mirror of https://github.com/pret/pokecrystal.git
127 lines
2.6 KiB
NASM
127 lines
2.6 KiB
NASM
const_value set 2
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const VICTORYROADGATE_OFFICER
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const VICTORYROADGATE_BLACK_BELT1
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const VICTORYROADGATE_BLACK_BELT2
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VictoryRoadGate_MapScriptHeader:
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.SceneScripts:
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db 2
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scene_script .DummyScene0
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scene_script .DummyScene1
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.MapCallbacks:
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db 0
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.DummyScene0:
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end
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.DummyScene1:
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end
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VictoryRoadGateBadgeCheckScene:
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spriteface PLAYER, LEFT
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jump VictoryRoadGateBadgeCheckScript
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VictoryRoadGateOfficerScript:
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faceplayer
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VictoryRoadGateBadgeCheckScript:
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opentext
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writetext VictoryRoadGateOfficerText
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buttonsound
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checkcode VAR_BADGES
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if_greater_than 7, .AllEightBadges
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writetext VictoryRoadGateNotEnoughBadgesText
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waitbutton
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closetext
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applymovement PLAYER, VictoryRoadGateStepDownMovement
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end
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.AllEightBadges:
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writetext VictoryRoadGateEightBadgesText
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waitbutton
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closetext
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setscene $1
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end
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VictoryRoadGateLeftBlackBeltScript:
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jumptextfaceplayer VictoryRoadGateLeftBlackBeltText
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VictoryRoadGateRightBlackBeltScript:
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jumptextfaceplayer VictoryRoadGateRightBlackBeltText
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VictoryRoadGateStepDownMovement:
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step DOWN
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step_end
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VictoryRoadGateOfficerText:
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text "Only trainers who"
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line "have proven them-"
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cont "selves may pass."
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done
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VictoryRoadGateNotEnoughBadgesText:
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text "You don't have all"
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line "the GYM BADGES of"
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cont "JOHTO."
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para "I'm sorry, but I"
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line "can't let you go"
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cont "through."
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done
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VictoryRoadGateEightBadgesText:
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text "Oh! The eight"
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line "BADGES of JOHTO!"
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para "Please, go right"
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line "on through!"
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done
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VictoryRoadGateLeftBlackBeltText:
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text "This way leads to"
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line "MT.SILVER."
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para "You'll see scary-"
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line "strong #MON out"
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cont "there."
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done
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VictoryRoadGateRightBlackBeltText:
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text "Off to the #MON"
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line "LEAGUE, are you?"
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para "The ELITE FOUR are"
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line "so strong it's"
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para "scary, and they're"
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line "ready for you!"
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done
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VictoryRoadGate_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 8
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warp_def 17, 7, 1, ROUTE_22
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warp_def 18, 7, 1, ROUTE_22
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warp_def 9, 17, 1, ROUTE_26
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warp_def 10, 17, 1, ROUTE_26
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warp_def 9, 0, 1, VICTORY_ROAD
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warp_def 10, 0, 1, VICTORY_ROAD
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warp_def 1, 7, 2, ROUTE_28
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warp_def 2, 7, 2, ROUTE_28
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.CoordEvents:
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db 1
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coord_event 10, 11, 0, VictoryRoadGateBadgeCheckScene
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.BGEvents:
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db 0
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.ObjectEvents:
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db 3
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object_event 8, 11, SPRITE_OFFICER, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateOfficerScript, -1
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object_event 7, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateLeftBlackBeltScript, EVENT_OPENED_MT_SILVER
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object_event 12, 5, SPRITE_BLACK_BELT, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, 0, OBJECTTYPE_SCRIPT, 0, VictoryRoadGateRightBlackBeltScript, EVENT_FOUGHT_SNORLAX
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