pokecrystal/maps/EcruteakHouse.asm

306 lines
5.7 KiB
NASM

const_value set 2
const ECRUTEAKHOUSE_SAGE1
const ECRUTEAKHOUSE_SAGE2
const ECRUTEAKHOUSE_SAGE3
const ECRUTEAKHOUSE_GRAMPS
EcruteakHouse_MapScripts:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 1
callback MAPCALLBACK_OBJECTS, .InitializeSages
.DummyScene0:
end
.DummyScene1:
end
.InitializeSages:
checkevent EVENT_FOUGHT_SUICUNE
iftrue .DontBlockTower
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .DontBlockTower
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .BlockTower
return
.BlockTower:
clearevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_RANG_CLEAR_BELL_2
setevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
checkitem CLEAR_BELL
iftrue .NoClearBell
setscene 0
.NoClearBell:
return
.DontBlockTower:
clearevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
return
EcruteakHouse_CoordEvent1:
checkevent EVENT_RANG_CLEAR_BELL_2
iftrue EcruteakHouse_CoordEvent_DontMove
applymovement ECRUTEAKHOUSE_SAGE2, MovementData_0x980c7
moveobject ECRUTEAKHOUSE_SAGE1, 4, 6
appear ECRUTEAKHOUSE_SAGE1
pause 5
disappear ECRUTEAKHOUSE_SAGE2
end
EcruteakHouse_CoordEvent2:
checkevent EVENT_RANG_CLEAR_BELL_1
iftrue EcruteakHouse_CoordEvent_DontMove
applymovement ECRUTEAKHOUSE_SAGE1, MovementData_0x980cc
moveobject ECRUTEAKHOUSE_SAGE2, 5, 6
appear ECRUTEAKHOUSE_SAGE2
pause 5
disappear ECRUTEAKHOUSE_SAGE1
end
EcruteakHouse_CoordEvent_DontMove:
end
SageScript_0x98062:
faceplayer
opentext
checkevent EVENT_CLEARED_RADIO_TOWER
iftrue .CheckForClearBell
checkflag ENGINE_FOGBADGE
iftrue .BlockPassage_GotFogBadge
writetext UnknownText_0x980d1
waitbutton
closetext
end
.BlockPassage_GotFogBadge:
writetext UnknownText_0x98131
waitbutton
closetext
end
.CheckForClearBell:
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .AllowedThrough
checkevent EVENT_GAVE_KURT_APRICORNS
iftrue .Event000
checkitem CLEAR_BELL
iftrue .RingClearBell
writetext UnknownText_0x981a4
waitbutton
closetext
end
.RingClearBell:
writetext UnknownText_0x98250
waitbutton
closetext
setscene 1
setevent EVENT_RANG_CLEAR_BELL_2
clearevent EVENT_RANG_CLEAR_BELL_1
setevent EVENT_GAVE_KURT_APRICORNS
end
.AllowedThrough:
writetext UnknownText_0x9837e
waitbutton
closetext
end
.Event000:
writetext UnknownText_0x98391
waitbutton
closetext
end
SageScript_0x980b0:
faceplayer
opentext
checkevent EVENT_GOT_CLEAR_BELL
iftrue .GotClearBell
writetext UnknownText_0x9840b
waitbutton
closetext
end
.GotClearBell:
writetext UnknownText_0x9846f
waitbutton
closetext
end
EcruteakHouseGrampsScript:
jumptextfaceplayer EcruteakHouseGrampsText
MovementData_0x980c7:
fix_facing
big_step LEFT
remove_fixed_facing
turn_head DOWN
step_end
MovementData_0x980cc:
fix_facing
big_step RIGHT
remove_fixed_facing
turn_head DOWN
step_end
UnknownText_0x980d1:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Sorry, but you'll"
line "have to leave."
done
UnknownText_0x98131:
text "TIN TOWER is off"
line "limits to anyone"
para "without ECRUTEAK"
line "GYM's BADGE."
para "Ah!"
para "ECRUTEAK's GYM"
line "BADGE! Please, go"
cont "right through."
done
UnknownText_0x981a4:
text "A momentous event"
line "has occurred."
para "I beg your pardon,"
line "but I must ask you"
cont "to leave."
para "…What soothes the"
line "soul…"
para "The WISE TRIO say"
line "things that are so"
para "very difficult to"
line "understand…"
done
UnknownText_0x98250:
text "A momentous event"
line "has occurred."
para "I beg your pardon,"
line "but I must ask you"
cont "to leave."
para "<......><......><......>"
para "Ah!"
para "The sound of that"
line "CLEAR BELL!"
para "It… It's sublime!"
para "I've never heard"
line "so beautiful a"
cont "sound before!"
para "That bell's chime"
line "is indicative of"
cont "the bearer's soul."
para "You…"
para "You may be able to"
line "make it through"
cont "TIN TOWER."
para "Please, do go on."
done
UnknownText_0x9837e:
text "Please, do go on."
done
UnknownText_0x98391:
text "That bell's chime"
line "is indicative of"
cont "the bearer's soul."
para "You…"
para "You may be able to"
line "make it through"
cont "TIN TOWER."
para "Please, do go on."
done
UnknownText_0x9840b:
text "The TIN TOWER"
line "ahead is a nine-"
para "tier tower of"
line "divine beauty."
para "It soothes the"
line "soul of all who"
cont "see it."
done
UnknownText_0x9846f:
text "The TIN TOWER"
line "shook! A #MON"
para "must have returned"
line "to the top!"
done
EcruteakHouseGrampsText:
text "Two towers…"
line "Two #MON…"
para "But when one"
line "burned down, both"
para "#MON flew away,"
line "never to return."
done
EcruteakHouse_MapEvents:
; filler
db 0, 0
.Warps:
db 5
warp_def 4, 17, 3, ECRUTEAK_CITY
warp_def 5, 17, 3, ECRUTEAK_CITY
warp_def 5, 3, 4, ECRUTEAK_HOUSE
warp_def 17, 15, 3, ECRUTEAK_HOUSE
warp_def 17, 3, 3, WISE_TRIOS_ROOM
.CoordEvents:
db 2
coord_event 4, 7, 0, EcruteakHouse_CoordEvent1
coord_event 5, 7, 0, EcruteakHouse_CoordEvent2
.BGEvents:
db 0
.ObjectEvents:
db 4
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1
object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2
object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x980b0, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHouseGrampsScript, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE