pokecrystal/maps/CianwoodGym.asm

424 lines
7.5 KiB
NASM

CianwoodGym_MapScriptHeader: ; 0x9d60d
; trigger count
db 0
; callback count
db 0
; 0x9d60f
ChuckScript_0x9d60f: ; 0x9d60f
faceplayer
loadfont
checkevent EVENT_BEAT_CHUCK
iftrue UnknownScript_0x9d656
writetext UnknownText_0x9d6f9
closetext
loadmovesprites
spriteface $2, $3
loadfont
writetext UnknownText_0x9d76f
closetext
loadmovesprites
applymovement $7, MovementData_0x9d6f3
playsound SFX_STRENGTH
earthquake 80
disappear $7
pause 30
faceplayer
loadfont
writetext UnknownText_0x9d78a
closetext
loadmovesprites
winlosstext UnknownText_0x9d7f6, $0000
loadtrainer CHUCK, 1
startbattle
returnafterbattle
setevent EVENT_BEAT_CHUCK
loadfont
writetext UnknownText_0x9d835
playsound SFX_GET_BADGE
waitbutton
setflag $0020
checkcode $7
scall UnknownScript_0x9d681
UnknownScript_0x9d656: ; 0x9d656
checkevent EVENT_GOT_TM01_DYNAMICPUNCH
iftrue UnknownScript_0x9d67b
setevent EVENT_BEAT_BLACKBELT_YOSHI
setevent EVENT_BEAT_BLACKBELT_LAO
setevent EVENT_BEAT_BLACKBELT_NOB
setevent EVENT_BEAT_BLACKBELT_LUNG
writetext UnknownText_0x9d84d
keeptextopen
verbosegiveitem TM_01, 1
iffalse UnknownScript_0x9d67f
setevent EVENT_GOT_TM01_DYNAMICPUNCH
writetext UnknownText_0x9d8da
closetext
loadmovesprites
end
; 0x9d67b
UnknownScript_0x9d67b: ; 0x9d67b
writetext UnknownText_0x9d930
closetext
UnknownScript_0x9d67f: ; 0x9d67f
loadmovesprites
end
; 0x9d681
UnknownScript_0x9d681: ; 0x9d681
if_equal $7, UnknownScript_0x9d68d
if_equal $6, UnknownScript_0x9d68a
end
; 0x9d68a
UnknownScript_0x9d68a: ; 0x9d68a
jumpstd goldenrodrockets
; 0x9d68d
UnknownScript_0x9d68d: ; 0x9d68d
jumpstd radiotowerrockets
; 0x9d690
TrainerBlackbeltYoshi: ; 0x9d690
; bit/flag number
dw $4a5
; trainer group && trainer id
db BLACKBELT_T, YOSHI
; text when seen
dw BlackbeltYoshiSeenText
; text when trainer beaten
dw BlackbeltYoshiBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltYoshiScript
; 0x9d69c
BlackbeltYoshiScript: ; 0x9d69c
talkaftercancel
loadfont
writetext UnknownText_0x9d9fa
closetext
loadmovesprites
end
; 0x9d6a4
TrainerBlackbeltLao: ; 0x9d6a4
; bit/flag number
dw $4a7
; trainer group && trainer id
db BLACKBELT_T, LAO
; text when seen
dw BlackbeltLaoSeenText
; text when trainer beaten
dw BlackbeltLaoBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltLaoScript
; 0x9d6b0
BlackbeltLaoScript: ; 0x9d6b0
talkaftercancel
loadfont
writetext UnknownText_0x9da61
closetext
loadmovesprites
end
; 0x9d6b8
TrainerBlackbeltNob: ; 0x9d6b8
; bit/flag number
dw $4a8
; trainer group && trainer id
db BLACKBELT_T, NOB
; text when seen
dw BlackbeltNobSeenText
; text when trainer beaten
dw BlackbeltNobBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltNobScript
; 0x9d6c4
BlackbeltNobScript: ; 0x9d6c4
talkaftercancel
loadfont
writetext UnknownText_0x9dac0
closetext
loadmovesprites
end
; 0x9d6cc
TrainerBlackbeltLung: ; 0x9d6cc
; bit/flag number
dw $4aa
; trainer group && trainer id
db BLACKBELT_T, LUNG
; text when seen
dw BlackbeltLungSeenText
; text when trainer beaten
dw BlackbeltLungBeatenText
; script when lost
dw $0000
; script when talk again
dw BlackbeltLungScript
; 0x9d6d8
BlackbeltLungScript: ; 0x9d6d8
talkaftercancel
loadfont
writetext UnknownText_0x9db14
closetext
loadmovesprites
end
; 0x9d6e0
CianwoodGymBoulder:
jumpstd strengthboulder
CianwoodGymStatue:
checkflag ENGINE_STORMBADGE
iftrue .Beaten
jumpstd gymstatue1
.Beaten
trainertotext CHUCK, 1, $1
jumpstd gymstatue2
MovementData_0x9d6f3: ; 0x9d6f3
db $39 ; movement
big_step_left
big_step_up
fast_jump_step_right
db $38 ; movement
step_end
; 0x9d6f9
UnknownText_0x9d6f9: ; 0x9d6f9
text "WAHAHAH!"
para "So you've come"
line "this far!"
para "Let me tell you,"
line "I'm tough!"
para "My #MON will"
line "crush stones and"
cont "shatter bones!"
para "Watch this!"
done
; 0x9d76f
UnknownText_0x9d76f: ; 0x9d76f
text "CHUCK: Urggh!"
line "…"
para "Oooarrgh!"
done
; 0x9d78a
UnknownText_0x9d78a: ; 0x9d78a
text "There! Scared now,"
line "are you?"
para "What?"
line "It has nothing to"
para "do with #MON?"
line "That's true!"
para "Come on. We shall"
line "do battle!"
done
; 0x9d7f6
UnknownText_0x9d7f6: ; 0x9d7f6
text "Wha? Huh?"
line "I lost?"
para "How about that!"
line "You're worthy of"
cont "STORMBADGE!"
done
; 0x9d835
UnknownText_0x9d835: ; 0x9d835
text $52, " received"
line "STORMBADGE."
done
; 0x9d84d
UnknownText_0x9d84d: ; 0x9d84d
text "STORMBADGE makes"
line "all #MON up to"
para "L70 obey, even"
line "traded ones."
para "It also lets your"
line "#MON use FLY"
para "when you're not in"
line "a battle."
para "Here, take this"
line "too!"
done
; 0x9d8da
UnknownText_0x9d8da: ; 0x9d8da
text "That is DYNAMIC-"
line "PUNCH."
para "It doesn't always"
line "hit, but when it"
para "does, it causes"
line "confusion!"
done
; 0x9d930
UnknownText_0x9d930: ; 0x9d930
text "WAHAHAH! I enjoyed"
line "battling you!"
para "But a loss is a"
line "loss!"
para "From now on, I'm"
line "going to train 24"
cont "hours a day!"
done
; 0x9d997
BlackbeltYoshiSeenText: ; 0x9d997
text "My #MON and I"
line "are bound togeth-"
cont "er by friendship."
para "Our bond will"
line "never be broken!"
done
; 0x9d9e9
BlackbeltYoshiBeatenText: ; 0x9d9e9
text "This isn't real!"
done
; 0x9d9fa
UnknownText_0x9d9fa: ; 0x9d9fa
text "You seem to have a"
line "strong bond with"
cont "your #MON too!"
done
; 0x9da2e
BlackbeltLaoSeenText: ; 0x9da2e
text "We martial artists"
line "fear nothing!"
done
; 0x9da50
BlackbeltLaoBeatenText: ; 0x9da50
text "That's shocking!"
done
; 0x9da61
UnknownText_0x9da61: ; 0x9da61
text "Fighting #MON"
line "are afraid of psy-"
cont "chics…"
done
; 0x9da8a
BlackbeltNobSeenText: ; 0x9da8a
text "Words are useless."
line "Let your fists do"
cont "the talking!"
done
; 0x9dabd
BlackbeltNobBeatenText: ; 0x9dabd
text "…"
done
; 0x9dac0
UnknownText_0x9dac0: ; 0x9dac0
text "I lost! "
line "I'm speechless!"
done
; 0x9dad9
BlackbeltLungSeenText: ; 0x9dad9
text "My raging fists"
line "will shatter your"
cont "#MON!"
done
; 0x9db02
BlackbeltLungBeatenText: ; 0x9db02
text "I got shattered!"
done
; 0x9db14
UnknownText_0x9db14: ; 0x9db14
text "My #MON lost…"
line "My… my pride is"
cont "shattered…"
done
; 0x9db3e
CianwoodGym_MapEventHeader: ; 0x9db3e
; filler
db 0, 0
; warps
db 2
warp_def $11, $4, 2, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY
warp_def $11, $5, 2, GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY
; xy triggers
db 0
; signposts
db 2
signpost 15, 3, $0, CianwoodGymStatue
signpost 15, 6, $0, CianwoodGymStatue
; people-events
db 9
person_event SPRITE_CHUCK, 5, 8, $6, $0, 255, 255, $b0, 0, ChuckScript_0x9d60f, $ffff
person_event SPRITE_BLACK_BELT, 16, 6, $9, $0, 255, 255, $b2, 3, TrainerBlackbeltYoshi, $ffff
person_event SPRITE_BLACK_BELT, 16, 11, $8, $0, 255, 255, $b2, 3, TrainerBlackbeltLao, $ffff
person_event SPRITE_BLACK_BELT, 13, 7, $9, $0, 255, 255, $b2, 2, TrainerBlackbeltNob, $ffff
person_event SPRITE_BLACK_BELT, 9, 9, $8, $0, 255, 255, $b2, 1, TrainerBlackbeltLung, $ffff
person_event SPRITE_BOULDER, 5, 9, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff
person_event SPRITE_BOULDER, 11, 7, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff
person_event SPRITE_BOULDER, 11, 8, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff
person_event SPRITE_BOULDER, 11, 9, $19, $0, 255, 255, $0, 0, CianwoodGymBoulder, $ffff