, no… What'll"
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line "I do if he comes"
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cont "back?"
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done
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ManiaText_CanIHaveMyMonBack:
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text "Hi! How's my #-"
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line "MON?"
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para "I think I'm safe"
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line "now, so may I have"
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cont "it back?"
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done
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ManiaText_ThankYou:
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text "Thank you!"
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done
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ManiaText_ShuckleNotThere:
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text "Hey, you don't"
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line "have my #MON"
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cont "with you."
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done
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ManiaText_ShuckleLikesYou:
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text "My #MON has"
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line "come to like you."
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para "All right, you"
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line "should keep it."
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para "But promise to"
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line "be good to it!"
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done
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ManiaText_SameAsBeingRobbed:
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text "Oh, no, no… That's"
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line "the same as being"
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cont "robbed."
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done
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ManiaText_HappinessSpeech:
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text "For #MON, hap-"
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line "piness is being"
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para "with a person who"
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line "treats them well."
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done
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ManiaText_ShuckleIsYourLastMon:
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text "If I take my #-"
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line "MON back, what are"
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para "you going to use"
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line "in battle?"
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done
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ManiasHouse_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 2, 7, 1, CIANWOOD_CITY
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warp_def 3, 7, 1, CIANWOOD_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 0
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.ObjectEvents:
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db 1
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object_event 2, 4, SPRITE_ROCKER, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ManiaScript, -1
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