pokecrystal/maps/WiseTriosRoom.asm

372 lines
7.2 KiB
NASM

const_value set 2
const WISETRIOSROOM_SAGE1
const WISETRIOSROOM_SAGE2
const WISETRIOSROOM_SAGE3
const WISETRIOSROOM_SAGE4
const WISETRIOSROOM_SAGE5
const WISETRIOSROOM_SAGE6
WiseTriosRoom_MapScriptHeader:
.SceneScripts:
db 2
scene_script .DummyScene0
scene_script .DummyScene1
.MapCallbacks:
db 1
dbw MAPCALLBACK_OBJECTS, .WiseTrioCallback
.DummyScene0:
end
.DummyScene1:
end
.WiseTrioCallback:
checkevent EVENT_FOUGHT_SUICUNE
iftrue .NoWiseTrio
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue .WiseTrio2
checkitem CLEAR_BELL
iftrue .WiseTrio2
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
return
.WiseTrio2:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
clearevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
return
.NoWiseTrio:
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
setevent EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
return
WiseTriosRoomSage1Script:
jumptextfaceplayer WiseTriosRoomSage1Text
WiseTriosRoomSage2Script:
jumptextfaceplayer WiseTriosRoomSage2Text
WiseTriosRoomSage3Script:
jumptextfaceplayer WiseTriosRoomSage3Text
UnknownScript_0x985a3:
spriteface WISETRIOSROOM_SAGE3, UP
spriteface PLAYER, DOWN
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE3, 20
follow PLAYER, WISETRIOSROOM_SAGE3
applymovement PLAYER, MovementData_0x98622
stopfollow
spriteface PLAYER, RIGHT
opentext
writetext UnknownText_0x98712
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE3, MovementData_0x98625
spriteface WISETRIOSROOM_SAGE3, LEFT
end
TrainerSageGaku:
trainer EVENT_BEAT_SAGE_GAKU, SAGE, GAKU, SageGakuSeenText, SageGakuBeatenText, 0, .Script
.Script:
opentext
writetext UnknownText_0x98938
waitbutton
closetext
end
TrainerSageMasa:
trainer EVENT_BEAT_SAGE_MASA, SAGE, MASA, SageMasaSeenText, SageMasaBeatenText, 0, .Script
.Script:
opentext
writetext UnknownText_0x98a35
waitbutton
closetext
end
TrainerSageKoji:
trainer EVENT_BEAT_SAGE_KOJI, SAGE, KOJI, SageKojiSeenText, SageKojiBeatenText, 0, .Script
.Script:
checkevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
iftrue UnknownScript_0x9861b
pause 10
showemote EMOTE_SHOCK, WISETRIOSROOM_SAGE6, 20
opentext
writetext UnknownText_0x98c6c
buttonsound
writetext UnknownText_0x98cac
waitbutton
closetext
applymovement WISETRIOSROOM_SAGE6, MovementData_0x98628
spriteface WISETRIOSROOM_SAGE6, UP
setevent EVENT_KOJI_ALLOWS_YOU_PASSAGE_TO_TIN_TOWER
setscene $1
end
UnknownScript_0x9861b:
opentext
writetext UnknownText_0x98db5
waitbutton
closetext
end
MovementData_0x98622:
step LEFT
step LEFT
step_end
MovementData_0x98625:
step RIGHT
step DOWN
step_end
MovementData_0x98628:
step RIGHT
step DOWN
step_end
WiseTriosRoomSage1Text:
text "Astounding…"
para "SUICUNE, ENTEI and"
line "RAIKOU have arisen"
cont "from their sleep…"
para "Is the legend"
line "coming true?"
done
WiseTriosRoomSage2Text:
text "We train at the"
line "BURNED TOWER, but"
para "we've never heard"
line "of a hole opening"
para "up there before."
line "It must have been"
para "deliberately made"
line "by someone."
done
UnknownText_0x98712:
text "TIN TOWER may be"
line "entered by those"
para "bearing ECRUTEAK's"
line "GYM BADGE."
para "However, now that"
line "SUICUNE, RAIKOU"
para "and ENTEI have"
line "arisen, I ask you"
para "to refrain from"
line "entering!"
done
WiseTriosRoomSage3Text:
text "We, the WISE TRIO,"
line "are the protectors"
para "of the legendary"
line "#MON."
done
SageGakuSeenText:
text "Legend has it that"
line "upon the emergence"
para "of a trainer who"
line "has the ability to"
para "touch the souls of"
line "#MON, a #MON"
para "will come forth to"
line "put that trainer"
para "to test at the TIN"
line "TOWER."
para "The legend has"
line "come true!"
para "The legendary"
line "#MON SUICUNE"
cont "has arrived!"
para "We, the WISE TRIO,"
line "shall test your"
para "worthiness to go"
line "inside!"
done
SageGakuBeatenText:
text "Stronger than we"
line "thought? Perhaps…"
done
UnknownText_0x98938:
text "Ah, so it is you"
line "who claim to have"
para "seen SUICUNE,"
line "ENTEI and RAIKOU"
cont "while they slept?"
para "Unbelievable!"
para "Legend has it that"
line "they can't be seen"
cont "while they sleep…"
done
SageMasaSeenText:
text "Can you be trusted"
line "with the truth?"
para "I must ascertain"
line "your worthiness."
done
SageMasaBeatenText:
text "…I will tell you"
line "the truth…"
done
UnknownText_0x98a35:
text "In the past, there"
line "were two nine-tier"
cont "towers here."
para "The BRASS TOWER,"
line "which was said to"
para "awaken #MON,"
line "and the TIN TOWER,"
para "where #MON were"
line "said to rest."
para "The view from the"
line "tops of the TOWERS"
para "must have been"
line "magnificent."
para "At the time, an"
line "immense, silver-"
para "colored #MON"
line "was said to make"
para "its roost atop the"
line "BRASS TOWER."
para "However…"
para "About 150 years"
line "ago, a lightning"
para "bolt struck one of"
line "the TOWERS."
para "It was engulfed in"
line "flames that raged"
cont "for three days."
para "A sudden downpour"
line "finally put out"
cont "the blaze."
para "And that is how"
line "the BURNED TOWER"
cont "came to be."
done
SageKojiSeenText:
text "Let me see your"
line "power!"
done
SageKojiBeatenText:
text "Too strong!"
line "Why?"
done
UnknownText_0x98c6c:
text "You… Are you the"
line "trainer who is"
para "awaited by the"
line "legendary #MON?"
done
UnknownText_0x98cac:
text "I see…"
para "We, the WISE TRIO,"
line "have been given "
para "the responsibility"
line "of protecting the"
para "legendary #MON."
line "We are to allow"
para "passage only to"
line "those people who"
para "possess the power"
line "and soul of truth."
para "Please, do go on"
line "and enter the TIN"
cont "TOWER ahead."
para "SUICUNE will put"
line "you to the test."
done
UnknownText_0x98db5:
text "Please, do go on."
para "SUICUNE will put"
line "you to the test."
done
WiseTriosRoom_MapEventHeader:
; filler
db 0, 0
.Warps:
db 3
warp_def 7, 4, 4, ECRUTEAK_CITY
warp_def 7, 5, 5, ECRUTEAK_CITY
warp_def 1, 4, 5, ECRUTEAK_HOUSE
.CoordEvents:
db 1
coord_event 7, 4, 0, UnknownScript_0x985a3
.BGEvents:
db 0
.ObjectEvents:
db 6
object_event 6, 2, SPRITE_SAGE, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage1Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 6, 7, SPRITE_SAGE, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 1, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage2Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 7, 5, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, WiseTriosRoomSage3Script, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_1
object_event 4, 2, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageGaku, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 4, 6, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageMasa, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2
object_event 6, 4, SPRITE_SAGE, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_TRAINER, 2, TrainerSageKoji, EVENT_WISE_TRIOS_ROOM_WISE_TRIO_2