pokecrystal/battle/effects/rollout.asm

99 lines
1.3 KiB
NASM

MAX_ROLLOUT_COUNT EQU 5
BattleCommand_CheckCurl: ; 37718
; checkcurl
ld de, PlayerRolloutCount
ld a, [hBattleTurn]
and a
jr z, .ok
ld de, EnemyRolloutCount
.ok
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVar
bit SUBSTATUS_ROLLOUT, a
jr z, .reset
ld b, $4 ; doturn
jp SkipToBattleCommand
.reset
xor a
ld [de], a
ret
; 37734
BattleCommand_RolloutPower: ; 37734
; rolloutpower
ld a, BATTLE_VARS_STATUS
call GetBattleVar
and SLP
ret nz
ld hl, PlayerRolloutCount
ld a, [hBattleTurn]
and a
jr z, .asm_37747
ld hl, EnemyRolloutCount
.asm_37747
ld a, [hl]
and a
jr nz, .asm_37750
ld a, 1
ld [wc73e], a
.asm_37750
ld a, [AttackMissed]
and a
jr z, .hit
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res 6, [hl]
ret
.hit
inc [hl]
ld a, [hl]
ld b, a
cp MAX_ROLLOUT_COUNT
jr c, .asm_3776e
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
res SUBSTATUS_ROLLOUT, [hl]
jr .asm_37775
.asm_3776e
ld a, BATTLE_VARS_SUBSTATUS1
call GetBattleVarAddr
set SUBSTATUS_ROLLOUT, [hl]
.asm_37775
ld a, BATTLE_VARS_SUBSTATUS2
call GetBattleVar
bit SUBSTATUS_CURLED, a
jr z, .asm_3777f
inc b
.asm_3777f
dec b
jr z, .asm_37790
ld hl, CurDamage + 1
sla [hl]
dec hl
rl [hl]
jr nc, .asm_3777f
ld a, $ff
ld [hli], a
ld [hl], a
.asm_37790
ret
; 37791