pokecrystal/maps/OlivineGoodRodHouse.asm

103 lines
1.6 KiB
NASM

const_value set 2
const OLIVINEGOODRODHOUSE_FISHING_GURU
OlivineGoodRodHouse_MapScriptHeader:
.SceneScripts:
db 0
.MapCallbacks:
db 0
GoodRodGuru:
faceplayer
opentext
checkevent EVENT_GOT_GOOD_ROD
iftrue .AlreadyGotItem
writetext OfferGoodRodText
yesorno
iffalse .DontWantIt
writetext GiveGoodRodText
buttonsound
verbosegiveitem GOOD_ROD
writetext GaveGoodRodText
waitbutton
closetext
setevent EVENT_GOT_GOOD_ROD
end
.DontWantIt:
writetext DontWantGoodRodText
waitbutton
closetext
end
.AlreadyGotItem:
writetext HaveGoodRodText
waitbutton
closetext
end
GoodRodHouseBookshelf:
; unused
jumpstd picturebookshelf
OfferGoodRodText:
text "OLIVINE is on the"
line "sea!"
para "And if it's on the"
line "sea, there are"
cont "bound to be fish!"
para "I've fished here"
line "for 30 years."
para "Would you like to"
line "face the sea and"
cont "fish?"
done
GiveGoodRodText:
text "Ah, hahah!"
line "We have ourselves"
cont "a new angler!"
done
GaveGoodRodText:
text "Fish aren't found"
line "in the sea alone."
para "They go wherever"
line "there is water."
done
DontWantGoodRodText:
text "Whaaat? You don't"
line "like to fish!?"
cont "Incomprehensible!"
done
HaveGoodRodText:
text "How are things?"
line "Land the big one?"
done
OlivineGoodRodHouse_MapEventHeader:
; filler
db 0, 0
.Warps:
db 2
warp_def 2, 7, 6, OLIVINE_CITY
warp_def 3, 7, 6, OLIVINE_CITY
.CoordEvents:
db 0
.BGEvents:
db 0
.ObjectEvents:
db 1
object_event 2, 3, SPRITE_FISHING_GURU, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, GoodRodGuru, -1