pokecrystal/maps/VioletCity.asm

313 lines
6.1 KiB
NASM

VioletCity_MapScriptHeader:
; trigger count
db 0
; callback count
db 1
; callbacks
dbw 5, .FlyPoint
.FlyPoint
setflag ENGINE_FLYPOINT_VIOLET
return
FisherScript_0x1a83bb:
applymovement $2, MovementData_0x1a8465
faceplayer
loadfont
writetext UnknownText_0x1a8473
yesorno
iffalse UnknownScript_0x1a83d1
jump UnknownScript_0x1a83cb
UnknownScript_0x1a83cb:
writetext UnknownText_0x1a84ac
closetext
loadmovesprites
end
UnknownScript_0x1a83d1:
writetext UnknownText_0x1a84cb
closetext
loadmovesprites
playmusic MUSIC_SHOW_ME_AROUND
follow $2, $0
applymovement $2, MovementData_0x1a842a
spriteface $0, $1
applymovement $2, MovementData_0x1a8465
stopfollow
special RestartMapMusic
loadfont
writetext UnknownText_0x1a84f9
closetext
loadmovesprites
applymovement $2, MovementData_0x1a8465
applymovement $2, MovementData_0x1a8463
playsound SFX_ENTER_DOOR
disappear $2
clearevent $06cb
waitbutton
end
LassScript_0x1a8403:
jumptextfaceplayer UnknownText_0x1a8529
SuperNerdScript_0x1a8406:
jumptextfaceplayer UnknownText_0x1a8593
GrampsScript_0x1a8409:
jumptextfaceplayer UnknownText_0x1a85ef
YoungsterScript_0x1a840c:
jumptextfaceplayer UnknownText_0x1a8665
VioletCitySign:
jumptext VioletCitySignText
VioletGymSign:
jumptext VioletGymSignText
SproutTowerSign:
jumptext SproutTowerSignText
EarlsPokemonAcademySign:
jumptext EarlsPokemonAcademySignText
VioletCityPokeCenterSign:
jumpstd pokecentersign
VioletCityMartSign:
jumpstd martsign
ItemFragment_0x1a8421:
db PP_UP, 1
ItemFragment_0x1a8423:
db RARE_CANDY, 1
FruitTreeScript_0x1a8425:
fruittree $9
MapVioletCitySignpostItem6:
dw $00b0
db HYPER_POTION
MovementData_0x1a842a:
big_step_down
big_step_down
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
big_step_down
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
big_step_right
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
big_step_up
turn_head_down
step_end
MovementData_0x1a8463:
step_up
step_end
MovementData_0x1a8465:
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
turn_head_left
turn_head_up
turn_head_right
turn_head_down
step_end
UnknownText_0x1a8473:
text "Hello!"
line "You are trainer?"
para "Battle GYM LEADER,"
line "win you did?"
done
UnknownText_0x1a84ac:
text "Ooh, la la!"
line "Very indeed nice!"
done
UnknownText_0x1a84cb:
text "Is that so? Then"
line "study shall you!"
cont "Follow me!"
done
UnknownText_0x1a84f9:
text "Here, teacher I"
line "am. Good it is"
cont "you study here!"
done
UnknownText_0x1a8529:
text "Ghosts are rumored"
line "to appear in"
cont "SPROUT TOWER."
para "They said normal-"
line "type #MON moves"
para "had no effect on"
line "ghosts."
done
UnknownText_0x1a8593:
text "Hey, you're a"
line "#MON trainer?"
para "If you beat the"
line "GYM LEADER here,"
para "you'll be ready"
line "for prime time!"
done
UnknownText_0x1a85ef:
text "FALKNER, from the"
line "VIOLET #MON"
para "GYM, is a fine"
line "trainer!"
para "He inherited his"
line "father's gym and"
para "has done a great"
line "job with it."
done
UnknownText_0x1a8665:
text "I saw a wiggly"
line "tree up ahead!"
para "If you touch it,"
line "it squirms and"
cont "dances! Cool!"
done
VioletCitySignText:
text "VIOLET CITY"
para "The City of"
line "Nostalgic Scents"
done
VioletGymSignText:
text "VIOLET CITY"
line "#MON GYM"
cont "LEADER: FALKNER"
para "The Elegant Master"
line "of Flying #MON"
done
SproutTowerSignText:
text "SPROUT TOWER"
para "Experience the"
line "Way of #MON"
done
EarlsPokemonAcademySignText:
text "EARL'S #MON"
line "ACADEMY"
done
VioletCity_MapEventHeader:
; filler
db 0, 0
; warps
db 9
warp_def $11, $9, 2, GROUP_VIOLET_MART, MAP_VIOLET_MART
warp_def $11, $12, 1, GROUP_VIOLET_GYM, MAP_VIOLET_GYM
warp_def $11, $1e, 1, GROUP_EARLS_POKEMON_ACADEMY, MAP_EARLS_POKEMON_ACADEMY
warp_def $f, $3, 1, GROUP_VIOLET_NICKNAME_SPEECH_HOUSE, MAP_VIOLET_NICKNAME_SPEECH_HOUSE
warp_def $19, $1f, 1, GROUP_VIOLET_POKECENTER_1F, MAP_VIOLET_POKECENTER_1F
warp_def $1d, $15, 1, GROUP_VIOLET_ONIX_TRADE_HOUSE, MAP_VIOLET_ONIX_TRADE_HOUSE
warp_def $5, $17, 1, GROUP_SPROUT_TOWER_1F, MAP_SPROUT_TOWER_1F
warp_def $18, $27, 1, GROUP_ROUTE_31_VIOLET_GATE, MAP_ROUTE_31_VIOLET_GATE
warp_def $19, $27, 2, GROUP_ROUTE_31_VIOLET_GATE, MAP_ROUTE_31_VIOLET_GATE
; xy triggers
db 0
; signposts
db 7
signpost 20, 24, $0, VioletCitySign
signpost 17, 15, $0, VioletGymSign
signpost 8, 24, $0, SproutTowerSign
signpost 17, 27, $0, EarlsPokemonAcademySign
signpost 25, 32, $0, VioletCityPokeCenterSign
signpost 17, 10, $0, VioletCityMartSign
signpost 14, 37, $7, MapVioletCitySignpostItem6
; people-events
db 8
person_event SPRITE_FISHER, 20, 17, $3, $0, 255, 255, $a0, 0, FisherScript_0x1a83bb, $06ca
person_event SPRITE_LASS, 32, 32, $2, $22, 255, 255, $a0, 0, LassScript_0x1a8403, $ffff
person_event SPRITE_SUPER_NERD, 18, 28, $2, $21, 255, 255, $80, 0, SuperNerdScript_0x1a8406, $ffff
person_event SPRITE_GRAMPS, 24, 21, $5, $1, 255, 255, $0, 0, GrampsScript_0x1a8409, $ffff
person_event SPRITE_YOUNGSTER, 22, 9, $3, $0, 255, 255, $a0, 0, YoungsterScript_0x1a840c, $ffff
person_event SPRITE_FRUIT_TREE, 33, 18, $1, $0, 255, 255, $0, 0, FruitTreeScript_0x1a8425, $ffff
person_event SPRITE_POKE_BALL, 5, 8, $1, $0, 255, 255, $1, 0, ItemFragment_0x1a8421, $0643
person_event SPRITE_POKE_BALL, 9, 39, $1, $0, 255, 255, $1, 0, ItemFragment_0x1a8423, $0644