pokecrystal/maps/BattleTower1F.asm

820 lines
17 KiB
NASM

const_value set 2
const BATTLETOWER1F_RECEPTIONIST
const BATTLETOWER1F_YOUNGSTER
const BATTLETOWER1F_COOLTRAINER_F
const BATTLETOWER1F_BUG_CATCHER
const BATTLETOWER1F_GRANNY
BattleTower1F_MapScripts:
.SceneScripts:
db 2
scene_script .Scene0
scene_script .Scene1
.MapCallbacks:
db 0
.Scene0:
writebyte BATTLETOWERACTION_CHECKSAVEFILEISYOURS
special Special_BattleTowerAction
iffalse .SkipEverything
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
special Special_BattleTowerAction
if_equal $0, .SkipEverything
if_equal $2, .priorityjump1
if_equal $3, .SkipEverything
if_equal $4, .SkipEverything
opentext
writetext Text_WeveBeenWaitingForYou
waitbutton
closetext
priorityjump Script_ResumeBattleTowerChallenge
end
.priorityjump1
priorityjump BattleTower_LeftWithoutSaving
writebyte BATTLETOWERACTION_CHALLENGECANCELED
special Special_BattleTowerAction
writebyte BATTLETOWERACTION_06
special Special_BattleTowerAction
.SkipEverything:
setscene 1
.Scene1:
end
MapBattleTower1FSignpost0Script:
opentext
writetext Text_ReadBattleTowerRules
yesorno
iffalse UnknownScript_0x9e3e0
writetext Text_BattleTowerRules
waitbutton
UnknownScript_0x9e3e0:
closetext
end
ReceptionistScript_0x9e3e2:
writebyte BATTLETOWERACTION_GET_CHALLENGE_STATE ; copybytetovar sBattleTowerChallengeState
special Special_BattleTowerAction
if_equal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
opentext
writetext Text_BattleTowerWelcomesYou
buttonsound
writebyte BATTLETOWERACTION_CHECK_EXPLANATION_READ ; if new save file: bit 1, [sBattleTowerSaveFileFlags]
special Special_BattleTowerAction
if_not_equal $0, Script_Menu_ChallengeExplanationCancel
jump Script_BattleTowerIntroductionYesNo
Script_Menu_ChallengeExplanationCancel: ; 0x9e3fc
writetext Text_WantToGoIntoABattleRoom
writebyte TRUE
special Special_Menu_ChallengeExplanationCancel
if_equal 1, Script_ChooseChallenge
if_equal 2, Script_BattleTowerExplanation
jump Script_BattleTowerHopeToServeYouAgain
Script_ChooseChallenge: ; 0x9e40f
writebyte BATTLETOWERACTION_RESETDATA ; ResetBattleTowerTrainerSRAM
special Special_BattleTowerAction
special Special_CheckForBattleTowerRules
if_not_equal FALSE, Script_WaitButton
writetext Text_SaveBeforeEnteringBattleRoom
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
setscene 0
special Special_TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene 1
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ ; set 1, [sBattleTowerSaveFileFlags]
special Special_BattleTowerAction
special Special_BattleTowerRoomMenu
if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, Script_MobileError
writebyte BATTLETOWERACTION_11
special Special_BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton
closetext
writebyte BATTLETOWERACTION_CHOOSEREWARD
special Special_BattleTowerAction
jump Script_WalkToBattleTowerElevator
Script_ResumeBattleTowerChallenge:
closetext
writebyte BATTLETOWERACTION_LOADLEVELGROUP ; load choice of level group
special Special_BattleTowerAction
Script_WalkToBattleTowerElevator:
musicfadeout MUSIC_NONE, 8
setmapscene BATTLE_TOWER_BATTLE_ROOM, 0
setmapscene BATTLE_TOWER_ELEVATOR, 0
setmapscene BATTLE_TOWER_HALLWAY, 0
follow BATTLETOWER1F_RECEPTIONIST, PLAYER
