mirror of https://github.com/pret/pokecrystal.git
336 lines
6.7 KiB
NASM
336 lines
6.7 KiB
NASM
const_value set 2
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const CIANWOODGYM_CHUCK
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const CIANWOODGYM_BLACK_BELT1
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const CIANWOODGYM_BLACK_BELT2
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const CIANWOODGYM_BLACK_BELT3
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const CIANWOODGYM_BLACK_BELT4
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const CIANWOODGYM_BOULDER1
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const CIANWOODGYM_BOULDER2
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const CIANWOODGYM_BOULDER3
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const CIANWOODGYM_BOULDER4
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CianwoodGym_MapScripts:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 0
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ChuckScript_0x9d60f:
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faceplayer
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opentext
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checkevent EVENT_BEAT_CHUCK
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iftrue .FightDone
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writetext ChuckIntroText1
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waitbutton
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closetext
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spriteface CIANWOODGYM_CHUCK, RIGHT
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opentext
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writetext ChuckIntroText2
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waitbutton
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closetext
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applymovement CIANWOODGYM_BOULDER1, CianwoodGymMovement_ChuckChucksBoulder
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playsound SFX_STRENGTH
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earthquake 80
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disappear CIANWOODGYM_BOULDER1
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pause 30
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faceplayer
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opentext
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writetext ChuckIntroText3
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waitbutton
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closetext
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winlosstext ChuckLossText, 0
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loadtrainer CHUCK, CHUCK1
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startbattle
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reloadmapafterbattle
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setevent EVENT_BEAT_CHUCK
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opentext
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writetext GetStormBadgeText
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playsound SFX_GET_BADGE
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waitsfx
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setflag ENGINE_STORMBADGE
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checkcode VAR_BADGES
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scall CianwoodGymActivateRockets
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.FightDone:
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checkevent EVENT_GOT_TM01_DYNAMICPUNCH
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iftrue .AlreadyGotTM
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setevent EVENT_BEAT_BLACKBELT_YOSHI
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setevent EVENT_BEAT_BLACKBELT_LAO
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setevent EVENT_BEAT_BLACKBELT_NOB
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setevent EVENT_BEAT_BLACKBELT_LUNG
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writetext ChuckExplainBadgeText
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buttonsound
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verbosegiveitem TM_DYNAMICPUNCH
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iffalse .BagFull
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setevent EVENT_GOT_TM01_DYNAMICPUNCH
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writetext ChuckExplainTMText
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waitbutton
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closetext
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end
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.AlreadyGotTM:
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writetext ChuckAfterText
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waitbutton
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.BagFull:
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closetext
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end
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CianwoodGymActivateRockets:
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if_equal 7, .RadioTowerRockets
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if_equal 6, .GoldenrodRockets
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end
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.GoldenrodRockets:
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jumpstd goldenrodrockets
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.RadioTowerRockets:
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jumpstd radiotowerrockets
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TrainerBlackbeltYoshi:
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trainer EVENT_BEAT_BLACKBELT_YOSHI, BLACKBELT_T, YOSHI, BlackbeltYoshiSeenText, BlackbeltYoshiBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltYoshiAfterText
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waitbutton
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closetext
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end
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TrainerBlackbeltLao:
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trainer EVENT_BEAT_BLACKBELT_LAO, BLACKBELT_T, LAO, BlackbeltLaoSeenText, BlackbeltLaoBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltLaoAfterText
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waitbutton
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closetext
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end
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TrainerBlackbeltNob:
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trainer EVENT_BEAT_BLACKBELT_NOB, BLACKBELT_T, NOB, BlackbeltNobSeenText, BlackbeltNobBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltNobAfterText
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waitbutton
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closetext
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end
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TrainerBlackbeltLung:
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trainer EVENT_BEAT_BLACKBELT_LUNG, BLACKBELT_T, LUNG, BlackbeltLungSeenText, BlackbeltLungBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BlackbeltLungAfterText
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waitbutton
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closetext
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end
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CianwoodGymBoulder:
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jumpstd strengthboulder
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CianwoodGymStatue:
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checkflag ENGINE_STORMBADGE
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iftrue .Beaten
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jumpstd gymstatue1
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.Beaten:
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trainertotext CHUCK, CHUCK1, MEM_BUFFER_1
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jumpstd gymstatue2
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CianwoodGymMovement_ChuckChucksBoulder:
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set_sliding
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big_step LEFT
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big_step UP
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fast_jump_step RIGHT
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remove_sliding
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step_end
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ChuckIntroText1:
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text "WAHAHAH!"
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para "So you've come"
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line "this far!"
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para "Let me tell you,"
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line "I'm tough!"
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para "My #MON will"
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line "crush stones and"
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cont "shatter bones!"
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para "Watch this!"
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done
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ChuckIntroText2:
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text "CHUCK: Urggh!"
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line "…"
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para "Oooarrgh!"
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done
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ChuckIntroText3:
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text "There! Scared now,"
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line "are you?"
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para "What?"
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line "It has nothing to"
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para "do with #MON?"
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line "That's true!"
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para "Come on. We shall"
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line "do battle!"
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done
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ChuckLossText:
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text "Wha? Huh?"
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line "I lost?"
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para "How about that!"
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line "You're worthy of"
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cont "STORMBADGE!"
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done
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GetStormBadgeText:
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text "<PLAYER> received"
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line "STORMBADGE."
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done
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ChuckExplainBadgeText:
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text "STORMBADGE makes"
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line "all #MON up to"
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para "L70 obey, even"
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line "traded ones."
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para "It also lets your"
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line "#MON use FLY"
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para "when you're not in"
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line "a battle."
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para "Here, take this"
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line "too!"
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done
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ChuckExplainTMText:
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text "That is DYNAMIC-"
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line "PUNCH."
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para "It doesn't always"
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line "hit, but when it"
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para "does, it causes"
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line "confusion!"
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done
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ChuckAfterText:
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text "WAHAHAH! I enjoyed"
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line "battling you!"
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para "But a loss is a"
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line "loss!"
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para "From now on, I'm"
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line "going to train 24"
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cont "hours a day!"
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done
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BlackbeltYoshiSeenText:
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text "My #MON and I"
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line "are bound togeth-"
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cont "er by friendship."
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para "Our bond will"
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line "never be broken!"
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done
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BlackbeltYoshiBeatenText:
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text "This isn't real!"
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done
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BlackbeltYoshiAfterText:
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text "You seem to have a"
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line "strong bond with"
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cont "your #MON too!"
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done
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BlackbeltLaoSeenText:
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text "We martial artists"
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line "fear nothing!"
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done
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BlackbeltLaoBeatenText:
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text "That's shocking!"
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done
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BlackbeltLaoAfterText:
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text "Fighting #MON"
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line "are afraid of psy-"
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cont "chics…"
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done
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BlackbeltNobSeenText:
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text "Words are useless."
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line "Let your fists do"
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cont "the talking!"
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done
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BlackbeltNobBeatenText:
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text "…"
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done
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BlackbeltNobAfterText:
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text "I lost! "
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line "I'm speechless!"
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done
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BlackbeltLungSeenText:
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text "My raging fists"
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line "will shatter your"
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cont "#MON!"
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done
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BlackbeltLungBeatenText:
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text "I got shattered!"
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done
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BlackbeltLungAfterText:
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text "My #MON lost…"
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line "My… my pride is"
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cont "shattered…"
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done
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CianwoodGym_MapEvents:
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; filler
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db 0, 0
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.Warps:
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db 2
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warp_def 4, 17, 2, CIANWOOD_CITY
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warp_def 5, 17, 2, CIANWOOD_CITY
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.CoordEvents:
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db 0
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.BGEvents:
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db 2
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bg_event 3, 15, BGEVENT_READ, CianwoodGymStatue
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bg_event 6, 15, BGEVENT_READ, CianwoodGymStatue
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.ObjectEvents:
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db 9
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object_event 4, 1, SPRITE_CHUCK, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, ChuckScript_0x9d60f, -1
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object_event 2, 12, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltYoshi, -1
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object_event 7, 12, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 3, TrainerBlackbeltLao, -1
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object_event 3, 9, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 2, TrainerBlackbeltNob, -1
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object_event 5, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_TRAINER, 1, TrainerBlackbeltLung, -1
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object_event 5, 1, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
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object_event 3, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
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object_event 4, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
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object_event 5, 7, SPRITE_BOULDER, SPRITEMOVEDATA_STRENGTH_BOULDER, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, CianwoodGymBoulder, -1
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