pokecrystal/maps/GoldenrodDeptStoreElevator.asm

75 lines
1.7 KiB
NASM

GoldenrodDeptStoreElevator_MapScripts:
.SceneScripts:
db 0
.MapCallbacks:
db 0
MapGoldenrodDeptStoreElevatorSignpost0Script:
opentext
elevator Elevator_0x566e0
closetext
iffalse .Done
pause 5
playsound SFX_ELEVATOR
earthquake 60
waitsfx
checkevent EVENT_GOLDENROD_UNDERGROUND_WAREHOUSE_BLOCKED_OFF
iftrue .Done
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
iftrue .BoxLayout1
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
iftrue .BoxLayout2
checkevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
iftrue .BoxLayout3
.BoxLayout3:
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
end
.BoxLayout1:
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
end
.BoxLayout2:
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_1
clearevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_2
setevent EVENT_GOLDENROD_DEPT_STORE_B1F_LAYOUT_3
end
.Done:
end
Elevator_0x566e0:
db 7 ; floors
elevfloor FLOOR_B1F, 2, GOLDENROD_DEPT_STORE_B1F
elevfloor FLOOR_1F, 4, GOLDENROD_DEPT_STORE_1F
elevfloor FLOOR_2F, 3, GOLDENROD_DEPT_STORE_2F
elevfloor FLOOR_3F, 3, GOLDENROD_DEPT_STORE_3F
elevfloor FLOOR_4F, 3, GOLDENROD_DEPT_STORE_4F
elevfloor FLOOR_5F, 3, GOLDENROD_DEPT_STORE_5F
elevfloor FLOOR_6F, 2, GOLDENROD_DEPT_STORE_6F
db -1 ; end
GoldenrodDeptStoreElevator_MapEvents:
; filler
db 0, 0
.Warps:
db 2
warp_def 1, 3, -1, GOLDENROD_DEPT_STORE_1F
warp_def 2, 3, -1, GOLDENROD_DEPT_STORE_1F
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 3, 0, BGEVENT_READ, MapGoldenrodDeptStoreElevatorSignpost0Script
.ObjectEvents:
db 0