applymovement BATTLETOWER1F_RECEPTIONIST, MovementData_BattleTower1FWalkToElevator
writebyte BATTLETOWERACTION_0A
special Special_BattleTowerAction
warpsound
disappear BATTLETOWER1F_RECEPTIONIST
stopfollow
applymovement PLAYER, MovementData_BattleTowerHallwayPlayerEntersBattleRoom
warpcheck
end
Script_GivePlayerHisPrize: ; 0x9e47a
writebyte BATTLETOWERACTION_1C
special Special_BattleTowerAction
writebyte BATTLETOWERACTION_GIVEREWARD
special Special_BattleTowerAction
if_equal POTION, Script_YourPackIsStuffedFull
itemtotext USE_SCRIPT_VAR, MEM_BUFFER_1
giveitem ITEM_FROM_MEM, 5
writetext Text_PlayerGotFive
writebyte BATTLETOWERACTION_1D
special Special_BattleTowerAction
closetext
end
Script_YourPackIsStuffedFull: ; 0x9e498
writetext Text_YourPackIsStuffedFull
waitbutton
closetext
end
Script_BattleTowerIntroductionYesNo: ; 0x9e49e
writetext Text_WouldYouLikeToHearAboutTheBattleTower
yesorno
iffalse Script_BattleTowerSkipExplanation
Script_BattleTowerExplanation: ; 0x9e4a5
writetext Text_BattleTowerIntroduction_2
Script_BattleTowerSkipExplanation:
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
special Special_BattleTowerAction
jump Script_Menu_ChallengeExplanationCancel
Script_BattleTowerHopeToServeYouAgain:
writetext Text_WeHopeToServeYouAgain
waitbutton
closetext
end
UnreferencedScript_0x9e4b6:
special Special_BattleTowerMobileError
closetext
end
Script_WaitButton: ; 0x9e4bb
waitbutton
closetext
end
UnreferencedScript_0x9e4be:
writetext Text_SaveBeforeEnteringBattleRoom
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
special Special_TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
writebyte BATTLETOWERACTION_SET_EXPLANATION_READ
special Special_BattleTowerAction
special Special_Function1700ba
if_equal $a, Script_Menu_ChallengeExplanationCancel
if_not_equal $0, Script_MobileError
writetext Text_ReceivedAListOfLeadersOnTheHonorRoll
spriteface BATTLETOWER1F_RECEPTIONIST, LEFT
writetext Text_PleaseConfirmOnThisMonitor
waitbutton
spriteface BATTLETOWER1F_RECEPTIONIST, DOWN
closetext
end
UnreferencedScript_0x9e4ea:
writebyte BATTLETOWERACTION_LEVEL_CHECK
special Special_BattleTowerAction
if_not_equal $0, Script_APkmnLevelExceeds
writebyte BATTLETOWERACTION_UBERS_CHECK
special Special_BattleTowerAction
if_not_equal $0, Script_MayNotEnterABattleRoomUnderL70
special Special_CheckForBattleTowerRules
if_not_equal FALSE, Script_WaitButton
writebyte BATTLETOWERACTION_05
special Special_BattleTowerAction
if_equal $0, .zero
writetext Text_CantBeRegistered_PreviousRecordDeleted
jump continue
.zero
writetext Text_CantBeRegistered
continue:
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
writetext Text_SaveBeforeReentry
yesorno
iffalse Script_Menu_ChallengeExplanationCancel
setscene 0
special Special_TryQuickSave
iffalse Script_Menu_ChallengeExplanationCancel
setscene 1
writebyte BATTLETOWERACTION_06
special Special_BattleTowerAction
writebyte BATTLETOWERACTION_12
special Special_BattleTowerAction
writetext Text_RightThisWayToYourBattleRoom
waitbutton
jump Script_ResumeBattleTowerChallenge
UnreferencedScript_0x9e53b:
writetext Text_FiveDayBattleLimit_Mobile
waitbutton
jump Script_BattleTowerHopeToServeYouAgain
Script_APkmnLevelExceeds: ; 0x9e542
