mirror of https://github.com/pret/pokecrystal.git
306 lines
5.7 KiB
NASM
306 lines
5.7 KiB
NASM
const_value set 2
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const ECRUTEAKHOUSE_SAGE1
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const ECRUTEAKHOUSE_SAGE2
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const ECRUTEAKHOUSE_SAGE3
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const ECRUTEAKHOUSE_GRAMPS
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EcruteakHouse_MapScripts:
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.SceneScripts:
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db 2
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scene_script .DummyScene0
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scene_script .DummyScene1
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.MapCallbacks:
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db 1
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callback MAPCALLBACK_OBJECTS, .InitializeSages
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.DummyScene0:
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end
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.DummyScene1:
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end
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.InitializeSages:
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checkevent EVENT_FOUGHT_SUICUNE
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iftrue .DontBlockTower
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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iftrue .DontBlockTower
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .BlockTower
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return
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.BlockTower:
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clearevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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setevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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checkitem CLEAR_BELL
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iftrue .NoClearBell
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setscene 0
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.NoClearBell:
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return
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.DontBlockTower:
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clearevent EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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return
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EcruteakHouse_CoordEvent1:
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checkevent EVENT_RANG_CLEAR_BELL_2
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iftrue EcruteakHouse_CoordEvent_DontMove
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applymovement ECRUTEAKHOUSE_SAGE2, MovementData_0x980c7
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moveobject ECRUTEAKHOUSE_SAGE1, 4, 6
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appear ECRUTEAKHOUSE_SAGE1
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pause 5
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disappear ECRUTEAKHOUSE_SAGE2
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end
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EcruteakHouse_CoordEvent2:
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checkevent EVENT_RANG_CLEAR_BELL_1
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iftrue EcruteakHouse_CoordEvent_DontMove
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applymovement ECRUTEAKHOUSE_SAGE1, MovementData_0x980cc
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moveobject ECRUTEAKHOUSE_SAGE2, 5, 6
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appear ECRUTEAKHOUSE_SAGE2
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pause 5
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disappear ECRUTEAKHOUSE_SAGE1
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end
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EcruteakHouse_CoordEvent_DontMove:
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end
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SageScript_0x98062:
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faceplayer
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opentext
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checkevent EVENT_CLEARED_RADIO_TOWER
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iftrue .CheckForClearBell
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checkflag ENGINE_FOGBADGE
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iftrue .BlockPassage_GotFogBadge
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writetext UnknownText_0x980d1
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waitbutton
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closetext
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end
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.BlockPassage_GotFogBadge:
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writetext UnknownText_0x98131
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waitbutton
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closetext
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end
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.CheckForClearBell:
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checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
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iftrue .AllowedThrough
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checkevent EVENT_GAVE_KURT_APRICORNS
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iftrue .Event000
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checkitem CLEAR_BELL
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iftrue .RingClearBell
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writetext UnknownText_0x981a4
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waitbutton
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closetext
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end
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.RingClearBell:
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writetext UnknownText_0x98250
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waitbutton
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closetext
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setscene 1
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setevent EVENT_RANG_CLEAR_BELL_2
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clearevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_GAVE_KURT_APRICORNS
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end
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.AllowedThrough:
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writetext UnknownText_0x9837e
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waitbutton
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closetext
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end
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.Event000:
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writetext UnknownText_0x98391
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waitbutton
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closetext
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end
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SageScript_0x980b0:
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faceplayer
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opentext
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checkevent EVENT_GOT_CLEAR_BELL
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iftrue .GotClearBell
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writetext UnknownText_0x9840b
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waitbutton
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closetext
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end
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.GotClearBell:
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writetext UnknownText_0x9846f
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waitbutton
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closetext
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end
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EcruteakHouseGrampsScript:
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jumptextfaceplayer EcruteakHouseGrampsText
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MovementData_0x980c7:
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fix_facing
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big_step LEFT
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remove_fixed_facing
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turn_head DOWN
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step_end
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MovementData_0x980cc:
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fix_facing
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big_step RIGHT
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remove_fixed_facing
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turn_head DOWN
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step_end
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UnknownText_0x980d1:
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text "TIN TOWER is off"
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line "limits to anyone"
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para "without ECRUTEAK"
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line "GYM's BADGE."
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para "Sorry, but you'll"
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line "have to leave."
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done
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UnknownText_0x98131:
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text "TIN TOWER is off"
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line "limits to anyone"
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para "without ECRUTEAK"
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line "GYM's BADGE."
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para "Ah!"
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para "ECRUTEAK's GYM"
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line "BADGE! Please, go"
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cont "right through."
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done
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UnknownText_0x981a4:
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text "A momentous event"
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line "has occurred."
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para "I beg your pardon,"
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line "but I must ask you"
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cont "to leave."
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para "…What soothes the"
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line "soul…"
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para "The WISE TRIO say"
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line "things that are so"
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para "very difficult to"
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line "understand…"
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done
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UnknownText_0x98250:
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text "A momentous event"
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line "has occurred."
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para "I beg your pardon,"
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line "but I must ask you"
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cont "to leave."
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para "<......><......><......>"
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para "Ah!"
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para "The sound of that"
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line "CLEAR BELL!"
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para "It… It's sublime!"
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para "I've never heard"
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line "so beautiful a"
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cont "sound before!"
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para "That bell's chime"
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line "is indicative of"
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cont "the bearer's soul."
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para "You…"
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para "You may be able to"
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line "make it through"
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cont "TIN TOWER."
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para "Please, do go on."
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done
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UnknownText_0x9837e:
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text "Please, do go on."
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done
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UnknownText_0x98391:
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text "That bell's chime"
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line "is indicative of"
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cont "the bearer's soul."
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para "You…"
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para "You may be able to"
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line "make it through"
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cont "TIN TOWER."
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para "Please, do go on."
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done
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UnknownText_0x9840b:
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text "The TIN TOWER"
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line "ahead is a nine-"
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para "tier tower of"
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line "divine beauty."
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para "It soothes the"
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line "soul of all who"
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cont "see it."
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done
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UnknownText_0x9846f:
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text "The TIN TOWER"
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line "shook! A #MON"
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para "must have returned"
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line "to the top!"
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done
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EcruteakHouseGrampsText:
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text "Two towers…"
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line "Two #MON…"
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para "But when one"
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line "burned down, both"
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para "#MON flew away,"
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line "never to return."
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done
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EcruteakHouse_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 5
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warp_def 4, 17, 3, ECRUTEAK_CITY
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warp_def 5, 17, 3, ECRUTEAK_CITY
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warp_def 5, 3, 4, ECRUTEAK_HOUSE
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warp_def 17, 15, 3, ECRUTEAK_HOUSE
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warp_def 17, 3, 3, WISE_TRIOS_ROOM
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.CoordEvents:
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db 2
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coord_event 4, 7, 0, EcruteakHouse_CoordEvent1
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coord_event 5, 7, 0, EcruteakHouse_CoordEvent2
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.BGEvents:
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db 0
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.ObjectEvents:
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db 4
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object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_1
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object_event 5, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x98062, EVENT_RANG_CLEAR_BELL_2
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object_event 6, 9, SPRITE_SAGE, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, SageScript_0x980b0, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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object_event 3, 11, SPRITE_GRAMPS, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, EcruteakHouseGrampsScript, EVENT_ECRUTEAK_HOUSE_WANDERING_SAGE
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