mirror of https://github.com/pret/pokecrystal.git
976 lines
20 KiB
NASM
976 lines
20 KiB
NASM
const_value set 2
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const ILEXFOREST_FARFETCHD
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const ILEXFOREST_YOUNGSTER1
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const ILEXFOREST_BLACK_BELT
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const ILEXFOREST_ROCKER
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const ILEXFOREST_POKE_BALL1
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const ILEXFOREST_KURT
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const ILEXFOREST_LASS
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const ILEXFOREST_YOUNGSTER2
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const ILEXFOREST_POKE_BALL2
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const ILEXFOREST_POKE_BALL3
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const ILEXFOREST_POKE_BALL4
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IlexForest_MapScriptHeader:
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.SceneScripts:
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db 0
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.MapCallbacks:
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db 1
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dbw MAPCALLBACK_OBJECTS, .FarfetchdCallback
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.FarfetchdCallback:
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checkevent EVENT_GOT_HM01_CUT
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iftrue .Static
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copybytetovar FarfetchdPosition
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if_equal 1, .PositionOne
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if_equal 2, .PositionTwo
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if_equal 3, .PositionThree
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if_equal 4, .PositionFour
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if_equal 5, .PositionFive
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if_equal 6, .PositionSix
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if_equal 7, .PositionSeven
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if_equal 8, .PositionEight
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if_equal 9, .PositionNine
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if_equal 10, .PositionTen
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.Static:
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return
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.PositionOne:
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moveobject ILEXFOREST_FARFETCHD, $e, $1f
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appear ILEXFOREST_FARFETCHD
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return
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.PositionTwo:
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moveobject ILEXFOREST_FARFETCHD, $f, $19
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appear ILEXFOREST_FARFETCHD
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return
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.PositionThree:
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moveobject ILEXFOREST_FARFETCHD, $14, $18
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appear ILEXFOREST_FARFETCHD
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return
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.PositionFour:
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moveobject ILEXFOREST_FARFETCHD, $1d, $16
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appear ILEXFOREST_FARFETCHD
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return
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.PositionFive:
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moveobject ILEXFOREST_FARFETCHD, $1c, $1f
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appear ILEXFOREST_FARFETCHD
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return
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.PositionSix:
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moveobject ILEXFOREST_FARFETCHD, $18, $23
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appear ILEXFOREST_FARFETCHD
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return
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.PositionSeven:
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moveobject ILEXFOREST_FARFETCHD, $16, $1f
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appear ILEXFOREST_FARFETCHD
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return
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.PositionEight:
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moveobject ILEXFOREST_FARFETCHD, $f, $1d
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appear ILEXFOREST_FARFETCHD
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return
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.PositionNine:
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moveobject ILEXFOREST_FARFETCHD, $a, $23
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appear ILEXFOREST_FARFETCHD
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return
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.PositionTen:
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moveobject ILEXFOREST_FARFETCHD, $6, $1c
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appear ILEXFOREST_FARFETCHD
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return
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IlexForestCharcoalApprenticeScript:
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faceplayer
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opentext
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checkevent EVENT_HERDED_FARFETCHD
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iftrue .DoneFarfetchd
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writetext UnknownText_0x6ef5c
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waitbutton
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closetext
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end
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.DoneFarfetchd:
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writetext UnknownText_0x6f019
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waitbutton
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closetext
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end
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IlexForestFarfetchdScript:
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copybytetovar FarfetchdPosition
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if_equal 1, .Position1
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if_equal 2, .Position2
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if_equal 3, .Position3
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if_equal 4, .Position4
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if_equal 5, .Position5
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if_equal 6, .Position6
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if_equal 7, .Position7
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if_equal 8, .Position8
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if_equal 9, .Position9
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if_equal 10, .Position10
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.Position1:
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faceplayer
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opentext
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writetext Text_ItsTheMissingPokemon
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buttonsound
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writetext Text_Kwaaaa
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cry FARFETCH_D
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waitbutton
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closetext
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos1_Pos2
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moveobject ILEXFOREST_FARFETCHD, $f, $19
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 2
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end
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.Position2:
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scall .CryAndCheckFacing
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if_equal DOWN, .Position2_Down
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos3
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moveobject ILEXFOREST_FARFETCHD, $14, $18
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 3
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end
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.Position2_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos2_Pos8
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moveobject ILEXFOREST_FARFETCHD, $f, $1d
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
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end
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.Position3:
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scall .CryAndCheckFacing
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if_equal LEFT, .Position3_Left
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos4
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moveobject ILEXFOREST_FARFETCHD, $1d, $16
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 4
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end
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.Position3_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos3_Pos2
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moveobject ILEXFOREST_FARFETCHD, $f, $19
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 2
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end
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.Position4:
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scall .CryAndCheckFacing
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if_equal UP, .Position4_Up
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos5
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moveobject ILEXFOREST_FARFETCHD, $1c, $1f
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 5
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end
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.Position4_Up:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos4_Pos3
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moveobject ILEXFOREST_FARFETCHD, $14, $18
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 3
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end
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.Position5:
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scall .CryAndCheckFacing
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if_equal UP, .Position5_Up
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if_equal LEFT, .Position5_Left
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if_equal RIGHT, .Position5_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos6
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moveobject ILEXFOREST_FARFETCHD, $18, $23
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 6
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end
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.Position5_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetchd_Pos5_Pos7
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moveobject ILEXFOREST_FARFETCHD, $16, $1f
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 7
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end
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.Position5_Up:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Up
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moveobject ILEXFOREST_FARFETCHD, $1d, $16
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 4
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end
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.Position5_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos5_Pos4_Right
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moveobject ILEXFOREST_FARFETCHD, $1d, $16
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 4
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end
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.Position6:
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scall .CryAndCheckFacing
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if_equal RIGHT, .Position6_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos7
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moveobject ILEXFOREST_FARFETCHD, $16, $1f
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 7
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end
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.Position6_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos6_Pos5
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moveobject ILEXFOREST_FARFETCHD, $1c, $1f
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 5
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end
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.Position7:
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scall .CryAndCheckFacing
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if_equal DOWN, .Position7_Down
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if_equal LEFT, .Position7_Left
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos8
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moveobject ILEXFOREST_FARFETCHD, $f, $1d
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
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end
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.Position7_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos6
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moveobject ILEXFOREST_FARFETCHD, $18, $23
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 6
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end
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.Position7_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos7_Pos5
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moveobject ILEXFOREST_FARFETCHD, $1c, $1f
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 5
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end
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.Position8:
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scall .CryAndCheckFacing
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if_equal UP, .Position8_Up
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if_equal LEFT, .Position8_Left
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if_equal RIGHT, .Position8_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos9
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moveobject ILEXFOREST_FARFETCHD, $a, $23
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 9
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end
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.Position8_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos7
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moveobject ILEXFOREST_FARFETCHD, $16, $1f
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 7
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end
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.Position8_Up:
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.Position8_Left:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos8_Pos2
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moveobject ILEXFOREST_FARFETCHD, $f, $19
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 2
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end
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.Position9:
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scall .CryAndCheckFacing
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if_equal DOWN, .Position9_Down
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if_equal RIGHT, .Position9_Right
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos10
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moveobject ILEXFOREST_FARFETCHD, $6, $1c
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 10
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appear ILEXFOREST_BLACK_BELT
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setevent EVENT_CHARCOAL_KILN_BOSS
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setevent EVENT_HERDED_FARFETCHD
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end
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.Position9_Right:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Right
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moveobject ILEXFOREST_FARFETCHD, $f, $1d
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
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end
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.Position9_Down:
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applymovement ILEXFOREST_FARFETCHD, MovementData_Farfetched_Pos9_Pos8_Down
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moveobject ILEXFOREST_FARFETCHD, $f, $1d
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disappear ILEXFOREST_FARFETCHD
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appear ILEXFOREST_FARFETCHD
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loadvar FarfetchdPosition, 8
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end
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.Position10:
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faceplayer
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opentext
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writetext Text_Kwaaaa
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cry FARFETCH_D
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waitbutton
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closetext
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end
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.CryAndCheckFacing:
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faceplayer
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opentext
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writetext Text_Kwaaaa
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cry FARFETCH_D
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waitbutton
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closetext
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checkcode VAR_FACING
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end
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IlexForestCharcoalMasterScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_HM01_CUT
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iftrue .AlreadyGotCut
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writetext Text_CharcoalMasterIntro
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buttonsound
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verbosegiveitem HM_CUT
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setevent EVENT_GOT_HM01_CUT
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writetext Text_CharcoalMasterOutro
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waitbutton
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closetext
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setevent EVENT_ILEX_FOREST_FARFETCHD
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setevent EVENT_ILEX_FOREST_APPRENTICE
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setevent EVENT_ILEX_FOREST_CHARCOAL_MASTER
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clearevent EVENT_CHARCOAL_KILN_FARFETCH_D
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clearevent EVENT_CHARCOAL_KILN_APPRENTICE
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clearevent EVENT_CHARCOAL_KILN_BOSS
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end
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.AlreadyGotCut:
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writetext Text_CharcoalMasterTalkAfter
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waitbutton
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closetext
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end
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IlexForestHeadbuttGuyScript:
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faceplayer
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opentext
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checkevent EVENT_GOT_TM02_HEADBUTT
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iftrue .AlreadyGotHeadbutt
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writetext Text_HeadbuttIntro
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buttonsound
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verbosegiveitem TM_HEADBUTT
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iffalse .BagFull
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setevent EVENT_GOT_TM02_HEADBUTT
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.AlreadyGotHeadbutt:
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writetext Text_HeadbuttOutro
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waitbutton
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.BagFull:
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closetext
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end
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TrainerBugCatcherWayne:
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trainer EVENT_BEAT_BUG_CATCHER_WAYNE, BUG_CATCHER, WAYNE, BugCatcherWayneSeenText, BugCatcherWayneBeatenText, 0, .Script
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.Script:
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end_if_just_battled
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opentext
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writetext BugCatcherWayneAfterBattleText
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waitbutton
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closetext
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end
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IlexForestLassScript:
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jumptextfaceplayer Text_IlexForestLass
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IlexForestRevive:
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itemball REVIVE
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IlexForestXAttack:
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itemball X_ATTACK
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IlexForestAntidote:
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itemball ANTIDOTE
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IlexForestEther:
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itemball ETHER
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IlexForestHiddenEther:
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dwb EVENT_ILEX_FOREST_HIDDEN_ETHER, ETHER
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IlexForestHiddenSuperPotion:
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dwb EVENT_ILEX_FOREST_HIDDEN_SUPER_POTION, SUPER_POTION
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IlexForestHiddenFullHeal:
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dwb EVENT_ILEX_FOREST_HIDDEN_FULL_HEAL, FULL_HEAL
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IlexForestBoulder:
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; unused
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jumpstd strengthboulder
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MapIlexForestSignpost0Script:
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jumptext Text_IlexForestSignpost0
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MapIlexForestSignpost4Script:
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checkevent EVENT_FOREST_IS_RESTLESS
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iftrue .ForestIsRestless
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jump .DontDoCelebiEvent
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.ForestIsRestless:
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checkitem GS_BALL
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iftrue .AskCelebiEvent
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.DontDoCelebiEvent:
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jumptext Text_IlexForestShrine
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.AskCelebiEvent:
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opentext
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writetext Text_ShrineCelebiEvent
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yesorno
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iftrue .CelebiEvent
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closetext
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end
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.CelebiEvent:
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takeitem GS_BALL
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clearevent EVENT_FOREST_IS_RESTLESS
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setevent EVENT_AZALEA_TOWN_KURT
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disappear ILEXFOREST_LASS
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clearevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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writetext Text_InsertGSBall
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waitbutton
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closetext
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pause 20
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showemote EMOTE_SHOCK, PLAYER, 20
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special Special_FadeOutMusic
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applymovement PLAYER, MovementData_0x6ef58
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pause 30
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spriteface PLAYER, DOWN
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pause 20
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clearflag ENGINE_HAVE_EXAMINED_GS_BALL
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special Special_CelebiShrineEvent
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loadwildmon CELEBI, 30
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startbattle
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reloadmapafterbattle
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pause 20
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special Special_CheckCaughtCelebi
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iffalse .DidntCatchCelebi
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appear ILEXFOREST_KURT
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applymovement ILEXFOREST_KURT, MovementData_0x6ef4e
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opentext
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writetext Text_KurtCaughtCelebi
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waitbutton
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closetext
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applymovement ILEXFOREST_KURT, MovementData_0x6ef53
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disappear ILEXFOREST_KURT
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.DidntCatchCelebi:
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end
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MovementData_Farfetchd_Pos1_Pos2:
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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big_step UP
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step_end
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MovementData_Farfetchd_Pos2_Pos3:
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big_step UP
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big_step UP
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step RIGHT
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big_step DOWN
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step_end
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MovementData_Farfetchd_Pos2_Pos8:
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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big_step DOWN
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step_end
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|
|
MovementData_Farfetchd_Pos3_Pos4:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
step_end
|
|
|
|
MovementData_Farfetchd_Pos3_Pos2:
|
|
big_step UP
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
MovementData_Farfetchd_Pos4_Pos5:
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
step_end
|
|
|
|
MovementData_Farfetchd_Pos4_Pos3:
|
|
big_step LEFT
|
|
jump_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
MovementData_Farfetchd_Pos5_Pos6:
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
MovementData_Farfetchd_Pos5_Pos7:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos5_Pos4_Up:
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step RIGHT
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos5_Pos4_Right:
|
|
big_step RIGHT
|
|
turn_head UP
|
|
step_sleep 1
|
|
turn_head DOWN
|
|
step_sleep 1
|
|
turn_head UP
|
|
step_sleep 1
|
|
big_step DOWN
|
|
big_step DOWN
|
|
fix_facing
|
|
jump_step UP
|
|
step_sleep 8
|
|
step_sleep 8
|
|
remove_fixed_facing
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos6_Pos7:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step UP
|
|
big_step UP
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos6_Pos5:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos7_Pos8:
|
|
big_step UP
|
|
big_step UP
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step LEFT
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos7_Pos6:
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step LEFT
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos7_Pos5:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos8_Pos9:
|
|
big_step DOWN
|
|
big_step LEFT
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
big_step DOWN
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos8_Pos7:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos8_Pos2:
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos9_Pos10:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
fix_facing
|
|
jump_step RIGHT
|
|
step_sleep 8
|
|
step_sleep 8
|
|
remove_fixed_facing
|
|
big_step LEFT
|
|
big_step LEFT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos9_Pos8_Right:
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_Farfetched_Pos9_Pos8_Down:
|
|
big_step LEFT
|
|
big_step LEFT
|
|
fix_facing
|
|
jump_step RIGHT
|
|
step_sleep 8
|
|
step_sleep 8
|
|
remove_fixed_facing
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step RIGHT
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
big_step UP
|
|
step_end
|
|
|
|
MovementData_0x6ef4e:
|
|
step UP
|
|
step UP
|
|
step UP
|
|
step UP
|
|
step_end
|
|
|
|
MovementData_0x6ef53:
|
|
step DOWN
|
|
step DOWN
|
|
step DOWN
|
|
step DOWN
|
|
step_end
|
|
|
|
MovementData_0x6ef58:
|
|
fix_facing
|
|
slow_step DOWN
|
|
remove_fixed_facing
|
|
step_end
|
|
|
|
UnknownText_0x6ef5c:
|
|
text "Oh, man… My boss"
|
|
line "is going to be"
|
|
cont "steaming…"
|
|
|
|
para "The FARFETCH'D"
|
|
line "that CUTS trees"
|
|
|
|
para "for charcoal took"
|
|
line "off on me."
|
|
|
|
para "I can't go looking"
|
|
line "for it here in the"
|
|
cont "ILEX FOREST."
|
|
|
|
para "It's too big, dark"
|
|
line "and scary for me…"
|
|
done
|
|
|
|
UnknownText_0x6f019:
|
|
text "Wow! Thanks a"
|
|
line "whole bunch!"
|
|
|
|
para "My boss's #MON"
|
|
line "won't obey me be-"
|
|
cont "cause I don't have"
|
|
cont "a BADGE."
|
|
done
|
|
|
|
Text_ItsTheMissingPokemon:
|
|
text "It's the missing"
|
|
line "#MON!"
|
|
done
|
|
|
|
Text_Kwaaaa:
|
|
text "FARFETCH'D: Kwaa!"
|
|
done
|
|
|
|
Text_CharcoalMasterIntro:
|
|
text "Ah! My FARFETCH'D!"
|
|
|
|
para "You found it for"
|
|
line "us, kid?"
|
|
|
|
para "Without it, we"
|
|
line "wouldn't be able"
|
|
|
|
para "to CUT trees for"
|
|
line "charcoal."
|
|
|
|
para "Thanks, kid!"
|
|
|
|
para "Now, how can I"
|
|
line "thank you…"
|
|
|
|
para "I know! Here, take"
|
|
line "this."
|
|
done
|
|
|
|
Text_CharcoalMasterOutro:
|
|
text "That's the CUT HM."
|
|
line "Teach that to a"
|
|
|
|
para "#MON to clear"
|
|
line "small trees."
|
|
|
|
para "Of course, you"
|
|
line "have to have the"
|
|
|
|
para "GYM BADGE from"
|
|
line "AZALEA to use it."
|
|
done
|
|
|
|
Text_CharcoalMasterTalkAfter:
|
|
text "Do you want to"
|
|
line "apprentice as a"
|
|
|
|
para "charcoal maker"
|
|
line "with me?"
|
|
|
|
para "You'll be first-"
|
|
line "rate in ten years!"
|
|
done
|
|
|
|
Text_HeadbuttIntro:
|
|
text "What am I doing?"
|
|
|
|
para "I'm shaking trees"
|
|
line "using HEADBUTT."
|
|
|
|
para "It's fun. Here,"
|
|
line "you try it too!"
|
|
done
|
|
|
|
Text_HeadbuttOutro:
|
|
text "Rattle trees with"
|
|
line "HEADBUTT. Some-"
|
|
cont "times, sleeping"
|
|
cont "#MON fall out."
|
|
done
|
|
|
|
Text_IlexForestLass:
|
|
text "Did something"
|
|
line "happen to the"
|
|
cont "forest's guardian?"
|
|
done
|
|
|
|
Text_IlexForestSignpost0:
|
|
text "ILEX FOREST is"
|
|
line "so overgrown with"
|
|
|
|
para "trees that you"
|
|
line "can't see the sky."
|
|
|
|
para "Please watch out"
|
|
line "for items that may"
|
|
cont "have been dropped."
|
|
done
|
|
|
|
Text_IlexForestShrine:
|
|
text "ILEX FOREST"
|
|
line "SHRINE…"
|
|
|
|
para "It's in honor of"
|
|
line "the forest's"
|
|
cont "protector…"
|
|
done
|
|
|
|
Text_ShrineCelebiEvent:
|
|
text "ILEX FOREST"
|
|
line "SHRINE…"
|
|
|
|
para "It's in honor of"
|
|
line "the forest's"
|
|
cont "protector…"
|
|
|
|
para "Oh? What is this?"
|
|
|
|
para "It's a hole."
|
|
line "It looks like the"
|
|
|
|
para "GS BALL would fit"
|
|
line "inside it."
|
|
|
|
para "Want to put the GS"
|
|
line "BALL here?"
|
|
done
|
|
|
|
Text_InsertGSBall:
|
|
text "<PLAYER> put in the"
|
|
line "GS BALL."