writetext Text_APkmnLevelExceeds
waitbutton
jump Script_Menu_ChallengeExplanationCancel
Script_MayNotEnterABattleRoomUnderL70: ; 0x9e549
writetext Text_MayNotEnterABattleRoomUnderL70
waitbutton
jump Script_Menu_ChallengeExplanationCancel
Script_MobileError:
special Special_BattleTowerMobileError
closetext
end
BattleTower_LeftWithoutSaving:
opentext
writetext Text_BattleTower_LeftWithoutSaving
waitbutton
jump Script_BattleTowerHopeToServeYouAgain
YoungsterScript_0x9e55d:
faceplayer
opentext
writetext Text_BattleTowerYoungster
waitbutton
closetext
spriteface BATTLETOWER1F_YOUNGSTER, RIGHT
end
CooltrainerFScript_0x9e568:
jumptextfaceplayer Text_BattleTowerCooltrainerF
BugCatcherScript_0x9e56b:
jumptextfaceplayer Text_BattleTowerBugCatcher
GrannyScript_0x9e56e:
jumptextfaceplayer Text_BattleTowerGranny
MovementData_BattleTower1FWalkToElevator:
step UP
step UP
step UP
step UP
step UP
MovementData_BattleTowerHallwayPlayerEntersBattleRoom:
step UP
step_end
MovementData_BattleTowerElevatorExitElevator:
step DOWN
step_end
MovementData_BattleTowerHallwayWalkTo1020Room:
step RIGHT
step RIGHT
MovementData_BattleTowerHallwayWalkTo3040Room:
step RIGHT
step RIGHT
step UP
step RIGHT
turn_head LEFT
step_end
MovementData_BattleTowerHallwayWalkTo90100Room:
step LEFT
step LEFT
MovementData_BattleTowerHallwayWalkTo7080Room:
step LEFT
step LEFT
MovementData_BattleTowerHallwayWalkTo5060Room:
step LEFT
step LEFT
step UP
step LEFT
turn_head RIGHT
step_end
MovementData_BattleTowerBattleRoomPlayerWalksIn:
step UP
step UP
step UP
step UP
turn_head RIGHT
step_end
MovementData_BattleTowerBattleRoomOpponentWalksIn:
slow_step DOWN
slow_step DOWN
slow_step DOWN
turn_head LEFT
step_end
MovementData_BattleTowerBattleRoomOpponentWalksOut:
turn_head UP
slow_step UP
slow_step UP
slow_step UP
step_end
MovementData_BattleTowerBattleRoomReceptionistWalksToPlayer:
slow_step RIGHT
slow_step RIGHT
slow_step UP
slow_step UP
step_end
MovementData_BattleTowerBattleRoomReceptionistWalksAway:
slow_step DOWN
slow_step DOWN
slow_step LEFT
slow_step LEFT
turn_head RIGHT
step_end
MovementData_BattleTowerBattleRoomPlayerTurnsToFaceReceptionist:
turn_head DOWN
step_end
MovementData_BattleTowerBattleRoomPlayerTurnsToFaceNextOpponent:
turn_head RIGHT
step_end
Text_BattleTowerWelcomesYou: ; 0x9e5ab
text "BATTLE TOWER"
line "welcomes you!"
para "I could show you"
line "to a BATTLE ROOM."
done
Text_WantToGoIntoABattleRoom: ; 0x9e5ea
text "Want to go into a"
line "BATTLE ROOM?"
done
Text_RightThisWayToYourBattleRoom: ; 0x9e60a
text "Right this way to"
line "your BATTLE ROOM."
done
Text_BattleTowerIntroduction_1: ; 0x9e62f
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "If you defeat the"
line "seven in a ROOM,"
para "and you have a"
line "good record, you"
para "could become the"
line "ROOM's LEADER."
para "All LEADERS will"
line "be recorded in the"
para "HONOR ROLL for"
line "posterity."
para "You may challenge"
line "in up to five"
para "BATTLE ROOMS each"
line "day."
para "However, you may"
line "battle only once a"
para "day in any given"
line "ROOM."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
Text_BattleTowerIntroduction_2: ; 0x9e886
text "BATTLE TOWER is a"
line "facility made for"
cont "#MON battles."