|
|
done
|
|
|
|
Text_KurtCaughtCelebi:
|
|
text "Whew, wasn't that"
|
|
line "something!"
|
|
|
|
para "<PLAYER>, that was"
|
|
line "fantastic. Thanks!"
|
|
|
|
para "The legends about"
|
|
line "that SHRINE were"
|
|
cont "real after all."
|
|
|
|
para "I feel inspired by"
|
|
line "what I just saw."
|
|
|
|
para "It motivates me to"
|
|
line "make better BALLS!"
|
|
|
|
para "I'm going!"
|
|
done
|
|
|
|
BugCatcherWayneSeenText:
|
|
text "Don't sneak up on"
|
|
line "me like that!"
|
|
|
|
para "You frightened a"
|
|
line "#MON away!"
|
|
done
|
|
|
|
BugCatcherWayneBeatenText:
|
|
text "I hadn't seen that"
|
|
line "#MON before…"
|
|
done
|
|
|
|
BugCatcherWayneAfterBattleText:
|
|
text "A #MON I've"
|
|
line "never seen before"
|
|
|
|
para "fell out of the"
|
|
line "tree when I used"
|
|
cont "HEADBUTT."
|
|
|
|
para "I ought to use"
|
|
line "HEADBUTT in other"
|
|
cont "places too."
|
|
done
|
|
|
|
IlexForest_MapEventHeader:
|
|
; filler
|
|
db 0, 0
|
|
|
|
.Warps:
|
|
db 3
|
|
warp_def 1, 5, 3, ROUTE_34_ILEX_FOREST_GATE
|
|
warp_def 3, 42, 1, ILEX_FOREST_AZALEA_GATE
|
|
warp_def 3, 43, 2, ILEX_FOREST_AZALEA_GATE
|
|
|
|
.CoordEvents:
|
|
db 0
|
|
|
|
.BGEvents:
|
|
db 5
|
|
bg_event 3, 17, BGEVENT_READ, MapIlexForestSignpost0Script
|
|
bg_event 11, 7, BGEVENT_ITEM, IlexForestHiddenEther
|
|
bg_event 22, 14, BGEVENT_ITEM, IlexForestHiddenSuperPotion
|
|
bg_event 1, 17, BGEVENT_ITEM, IlexForestHiddenFullHeal
|
|
bg_event 8, 22, BGEVENT_UP, MapIlexForestSignpost4Script
|
|
|
|
.ObjectEvents:
|
|
db 11
|
|
object_event 14, 31, SPRITE_BIRD, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BROWN, OBJECTTYPE_SCRIPT, 0, IlexForestFarfetchdScript, EVENT_ILEX_FOREST_FARFETCHD
|
|
object_event 7, 28, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalApprenticeScript, EVENT_ILEX_FOREST_APPRENTICE
|
|
object_event 5, 28, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestCharcoalMasterScript, EVENT_ILEX_FOREST_CHARCOAL_MASTER
|
|
object_event 15, 14, SPRITE_ROCKER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, IlexForestHeadbuttGuyScript, -1
|
|
object_event 20, 32, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestRevive, EVENT_ILEX_FOREST_REVIVE
|
|
object_event 8, 29, SPRITE_KURT, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, ObjectEvent, EVENT_ILEX_FOREST_KURT
|
|
object_event 3, 24, SPRITE_LASS, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_SCRIPT, 0, IlexForestLassScript, EVENT_ILEX_FOREST_LASS
|
|
object_event 12, 1, SPRITE_YOUNGSTER, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_GREEN, OBJECTTYPE_TRAINER, 0, TrainerBugCatcherWayne, -1
|
|
object_event 9, 17, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestXAttack, EVENT_ILEX_FOREST_X_ATTACK
|
|
object_event 17, 7, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestAntidote, EVENT_ILEX_FOREST_ANTIDOTE
|
|
object_event 27, 1, SPRITE_POKE_BALL, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, OBJECTTYPE_ITEMBALL, 0, IlexForestEther, EVENT_ILEX_FOREST_ETHER
|