para "Countless #MON"
line "trainers gather"
para "from all over to"
line "hold battles in"
para "specially designed"
line "BATTLE ROOMS."
para "There are many"
line "BATTLE ROOMS in"
cont "the BATTLE TOWER."
para "Each ROOM holds"
line "seven trainers."
para "Beat them all, and"
line "win a prize."
para "To interrupt a"
line "session, you must"
para "SAVE. If not, you"
line "won't be able to"
para "resume your ROOM"
line "challenge."
para ""
done
Text_ReceivedAListOfLeadersOnTheHonorRoll: ; 0x9e9eb
text "Received a list of"
line "LEADERS on the"
cont "HONOR ROLL."
para ""
done
Text_PleaseConfirmOnThisMonitor: ; 0x9ea1b
text "Please confirm on"
line "this monitor."
done
Text_ThankYou: ; 0x9ea3c
text "Thank you!"
para ""
done
Text_ThanksForVisiting: ; 0x9ea49
text "Thanks for"
line "visiting!"
done
Text_BeatenAllTheTrainers_Mobile:
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "Your feat may be"
line "worth registering,"
para "<PLAYER>. With your"
line "results, you may"
para "be chosen as a"
line "ROOM LEADER."
para ""
done
Text_CongratulationsYouveBeatenAllTheTrainers: ; 0x9eaef
text "Congratulations!"
para "You've beaten all"
line "the trainers!"
para "For that, you get"
line "this great prize!"
para ""
done
Text_AskRegisterRecord_Mobile:
text "Would you like to"
line "register your"
para "record with the"
line "CENTER?"
done
Text_PlayerGotFive: ; 0x9eb7e
text "<PLAYER> got five"
line "@"
text_from_ram StringBuffer4
text "!@"
sound_item
text_waitbutton
db "@"
Text_YourPackIsStuffedFull: ; 0x9eb94
text "Oops, your PACK is"
line "stuffed full."
para "Please make room"
line "and come back."
done
Text_YourRegistrationIsComplete: ; 0x9ebd6
text "Your registration"
line "is complete."
para "Please come again!"
done
Text_WeHopeToServeYouAgain: ; 0x9ec09
text "We hope to serve"
line "you again."
done
Text_PleaseStepThisWay: ; 0x9ec26
text "Please step this"
line "way."
done
Text_WouldYouLikeToHearAboutTheBattleTower: ; 0x9ec3d
text "Would you like to"
line "hear about the"
cont "BATTLE TOWER?"
done
Text_CantBeRegistered:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered. OK?"
done
Text_CantBeRegistered_PreviousRecordDeleted:
text "Your record from"
line "the previous"
para "BATTLE ROOM can't"
line "be registered."
para "Also, the existing"
line "record will be"
cont "deleted. OK?"
done
Text_CheckTheLeaderHonorRoll: ; 0x9ed1e
text "Check the LEADER"
line "HONOR ROLL?"
done
Text_ReadBattleTowerRules: ; 0x9ed3c
text "BATTLE TOWER rules"
line "are written here."
para "Read the rules?"
done
Text_BattleTowerRules: ; 0x9ed72
text "Three #MON may"
line "enter battles."
para "All three must be"
line "different."
para "The items they"
line "hold must also be"
cont "different."
para "Certain #MON"
line "may also have"
para "level restrictions"
line "placed on them."
done
Text_BattleTower_LeftWithoutSaving:
text "Excuse me!"
line "You didn't SAVE"
para "before exiting"
line "the BATTLE ROOM."
para "I'm awfully sorry,"
line "but your challenge"
para "will be declared"
line "invalid."
done
Text_YourPkmnWillBeHealedToFullHealth: ; 0x9ee92
text "Your #MON will"
line "be healed to full"
cont "health."
done
Text_NextUpOpponentNo: ; 0x9eebc
text "Next up, opponent"
line "no.@"
text_from_ram StringBuffer3
text ". Ready?"
done
Text_SaveBeforeConnecting_Mobile:
text "Your session will"
line "be SAVED before"
para "connecting with"
line "the CENTER."
done
Text_SaveBeforeEnteringBattleRoom: ; 0x9ef1f
text "Before entering"
line "the BATTLE ROOM,"
para "your progress will"
line "be saved."
done
Text_SaveAndEndTheSession: ; 0x9ef5e
text "SAVE and end the"
line "session?"
done
Text_SaveBeforeReentry:
text "Your record will"
line "be SAVED before"
para "you go back into"
line "the previous ROOM."
done
Text_CancelYourBattleRoomChallenge: ; 0x9efbf
text "Cancel your BATTLE"
line "ROOM challenge?"
done
Text_RegisterRecordOnFile_Mobile:
text "We have your"
line "previous record on"
para "file. Would you"
line "like to register"
cont "it at the CENTER?"
done
Text_WeveBeenWaitingForYou:
text "We've been waiting"
line "for you. This way"
para "to a BATTLE ROOM,"
line "please."
done
Text_FiveDayBattleLimit_Mobile:
text "You may enter only"
line "five BATTLE ROOMS"
cont "each day."
para "Please come back"
line "tomorrow."
done
Text_TooMuchTimeElapsedNoRegister: ; 0x9f0c1
text "Sorry, but it's"
line "not possible to"
para "register your"
line "current record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
; a dupe?
Text_RegisterRecordTimedOut_Mobile:
text "Sorry, but it's"
line "not possible to"
para "register your most"
line "recent record at"
para "the CENTER because"
line "too much time has"
para "elapsed since the"
line "start of your"
cont "challenge."
done
Text_APkmnLevelExceeds: ; 0x9f1e5
text "One or more of"
line "your #MON's"
cont "levels exceeds @"
deciram ScriptVar, 1, 3
text "."
done
Text_MayNotEnterABattleRoomUnderL70: ; 0x9f217
text_from_ram wcd49
text " may not"
line "enter a BATTLE"
cont "ROOM under L70."
para "This BATTLE ROOM"
line "is for L@"
deciram ScriptVar, 1, 3
text "."
done
Text_BattleTowerYoungster: ; 0x9f264
text "Destroyed by the"
line "first opponent in"
para "no time at all…"
line "I'm no good…"
done
Text_BattleTowerCooltrainerF: ; 0x9f2a4
text "There are lots of"
line "BATTLE ROOMS, but"
para "I'm going to win"
line "them all!"
done
Text_BattleTowerGranny: ; 0x9f2e3
text "It's a grueling"
line "task, not being"
para "able to use items"
line "in battle."
para "Making your"
line "#MON hold items"
para "is the key to"
line "winning battles."
done
Text_BattleTowerBugCatcher: ; 0x9f35b
text "I'm trying to see"
line "how far I can go"
para "using just bug"
line "#MON."
para "Don't let there be"
line "any fire #MON…"
done
BattleTower1F_MapEvents:
; filler
db 0, 0
.Warps:
db 3
warp_def 7, 9, 3, BATTLE_TOWER_OUTSIDE
warp_def 8, 9, 4, BATTLE_TOWER_OUTSIDE
warp_def 7, 0, 1, BATTLE_TOWER_ELEVATOR
.CoordEvents:
db 0
.BGEvents:
db 1
bg_event 6, 6, BGEVENT_READ, MapBattleTower1FSignpost0Script
.ObjectEvents:
db 5
object_event 7, 6, SPRITE_RECEPTIONIST, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ReceptionistScript_0x9e3e2, -1
object_event 14, 9, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, YoungsterScript_0x9e55d, -1
object_event 4, 9, SPRITE_COOLTRAINER_F, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, PAL_NPC_RED, OBJECTTYPE_SCRIPT, 0, CooltrainerFScript_0x9e568, -1
object_event 1, 3, SPRITE_BUG_CATCHER, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, OBJECTTYPE_SCRIPT, 0, BugCatcherScript_0x9e56b, -1
object_event 14, 3, SPRITE_GRANNY, SPRITEMOVEDATA_WALK_UP_DOWN, 0, 1, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, GrannyScript_0x9e56e, -1